Eamon CS  3.1.0
TheVileGrimoireOfJaldial.Game.Artifact Member List

This is the complete list of members for TheVileGrimoireOfJaldial.Game.Artifact, including all inherited members.

_lastArtifactCategoryEamon.Game.Artifact
_locationEamon.Game.Artifact
AddStateDesc(string stateDesc, bool dupAllowed=false)Eamon.Game.Artifactvirtual
ArticleTypeEamon.Game.GameBase
Artifact()Eamon.Game.Artifact
BehindContainerEamon.Game.Artifact
BoundMonsterEamon.Game.Artifact
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)TheVileGrimoireOfJaldial.Game.Artifactvirtual
CategoriesEamon.Game.Artifact
CompareTo(IArtifact artifact)Eamon.Game.Artifactvirtual
DeadBodyEamon.Game.Artifact
DescTheVileGrimoireOfJaldial.Game.Artifact
DimLightSeenTheVileGrimoireOfJaldial.Game.Artifact
DisguisedMonsterEamon.Game.Artifact
Dispose(bool disposing)Eamon.Game.Artifactvirtual
Eamon::Game::GameBase.Dispose()Eamon.Game.GameBase
DoorGateEamon.Game.Artifact
DrinkableEamon.Game.Artifact
EdibleEamon.Game.Artifact
EvalEmbeddedInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Game.Artifactvirtual
EvalEmbeddedInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Game.Artifactvirtual
EvalInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Game.Artifactvirtual
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Game.Artifactvirtual
EvalPlural< T >(T singularValue, T pluralValue)Eamon.Game.Artifactvirtual
Field1Eamon.Game.Artifact
Field10Eamon.Game.Artifact
Field11Eamon.Game.Artifact
Field12Eamon.Game.Artifact
Field13Eamon.Game.Artifact
Field14Eamon.Game.Artifact
Field15Eamon.Game.Artifact
Field16Eamon.Game.Artifact
Field17Eamon.Game.Artifact
Field18Eamon.Game.Artifact
Field19Eamon.Game.Artifact
Field2Eamon.Game.Artifact
Field20Eamon.Game.Artifact
Field3Eamon.Game.Artifact
Field4Eamon.Game.Artifact
Field5Eamon.Game.Artifact
Field6Eamon.Game.Artifact
Field7Eamon.Game.Artifact
Field8Eamon.Game.Artifact
Field9Eamon.Game.Artifact
GameBase()Eamon.Game.GameBase
GeneralContainerEamon.Game.Artifact
GeneralWeaponEamon.Game.Artifact
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetArtifactCategory(ArtifactType artifactType)Eamon.Game.Artifactvirtual
GetArtifactCategory(ArtifactType[] artifactTypes, bool categoryArrayPrecedence=true)Eamon.Game.Artifactvirtual
GetArtifactCategoryList(ArtifactType[] artifactTypes)Eamon.Game.Artifactvirtual
GetBrokenDesc()Eamon.Game.Artifactvirtual
GetCarriedByCharacter()Eamon.Game.Artifactvirtual
GetCarriedByCharacterUid()Eamon.Game.Artifactvirtual
GetCarriedByContainer(bool recurse=false)Eamon.Game.Artifactvirtual
GetCarriedByContainerContainerType()Eamon.Game.Artifactvirtual
GetCarriedByContainerUid(bool recurse=false)Eamon.Game.Artifactvirtual
GetCarriedByMonster(bool recurse=false)Eamon.Game.Artifactvirtual
GetCarriedByMonsterUid(bool recurse=false)Eamon.Game.Artifactvirtual
GetCategory(long index)Eamon.Game.Artifactvirtual
GetContainedList(Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Game.Artifactvirtual
GetContainedList01(IList< IArtifact > artifactList, Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Game.Artifactvirtual
GetContainerContentsDesc(IRecordNameListArgs recordNameListArgs=null)Eamon.Game.Artifactvirtual
GetContainerInfo(ref long count, ref long weight, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Game.Artifactvirtual
GetContainerSomeStuffDesc()Eamon.Game.Artifactvirtual
GetContainerSomethingDesc()Eamon.Game.Artifactvirtual
