_lastArtifactCategory | Eamon.Game.Artifact | |
_location | Eamon.Game.Artifact | |
AddStateDesc(string stateDesc, bool dupAllowed=false) | Eamon.Game.Artifact | virtual |
ArticleType | Eamon.Game.GameBase | |
Artifact() | Eamon.Game.Artifact | |
BehindContainer | Eamon.Game.Artifact | |
BoundMonster | Eamon.Game.Artifact | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Artifact | virtual |
Categories | Eamon.Game.Artifact | |
CompareTo(IArtifact artifact) | Eamon.Game.Artifact | virtual |
DeadBody | Eamon.Game.Artifact | |
Desc | Eamon.Game.GameBase | |
DisguisedMonster | Eamon.Game.Artifact | |
Dispose(bool disposing) | Eamon.Game.Artifact | virtual |
Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
DoorGate | Eamon.Game.Artifact | |
Drinkable | Eamon.Game.Artifact | |
Edible | Eamon.Game.Artifact | |
EvalEmbeddedInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Artifact | virtual |
EvalEmbeddedInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Artifact | virtual |
EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Artifact | virtual |
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Artifact | virtual |
EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Game.Artifact | virtual |
Field1 | Eamon.Game.Artifact | |
Field10 | Eamon.Game.Artifact | |
Field11 | Eamon.Game.Artifact | |
Field12 | Eamon.Game.Artifact | |
Field13 | Eamon.Game.Artifact | |
Field14 | Eamon.Game.Artifact | |
Field15 | Eamon.Game.Artifact | |
Field16 | Eamon.Game.Artifact | |
Field17 | Eamon.Game.Artifact | |
Field18 | Eamon.Game.Artifact | |
Field19 | Eamon.Game.Artifact | |
Field2 | Eamon.Game.Artifact | |
Field20 | Eamon.Game.Artifact | |
Field3 | Eamon.Game.Artifact | |
Field4 | Eamon.Game.Artifact | |
Field5 | Eamon.Game.Artifact | |
Field6 | Eamon.Game.Artifact | |
Field7 | Eamon.Game.Artifact | |
Field8 | Eamon.Game.Artifact | |
Field9 | Eamon.Game.Artifact | |
GameBase() | Eamon.Game.GameBase | |
GeneralContainer | Eamon.Game.Artifact | |
GeneralWeapon | Eamon.Game.Artifact | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetArtifactCategory(ArtifactType artifactType) | Eamon.Game.Artifact | virtual |
GetArtifactCategory(ArtifactType[] artifactTypes, bool categoryArrayPrecedence=true) | Eamon.Game.Artifact | virtual |
GetArtifactCategoryList(ArtifactType[] artifactTypes) | Eamon.Game.Artifact | virtual |
GetBrokenDesc() | Eamon.Game.Artifact | virtual |
GetCarriedByCharacter() | Eamon.Game.Artifact | virtual |
GetCarriedByCharacterUid() | Eamon.Game.Artifact | virtual |
GetCarriedByContainer(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetCarriedByContainerContainerType() | Eamon.Game.Artifact | virtual |
GetCarriedByContainerUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetCarriedByMonster(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetCarriedByMonsterUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetCategory(long index) | Eamon.Game.Artifact | virtual |
GetContainedList(Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
GetContainedList01(IList< IArtifact > artifactList, Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
GetContainerContentsDesc(IRecordNameListArgs recordNameListArgs=null) | Eamon.Game.Artifact | virtual |
GetContainerInfo(ref long count, ref long weight, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
GetContainerSomeStuffDesc() | Eamon.Game.Artifact | virtual |
GetContainerSomethingDesc() | Eamon.Game.Artifact | virtual |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.Artifact | virtual |
GetDoorGateFleeDesc() | Eamon.Game.Artifact | virtual |
GetEmbeddedInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetEmbeddedInRoomUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetEmptyDesc() | Eamon.Game.Artifact | virtual |
GetFieldStrength(long value) | Eamon.Game.Artifact | virtual |
GetInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetInRoomUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetMaxContentsNameListCount(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetPluralName(string fieldName) | Eamon.Game.Artifact | virtual |
GetPluralName01() | Eamon.Game.GameBase | virtual |
GetProvidingLightDesc() | Eamon.Game.Artifact | virtual |
GetReadyWeaponDesc() | Eamon.Game.Artifact | virtual |
GetSynonym(long index) | Eamon.Game.Artifact | virtual |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetWornByCharacter() | Eamon.Game.Artifact | virtual |
GetWornByCharacterUid() | Eamon.Game.Artifact | virtual |
GetWornByMonster(bool recurse=false) | Eamon.Game.Artifact | virtual |
GetWornByMonsterUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
Gold | Eamon.Game.Artifact | |
HasMoved(long oldLocation, long newLocation) | Eamon.Game.Artifact | virtual |
InContainer | Eamon.Game.Artifact | |
IsArmor() | Eamon.Game.Artifact | virtual |
IsAttackable(ref IArtifactCategory ac) | Eamon.Game.Artifact | virtual |
IsCarriedByCharacter() | Eamon.Game.Artifact | virtual |
IsCarriedByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
IsCarriedByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
IsCarriedByContainer() | Eamon.Game.Artifact | virtual |
