_courage | Eamon.Game.Monster | |
_location | Eamon.Game.Monster | |
AddHealthStatus(StringBuilder buf, bool appendNewLine=true) | Eamon.Game.Monster | virtual |
Agility | Eamon.Game.Monster | |
Armor | Eamon.Game.Monster | |
ArticleType | Eamon.Game.GameBase | |
AttackCount | Eamon.Game.Monster | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Monster | virtual |
CalculateGiftFriendliness(long value, bool isArtifactValue) | Eamon.Game.Monster | virtual |
CanAttackWithMultipleWeapons() | Eamon.Game.Monster | virtual |
CanCarryArtifactWeight(IArtifact artifact) | Eamon.Game.Monster | virtual |
CanMoveInDirection(Direction dir, bool fleeing) | Eamon.Game.Monster | virtual |
CanMoveToRoom(IRoom room, bool fleeing) | Eamon.Game.Monster | virtual |
CanMoveToRoomUid(long roomUid, bool fleeing) | Eamon.Game.Monster | virtual |
CheckCourage() | Eamon.Game.Monster | virtual |
CheckNBTLHostility() | Eamon.Game.Monster | virtual |
CheckParryAdjustment() | Eamon.Game.Monster | virtual |
CombatCode | Eamon.Game.Monster | |
CompareTo(IMonster monster) | Eamon.Game.Monster | virtual |
Courage | Eamon.Game.Monster | |
CurrGroupCount | Eamon.Game.Monster | |
DeadBody | Eamon.Game.Monster | |
Desc | Eamon.Game.GameBase | |
Dispose(bool disposing) | Eamon.Game.Monster | virtual |
Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
DmgTaken | Eamon.Game.Monster | |
EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Game.Monster | virtual |
EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Monster | virtual |
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Monster | virtual |
EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Game.Monster | virtual |
EvalReaction< T >(T enemyValue, T neutralValue, T friendValue) | Eamon.Game.Monster | virtual |
Field1 | Eamon.Game.Monster | |
Field2 | Eamon.Game.Monster | |
Friendliness | Eamon.Game.Monster | |
GameBase() | Eamon.Game.GameBase | |
Gender | Eamon.Game.Monster | |
GetAbilityDependentReady() | Eamon.Game.Monster | virtual |
GetArmorDescString() | Eamon.Game.Monster | virtual |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetAssumeCombatStanceString() | Eamon.Game.Monster | virtual |
GetAssumeCombatStanceString01() | Eamon.Game.Monster | virtual |
GetAttackDescString(IRoom room, IArtifact artifact) | Eamon.Game.Monster | virtual |
GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Game.Monster | virtual |
GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
GetCarryingWeaponUid() | Eamon.Game.Monster | virtual |
GetCombatStanceIndex(long parry) | Eamon.Game.Monster | virtual |
GetCombatStanceString() | Eamon.Game.Monster | virtual |
GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
GetCrowdAwareBonus() | Eamon.Game.Monster | virtual |
GetDeadBodyUid() | Eamon.Game.Monster | virtual |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.Monster | virtual |
GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection) | Eamon.Game.Monster | virtual |
GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection) | Eamon.Game.Monster | virtual |
GetFleeingMemberCount() | Eamon.Game.Monster | virtual |
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
GetHumanAttackDescs() | Eamon.Game.Monster | virtual |
GetInitParryResetOdds() | Eamon.Game.Monster | virtual |
GetInRoom() | Eamon.Game.Monster | virtual |
GetInRoomUid() | Eamon.Game.Monster | virtual |
GetMaxMemberActionCount() | Eamon.Game.Monster | virtual |
GetMaxMemberAttackCount() | Eamon.Game.Monster | virtual |
GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Game.Monster | virtual |
GetMissDescString(IArtifact artifact) | Eamon.Game.Monster | virtual |
GetMonsterSpell(Enums.Spell spell) | Eamon.Game.Monster | virtual |
GetNaturalAttackDescs() | Eamon.Game.Monster | virtual |
GetNaturalMissDescs() | Eamon.Game.Monster | virtual |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetParryAdjustment() | Eamon.Game.Monster | virtual |
GetParryCombatStanceString() | Eamon.Game.Monster | virtual |
