Eamon CS  3.1.0
LandOfTheMountainKing.Game.Monster Member List

This is the complete list of members for LandOfTheMountainKing.Game.Monster, including all inherited members.

_courageEamon.Game.Monster
_locationEamon.Game.Monster
AddHealthStatus(StringBuilder buf, bool appendNewLine=true)Eamon.Game.Monstervirtual
AgilityEamon.Game.Monster
ArmorEamon.Game.Monster
ArticleTypeEamon.Game.GameBase
AttackCountEamon.Game.Monster
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Game.Monstervirtual
CalculateGiftFriendliness(long value, bool isArtifactValue)Eamon.Game.Monstervirtual
CanAttackWithMultipleWeapons()Eamon.Game.Monstervirtual
CanCarryArtifactWeight(IArtifact artifact)Eamon.Game.Monstervirtual
CanMoveInDirection(Direction dir, bool fleeing)Eamon.Game.Monstervirtual
CanMoveToRoom(IRoom room, bool fleeing)Eamon.Game.Monstervirtual
CanMoveToRoomUid(long roomUid, bool fleeing)Eamon.Game.Monstervirtual
CheckCourage()Eamon.Game.Monstervirtual
CheckNBTLHostility()Eamon.Game.Monstervirtual
CheckParryAdjustment()Eamon.Game.Monstervirtual
CombatCodeEamon.Game.Monster
CompareTo(IMonster monster)Eamon.Game.Monstervirtual
CourageEamon.Game.Monster
CurrGroupCountEamon.Game.Monster
DeadBodyEamon.Game.Monster
DescEamon.Game.GameBase
Dispose(bool disposing)Eamon.Game.Monstervirtual
Eamon::Game::GameBase.Dispose()Eamon.Game.GameBase
DmgTakenEamon.Game.Monster
EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
EvalGender< T >(T maleValue, T femaleValue, T neutralValue)Eamon.Game.Monstervirtual
EvalInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Game.Monstervirtual
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Game.Monstervirtual
EvalPlural< T >(T singularValue, T pluralValue)Eamon.Game.Monstervirtual
EvalReaction< T >(T enemyValue, T neutralValue, T friendValue)Eamon.Game.Monstervirtual
Field1Eamon.Game.Monster
Field2Eamon.Game.Monster
FriendlinessEamon.Game.Monster
GameBase()Eamon.Game.GameBase
GenderEamon.Game.Monster
GetAbilityDependentReady()Eamon.Game.Monstervirtual
GetArmorDescString()Eamon.Game.Monstervirtual
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetAssumeCombatStanceString()Eamon.Game.Monstervirtual
GetAssumeCombatStanceString01()Eamon.Game.Monstervirtual
GetAttackDescString(IRoom room, IArtifact artifact)Eamon.Game.Monstervirtual
GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Game.Monstervirtual
GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetCarryingWeaponUid()Eamon.Game.Monstervirtual
GetCombatStanceIndex(long parry)Eamon.Game.Monstervirtual
GetCombatStanceString()Eamon.Game.Monstervirtual
GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetCrowdAwareBonus()Eamon.Game.Monstervirtual
GetDeadBodyUid()Eamon.Game.Monstervirtual
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.Monstervirtual
GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection)Eamon.Game.Monstervirtual
GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection)Eamon.Game.Monstervirtual
GetFleeingMemberCount()Eamon.Game.Monstervirtual
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetHumanAttackDescs()Eamon.Game.Monstervirtual
GetInitParryResetOdds()Eamon.Game.Monstervirtual
GetInRoom()Eamon.Game.Monstervirtual
GetInRoomUid()Eamon.Game.Monstervirtual
GetMaxMemberActionCount()Eamon.Game.Monstervirtual
GetMaxMemberAttackCount()Eamon.Game.Monstervirtual
GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Game.Monstervirtual
GetMissDescString(IArtifact artifact)Eamon.Game.Monstervirtual
GetMonsterSpell(Enums.Spell spell)Eamon.Game.Monstervirtual
GetNaturalAttackDescs()Eamon.Game.Monstervirtual
GetNaturalMissDescs()Eamon.Game.Monstervirtual