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.Artifactvirtual
GetDoorGateFleeDesc()Eamon.Game.Artifactvirtual
GetEmbeddedInRoom(bool recurse=false)Eamon.Game.Artifactvirtual
GetEmbeddedInRoomUid(bool recurse=false)Eamon.Game.Artifactvirtual
GetEmptyDesc()Eamon.Game.Artifactvirtual
GetFieldStrength(long value)Eamon.Game.Artifactvirtual
GetInRoom(bool recurse=false)Eamon.Game.Artifactvirtual
GetInRoomUid(bool recurse=false)Eamon.Game.Artifactvirtual
GetLeverageBonus()TheVileGrimoireOfJaldial.Game.Artifactvirtual
GetMaxContentsNameListCount(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetPluralName(string fieldName)Eamon.Game.Artifactvirtual
GetPluralName01()Eamon.Game.GameBasevirtual
GetProvidingLightDesc()Eamon.Game.Artifactvirtual
GetReadyWeaponDesc()Eamon.Game.Artifactvirtual
GetSynonym(long index)Eamon.Game.Artifactvirtual
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetWornByCharacter()Eamon.Game.Artifactvirtual
GetWornByCharacterUid()Eamon.Game.Artifactvirtual
GetWornByMonster(bool recurse=false)Eamon.Game.Artifactvirtual
GetWornByMonsterUid(bool recurse=false)Eamon.Game.Artifactvirtual
GoldEamon.Game.Artifact
HasMoved(long oldLocation, long newLocation)Eamon.Game.Artifactvirtual
InContainerEamon.Game.Artifact
IsArmor()Eamon.Game.Artifactvirtual
IsAttackable(ref IArtifactCategory ac)TheVileGrimoireOfJaldial.Game.Artifactvirtual
IsCarriedByCharacter()Eamon.Game.Artifactvirtual
IsCarriedByCharacter(ICharacter character)Eamon.Game.Artifactvirtual
IsCarriedByCharacterUid(long characterUid)Eamon.Game.Artifactvirtual
IsCarriedByContainer()Eamon.Game.Artifactvirtual
IsCarriedByContainer(IArtifact container, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToMonster(IMonster monster, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToMonsterUid(long monsterUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToRoom(bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToRoom(IRoom room, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerContainerTypeExposedToRoomUid(long roomUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByContainerUid(long containerUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByMonster(IMonster monster, bool recurse=false)Eamon.Game.Artifactvirtual
IsCarriedByMonsterUid(long monsterUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsCharOwnedEamon.Game.Artifact
IsDecoration()TheVileGrimoireOfJaldial.Game.Artifactvirtual
IsDisguisedMonster()Eamon.Game.Artifactvirtual
IsDoorGateInObviousExitsList()Eamon.Game.Artifactvirtual
IsEmbeddedInRoom(bool recurse=false)Eamon.Game.Artifactvirtual
IsEmbeddedInRoom(IRoom room, bool recurse=false)Eamon.Game.Artifactvirtual
IsEmbeddedInRoomLit()Eamon.Game.Artifactvirtual
IsEmbeddedInRoomUid(long roomUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsEmbeddedInRoomViewable()Eamon.Game.Artifactvirtual
IsFieldStrength(long value)Eamon.Game.Artifactvirtual
IsInContainerOpenedFromTop()Eamon.Game.Artifactvirtual
IsInLimbo(bool recurse=false)Eamon.Game.Artifactvirtual
IsInRoom(bool recurse=false)Eamon.Game.Artifactvirtual
IsInRoom(IRoom room, bool recurse=false)Eamon.Game.Artifactvirtual
IsInRoomLit()Eamon.Game.Artifactvirtual
IsInRoomUid(long roomUid, bool recurse=false)Eamon.Game.Artifactvirtual
IsInRoomViewable()Eamon.Game.Artifactvirtual
IsListedEamon.Game.Artifact
IsPluralEamon.Game.Artifact