IsCarriedByContainer(IArtifact container, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerContainerTypeExposedToRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByContainerUid(long containerUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCarriedByMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsCharOwned | Eamon.Game.Artifact | |
IsDisguisedMonster() | Eamon.Game.Artifact | virtual |
IsDoorGateInObviousExitsList() | Eamon.Game.Artifact | virtual |
IsEmbeddedInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
IsEmbeddedInRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsEmbeddedInRoomLit() | Eamon.Game.Artifact | virtual |
IsEmbeddedInRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsEmbeddedInRoomViewable() | Eamon.Game.Artifact | virtual |
IsFieldStrength(long value) | Eamon.Game.Artifact | virtual |
IsInContainerOpenedFromTop() | Eamon.Game.Artifact | virtual |
IsInLimbo(bool recurse=false) | Eamon.Game.Artifact | virtual |
IsInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
IsInRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsInRoomLit() | Eamon.Game.Artifact | virtual |
IsInRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsInRoomViewable() | Eamon.Game.Artifact | virtual |
IsListed | Eamon.Game.Artifact | |
IsPlural | Eamon.Game.Artifact | |
IsReadyableByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
IsReadyableByMonsterUid(long monsterUid) | Eamon.Game.Artifact | virtual |
IsRequestable() | Eamon.Game.Artifact | virtual |
IsShield() | Eamon.Game.Artifact | virtual |
IsStateDescSideNotes() | Eamon.Game.Artifact | virtual |
IsUnmovable() | Eamon.Game.Artifact | virtual |
IsUnmovable01() | Eamon.Game.Artifact | virtual |
IsWeapon(Weapon weapon) | Eamon.Game.Artifact | virtual |
IsWornByCharacter() | Eamon.Game.Artifact | virtual |
IsWornByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
IsWornByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
IsWornByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsWornByMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
IsWornByMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
LightSource | Eamon.Game.Artifact | |
Location | Eamon.Game.Artifact | |
MagicWeapon | Eamon.Game.Artifact | |
Moved | Eamon.Game.GameBase | |
Name | Eamon.Game.GameBase | |
OnContainer | Eamon.Game.Artifact | |
ParserMatchName | Eamon.Game.GameBase | |
PluralType | Eamon.Game.Artifact | |
Readable | Eamon.Game.Artifact | |
RecursiveWeight | Eamon.Game.Artifact | |
RemoveStateDesc(string stateDesc) | Eamon.Game.Artifact | virtual |
Seen | Eamon.Game.GameBase | |
SetArtifactCategoryCount(long count) | Eamon.Game.Artifact | virtual |
SetCarriedByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
SetCarriedByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
SetCarriedByContainer(IArtifact container, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
SetCarriedByContainerUid(long containerUid, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
SetCarriedByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
SetCarriedByMonsterUid(long monsterUid) | Eamon.Game.Artifact | virtual |
SetCategory(long index, IArtifactCategory value) | Eamon.Game.Artifact | virtual |
SetEmbeddedInRoom(IRoom room) | Eamon.Game.Artifact | virtual |
SetEmbeddedInRoomUid(long roomUid) | Eamon.Game.Artifact | virtual |
SetInLimbo() | Eamon.Game.Artifact | virtual |
SetInRoom(IRoom room) | Eamon.Game.Artifact | virtual |
SetInRoomUid(long roomUid) | Eamon.Game.Artifact | virtual |
SetParentReferences() | Eamon.Game.Artifact | virtual |
SetSynonym(long index, string value) | Eamon.Game.Artifact | virtual |
SetWornByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
SetWornByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
SetWornByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
SetWornByMonsterUid(long monsterUid) | Eamon.Game.Artifact | virtual |
ShouldAddContents(IArtifact artifact, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldAddContentsWhenCarried(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldAddContentsWhenWorn(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldAllowBlastSkillGains() | StrongholdOfKahrDur.Game.Artifact | |
ShouldExposeContentsToMonster(MonsterType monsterType=MonsterType.NonCharMonster, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldExposeContentsToRoom(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldExposeInContentsWhenClosed() | Eamon.Game.Artifact | virtual |
ShouldRevealContentsWhenMoved(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldRevealContentsWhenMovedIntoLimbo(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
ShouldShowContentsWhenExamined() | Eamon.Game.Artifact | virtual |
ShouldShowContentsWhenOpened() | Eamon.Game.Artifact | virtual |
ShouldShowVerboseNameContentsNameList() | Eamon.Game.Artifact | virtual |
ShouldShowVerboseNameStateDesc() | Eamon.Game.Artifact | virtual |
StateDesc | Eamon.Game.Artifact | |
SyncArtifactCategories(IArtifactCategory modifiedAc) | Eamon.Game.Artifact | virtual |
Synonyms | Eamon.Game.GameBase | |
Treasure | Eamon.Game.Artifact | |
Type | Eamon.Game.Artifact | |
Uid | Eamon.Game.GameBase | |
UnderContainer | Eamon.Game.Artifact | |
User1 | Eamon.Game.Artifact | |
User2 | Eamon.Game.Artifact | |
User3 | Eamon.Game.Artifact | |
Value | Eamon.Game.Artifact | |
Weapon | Eamon.Game.Artifact | |
Wearable | Eamon.Game.Artifact | |
Weight | Eamon.Game.Artifact | |