GetPluralName(string fieldName) | Eamon.Game.Monster | virtual |
GetPluralName01() | Eamon.Game.GameBase | virtual |
GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString) | Eamon.Game.Monster | virtual |
GetProgressivelyAggressiveModifier() | Eamon.Game.Monster | virtual |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetTrendToPreferredMultiplier() | Eamon.Game.Monster | virtual |
GetTrendToPreferredOdds() | Eamon.Game.Monster | virtual |
GetTrendToPreferredRange() | Eamon.Game.Monster | virtual |
GetWeaponAttackDescs(IArtifact artifact) | Eamon.Game.Monster | virtual |
GetWeaponMissDescs(IArtifact artifact) | Eamon.Game.Monster | virtual |
GetWeightCarryableGronds() | Eamon.Game.Monster | virtual |
GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
GroupCount | Eamon.Game.Monster | |
Hardiness | Eamon.Game.Monster | |
HasCarriedInventory() | Eamon.Game.Monster | virtual |
HasDeadBody() | Eamon.Game.Monster | virtual |
HasHumanNaturalAttackDescs() | Eamon.Game.Monster | virtual |
HasMoved(long oldLocation, long newLocation) | Eamon.Game.Monster | virtual |
HasWornInventory() | Eamon.Game.Monster | virtual |
InitGroupCount | Eamon.Game.Monster | |
InitParry | Eamon.Game.Monster | |
IsAttackable(IMonster monster) | Eamon.Game.Monster | virtual |
IsCarryingWeapon() | Eamon.Game.Monster | virtual |
IsCharacterMonster() | Eamon.Game.Monster | virtual |
IsDead() | Eamon.Game.Monster | virtual |
IsInLimbo() | Eamon.Game.Monster | virtual |
IsInRoom() | Eamon.Game.Monster | virtual |
IsInRoom(IRoom room) | Eamon.Game.Monster | virtual |
IsInRoomLit() | Eamon.Game.Monster | virtual |
IsInRoomUid(long roomUid) | Eamon.Game.Monster | virtual |
IsInRoomViewable() | Eamon.Game.Monster | virtual |
IsListed | Eamon.Game.Monster | |
IsStateDescSideNotes() | Eamon.Game.Monster | virtual |
IsWeaponless(bool includeWeaponFumble) | Eamon.Game.Monster | virtual |
Location | Eamon.Game.Monster | |
Monster() | Eamon.Game.Monster | |
Moved | Eamon.Game.GameBase | |
Name | Eamon.Game.GameBase | |
NwDice | Eamon.Game.Monster | |
NwSides | Eamon.Game.Monster | |
Parry | Eamon.Game.Monster | |
ParryCode | Eamon.Game.Monster | |
ParryOdds | Eamon.Game.Monster | |
ParryTurns | Eamon.Game.Monster | |
ParserMatchName | Eamon.Game.GameBase | |
PluralType | Eamon.Game.Monster | |
Reaction | Eamon.Game.Monster | |
ResolveReaction(long charisma) | Eamon.Game.Monster | virtual |
ResolveReaction(ICharacter character) | Eamon.Game.Monster | virtual |
Seen | Eamon.Game.GameBase | |
SetInLimbo() | Eamon.Game.Monster | virtual |
SetInRoom(IRoom room) | Eamon.Game.Monster | virtual |
SetInRoomUid(long roomUid) | Eamon.Game.Monster | virtual |
SetParentReferences() | Eamon.Game.Monster | virtual |
ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget) | Eamon.Game.Monster | virtual |
ShouldCheckToAttackNonEnemy() | Eamon.Game.Monster | virtual |
ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry) | Eamon.Game.Monster | virtual |
ShouldFleeRoom() | Eamon.Game.Monster | virtual |
ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact) | Eamon.Game.Monster | virtual |
ShouldPrintCombatStanceChanged(long oldParry, long newParry) | Eamon.Game.Monster | virtual |
ShouldProcessInGameLoop() | Eamon.Game.Monster | virtual |
ShouldReadyWeapon() | Eamon.Game.Monster | virtual |
ShouldRefuseToAcceptDeadBody(IArtifact artifact) | Eamon.Game.Monster | virtual |
ShouldRefuseToAcceptGift(IArtifact artifact) | LandOfTheMountainKing.Game.Monster | |
ShouldRefuseToAcceptGold() | LandOfTheMountainKing.Game.Monster | |
ShouldShowContentsWhenExamined() | Eamon.Game.Monster | virtual |
ShouldShowHealthStatusWhenExamined() | Eamon.Game.Monster | virtual |
ShouldShowHealthStatusWhenInventoried() | Eamon.Game.Monster | virtual |
ShouldShowVerboseNameStateDesc() | Eamon.Game.Monster | virtual |
Spells | Eamon.Game.Monster | |
StateDesc | Eamon.Game.Monster | |
Synonyms | Eamon.Game.GameBase | |
Uid | Eamon.Game.GameBase | |
Weapon | Eamon.Game.Monster | |