AfterPrintPlayerRoomEventHeap | Eamon.Framework.IGameState | |
Ar | Eamon.Framework.IGameState | |
ArticleType | Eamon.Framework.IGameBase | |
BeforePrintPlayerRoomEventHeap | Eamon.Framework.IGameState | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Framework.IGameBase | |
Cm | Eamon.Framework.IGameState | |
CurrTurn | Eamon.Framework.IGameState | |
CW | OrbOfMyLife.Framework.IGameState | |
Desc | Eamon.Framework.IGameBase | |
Die | Eamon.Framework.IGameState | |
EnhancedCombat | Eamon.Framework.IGameState | |
EnhancedParser | Eamon.Framework.IGameState | |
FC | OrbOfMyLife.Framework.IGameState | |
FL | OrbOfMyLife.Framework.IGameState | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetDTTL(long index, long roomUid=0) | Eamon.Framework.IGameState | |
GetDTTL(Friendliness friendliness, long roomUid=0) | Eamon.Framework.IGameState | |
GetHeldWpnUid(long index) | Eamon.Framework.IGameState | |
GetImportedArtUid(long index) | Eamon.Framework.IGameState | |
GetNBTL(long index, long roomUid=0) | Eamon.Framework.IGameState | |
GetNBTL(Friendliness friendliness, long roomUid=0) | Eamon.Framework.IGameState | |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetPluralName(string fieldName) | Eamon.Framework.IGameBase | |
GetPluralName01() | Eamon.Framework.IGameBase | |
GetSa(long index) | Eamon.Framework.IGameState | |
GetSa(Spell spell) | Eamon.Framework.IGameState | |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GOL | OrbOfMyLife.Framework.IGameState | |
HeldWpnUids | Eamon.Framework.IGameState | |
IC | OrbOfMyLife.Framework.IGameState | |
ICV | OrbOfMyLife.Framework.IGameState | |
ImportedArtUids | Eamon.Framework.IGameState | |
InteractiveFiction | Eamon.Framework.IGameState | |
IobjPronounAffinity | Eamon.Framework.IGameState | |
IS | OrbOfMyLife.Framework.IGameState | |
IV | OrbOfMyLife.Framework.IGameState | |
Ls | Eamon.Framework.IGameState | |
MatureContent | Eamon.Framework.IGameState | |
ModSa(long index, long value) | Eamon.Framework.IGameState | |
ModSa(Spell spell, long value) | Eamon.Framework.IGameState | |
Moved | Eamon.Framework.IGameBase | |
MW | OrbOfMyLife.Framework.IGameState | |
Name | Eamon.Framework.IGameBase | |
ParserMatchName | Eamon.Framework.IGameBase | |
PauseCombatActions | Eamon.Framework.IGameState | |
PauseCombatMs | Eamon.Framework.IGameState | |
R2 | Eamon.Framework.IGameState | |
R3 | Eamon.Framework.IGameState | |
RC | OrbOfMyLife.Framework.IGameState | |
Ro | Eamon.Framework.IGameState | |
Sa | Eamon.Framework.IGameState | |
SCR | OrbOfMyLife.Framework.IGameState | |
Seen | Eamon.Framework.IGameBase | |
SetHeldWpnUid(long value) | Eamon.Framework.IGameState | |
SetImportedArtUid(long value) | Eamon.Framework.IGameState | |
SetParentReferences() | Eamon.Framework.IGameBase | |
SetSa(long index, long value) | Eamon.Framework.IGameState | |
SetSa(Spell spell, long value) | Eamon.Framework.IGameState | |
Sh | Eamon.Framework.IGameState | |
ShowFulfillMessages | Eamon.Framework.IGameState | |
ShowPronounChanges | Eamon.Framework.IGameState | |
Speed | Eamon.Framework.IGameState | |
SR | OrbOfMyLife.Framework.IGameState | |
Synonyms | Eamon.Framework.IGameBase | |
TC | OrbOfMyLife.Framework.IGameState | |
TW | OrbOfMyLife.Framework.IGameState | |
Uid | Eamon.Framework.IGameBase | |
UsedWpnIdx | Eamon.Framework.IGameState | |
Va | Eamon.Framework.IGameState | |
VC | OrbOfMyLife.Framework.IGameState | |
Vm | Eamon.Framework.IGameState | |
Vn | Eamon.Framework.IGameState | |
Vr | Eamon.Framework.IGameState | |