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetParryAdjustment()Eamon.Game.Monstervirtual
GetParryCombatStanceString()Eamon.Game.Monstervirtual
GetPluralName(string fieldName)Eamon.Game.Monstervirtual
GetPluralName01()Eamon.Game.GameBasevirtual
GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString)Eamon.Game.Monstervirtual
GetProgressivelyAggressiveModifier()Eamon.Game.Monstervirtual
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetTrendToPreferredMultiplier()Eamon.Game.Monstervirtual
GetTrendToPreferredOdds()Eamon.Game.Monstervirtual
GetTrendToPreferredRange()Eamon.Game.Monstervirtual
GetWeaponAttackDescs(IArtifact artifact)Eamon.Game.Monstervirtual
GetWeaponMissDescs(IArtifact artifact)Eamon.Game.Monstervirtual
GetWeightCarryableGronds()Eamon.Game.Monstervirtual
GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GroupCountEamon.Game.Monster
HardinessEamon.Game.Monster
HasCarriedInventory()Eamon.Game.Monstervirtual
HasDeadBody()Eamon.Game.Monstervirtual
HasHumanNaturalAttackDescs()Eamon.Game.Monstervirtual
HasMoved(long oldLocation, long newLocation)Eamon.Game.Monstervirtual
HasWornInventory()Eamon.Game.Monstervirtual
InitGroupCountEamon.Game.Monster
InitParryEamon.Game.Monster
IsAttackable(IMonster monster)Eamon.Game.Monstervirtual
IsCarryingWeapon()Eamon.Game.Monstervirtual
IsCharacterMonster()Eamon.Game.Monstervirtual
IsDead()Eamon.Game.Monstervirtual
IsInLimbo()Eamon.Game.Monstervirtual
IsInRoom()Eamon.Game.Monstervirtual
IsInRoom(IRoom room)Eamon.Game.Monstervirtual
IsInRoomLit()Eamon.Game.Monstervirtual
IsInRoomUid(long roomUid)Eamon.Game.Monstervirtual
IsInRoomViewable()Eamon.Game.Monstervirtual
IsListedEamon.Game.Monster
IsStateDescSideNotes()Eamon.Game.Monstervirtual
IsWeaponless(bool includeWeaponFumble)Eamon.Game.Monstervirtual
LocationEamon.Game.Monster
Monster()Eamon.Game.Monster
MovedEamon.Game.GameBase
NameEamon.Game.GameBase
NwDiceEamon.Game.Monster
NwSidesEamon.Game.Monster
ParryEamon.Game.Monster
ParryCodeEamon.Game.Monster
ParryOddsEamon.Game.Monster
ParryTurnsEamon.Game.Monster
ParserMatchNameEamon.Game.GameBase
PluralTypeEamon.Game.Monster
ReactionEamon.Game.Monster
ResolveReaction(long charisma)Eamon.Game.Monstervirtual
ResolveReaction(ICharacter character)Eamon.Game.Monstervirtual
SeenEamon.Game.GameBase
SetInLimbo()Eamon.Game.Monstervirtual
SetInRoom(IRoom room)Eamon.Game.Monstervirtual
SetInRoomUid(long roomUid)Eamon.Game.Monstervirtual
SetParentReferences()Eamon.Game.Monstervirtual
ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget)Eamon.Game.Monstervirtual
ShouldCheckToAttackNonEnemy()Eamon.Game.Monstervirtual
ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry)Eamon.Game.Monstervirtual
ShouldFleeRoom()Eamon.Game.Monstervirtual
ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact)Eamon.Game.Monstervirtual
ShouldPrintCombatStanceChanged(long oldParry, long newParry)Eamon.Game.Monstervirtual
ShouldProcessInGameLoop()Eamon.Game.Monstervirtual
ShouldReadyWeapon()Eamon.Game.Monstervirtual
ShouldRefuseToAcceptDeadBody(IArtifact artifact)Eamon.Game.Monstervirtual
ShouldRefuseToAcceptGift(IArtifact artifact)LandOfTheMountainKing.Game.Monster
ShouldRefuseToAcceptGold()LandOfTheMountainKing.Game.Monster
ShouldShowContentsWhenExamined()Eamon.Game.Monstervirtual
ShouldShowHealthStatusWhenExamined()Eamon.Game.Monstervirtual
ShouldShowHealthStatusWhenInventoried()Eamon.Game.Monstervirtual
ShouldShowVerboseNameStateDesc()Eamon.Game.Monstervirtual
SpellsEamon.Game.Monster
StateDescEamon.Game.Monster
SynonymsEamon.Game.GameBase
UidEamon.Game.GameBase
WeaponEamon.Game.Monster