Eamon CS  3.1.0
TheDeepCanyon.Game.GameState Member List

This is the complete list of members for TheDeepCanyon.Game.GameState, including all inherited members.

AfterPrintPlayerRoomEventHeapEamon.Game.GameState
ArEamon.Game.GameState
ArticleTypeEamon.Game.GameBase
BeforePrintPlayerRoomEventHeapEamon.Game.GameState
BlueDragonTheDeepCanyon.Game.GameState
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Game.GameBasevirtual
CmEamon.Game.GameState
CompareTo(IGameState gameState)Eamon.Game.GameStatevirtual
CurrTurnEamon.Game.GameState
DescEamon.Game.GameBase
DiamondsTheDeepCanyon.Game.GameState
DieEamon.Game.GameState
Dispose(bool disposing)Eamon.Game.GameStatevirtual
Eamon::Game::GameBase.Dispose()Eamon.Game.GameBase
ElephantStatueTheDeepCanyon.Game.GameState
EnhancedCombatEamon.Game.GameState
EnhancedParserEamon.Game.GameState
FidoSleepCounterTheDeepCanyon.Game.GameState
GameBase()Eamon.Game.GameBase
GameState()TheDeepCanyon.Game.GameState
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetDTTL(long index, long roomUid=0)Eamon.Game.GameStatevirtual
GetDTTL(Friendliness friendliness, long roomUid=0)Eamon.Game.GameStatevirtual
GetHeldWpnUid(long index)Eamon.Game.GameStatevirtual
GetImportedArtUid(long index)Eamon.Game.GameStatevirtual
GetNBTL(long index, long roomUid=0)Eamon.Game.GameStatevirtual
GetNBTL(Friendliness friendliness, long roomUid=0)Eamon.Game.GameStatevirtual
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetPluralName(string fieldName)Eamon.Game.GameBasevirtual
GetPluralName01()Eamon.Game.GameBasevirtual
GetSa(long index)Eamon.Game.GameStatevirtual
GetSa(Spell spell)Eamon.Game.GameStatevirtual
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
HeldWpnUidsEamon.Game.GameState
ImportedArtUidsEamon.Game.GameState
InteractiveFictionEamon.Game.GameState
IobjPronounAffinityEamon.Game.GameState
LsEamon.Game.GameState
MatureContentEamon.Game.GameState
ModSa(long index, long value)Eamon.Game.GameStatevirtual
ModSa(Spell spell, long value)Eamon.Game.GameStatevirtual
MovedEamon.Game.GameBase
NameEamon.Game.GameBase
ParserMatchNameEamon.Game.GameBase
PauseCombatActionsEamon.Game.GameState
PauseCombatMsEamon.Game.GameState
PeanutsTheDeepCanyon.Game.GameState
R2Eamon.Game.GameState
R3Eamon.Game.GameState
RoEamon.Game.GameState
SaEamon.Game.GameState
SeenEamon.Game.GameBase
SetHeldWpnUid(long value)Eamon.Game.GameStatevirtual
SetImportedArtUid(long value)Eamon.Game.GameStatevirtual
SetParentReferences()Eamon.Game.GameBasevirtual
SetSa(long index, long value)Eamon.Game.GameStatevirtual
SetSa(Spell spell, long value)Eamon.Game.GameStatevirtual
ShEamon.Game.GameState
ShowFulfillMessagesEamon.Game.GameState
ShowPronounChangesEamon.Game.GameState
SpeedEamon.Game.GameState
SquirrelRingTheDeepCanyon.Game.GameState
SynonymsEamon.Game.GameBase
TrapSetTheDeepCanyon.Game.GameState
UidEamon.Game.GameBase
UsedWpnIdxEamon.Game.GameState
VaEamon.Game.GameState
VmEamon.Game.GameState
VnEamon.Game.GameState
VrEamon.Game.GameState