IsReadyableByMonster(IMonster monster)Eamon.Game.Artifactvirtual
IsReadyableByMonsterUid(long monsterUid)Eamon.Game.Artifactvirtual
IsRequestable()Eamon.Game.Artifactvirtual
IsShield()Eamon.Game.Artifactvirtual
IsStateDescSideNotes()Eamon.Game.Artifactvirtual
IsUnmovable()Eamon.Game.Artifactvirtual
IsUnmovable01()Eamon.Game.Artifactvirtual
IsWeapon(Weapon weapon)Eamon.Game.Artifactvirtual
IsWornByCharacter()Eamon.Game.Artifactvirtual
IsWornByCharacter(ICharacter character)Eamon.Game.Artifactvirtual
IsWornByCharacterUid(long characterUid)Eamon.Game.Artifactvirtual
IsWornByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Game.Artifactvirtual
IsWornByMonster(IMonster monster, bool recurse=false)Eamon.Game.Artifactvirtual
IsWornByMonsterUid(long monsterUid, bool recurse=false)Eamon.Game.Artifactvirtual
LightSourceEamon.Game.Artifact
LocationEamon.Game.Artifact
MagicWeaponEamon.Game.Artifact
MovedEamon.Game.GameBase
NameEamon.Game.GameBase
OnContainerEamon.Game.Artifact
ParserMatchNameEamon.Game.GameBase
PluralTypeEamon.Game.Artifact
ReadableEamon.Game.Artifact
RecursiveWeightEamon.Game.Artifact
RemoveStateDesc(string stateDesc)Eamon.Game.Artifactvirtual
SeenTheVileGrimoireOfJaldial.Game.Artifact
Seen02TheVileGrimoireOfJaldial.Game.Artifact
SetArtifactCategoryCount(long count)Eamon.Game.Artifactvirtual
SetCarriedByCharacter(ICharacter character)Eamon.Game.Artifactvirtual
SetCarriedByCharacterUid(long characterUid)Eamon.Game.Artifactvirtual
SetCarriedByContainer(IArtifact container, ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
SetCarriedByContainerUid(long containerUid, ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
SetCarriedByMonster(IMonster monster)Eamon.Game.Artifactvirtual
SetCarriedByMonsterUid(long monsterUid)Eamon.Game.Artifactvirtual
SetCategory(long index, IArtifactCategory value)Eamon.Game.Artifactvirtual
SetEmbeddedInRoom(IRoom room)Eamon.Game.Artifactvirtual
SetEmbeddedInRoomUid(long roomUid)Eamon.Game.Artifactvirtual
SetInLimbo()Eamon.Game.Artifactvirtual
SetInRoom(IRoom room)Eamon.Game.Artifactvirtual
SetInRoomUid(long roomUid)Eamon.Game.Artifactvirtual
SetParentReferences()Eamon.Game.Artifactvirtual
SetSynonym(long index, string value)Eamon.Game.Artifactvirtual
SetWornByCharacter(ICharacter character)Eamon.Game.Artifactvirtual
SetWornByCharacterUid(long characterUid)Eamon.Game.Artifactvirtual
SetWornByMonster(IMonster monster)Eamon.Game.Artifactvirtual
SetWornByMonsterUid(long monsterUid)Eamon.Game.Artifactvirtual
ShouldAddContents(IArtifact artifact, ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldAddContentsWhenCarried(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldAddContentsWhenWorn(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldAllowBlastSkillGains()Eamon.Game.Artifactvirtual
ShouldExposeContentsToMonster(MonsterType monsterType=MonsterType.NonCharMonster, ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldExposeContentsToRoom(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldExposeInContentsWhenClosed()Eamon.Game.Artifactvirtual
ShouldRevealContentsWhenMoved(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldRevealContentsWhenMovedIntoLimbo(ContainerType containerType=ContainerType.In)Eamon.Game.Artifactvirtual
ShouldShowContentsWhenExamined()Eamon.Game.Artifactvirtual
ShouldShowContentsWhenOpened()Eamon.Game.Artifactvirtual
ShouldShowVerboseNameContentsNameList()Eamon.Game.Artifactvirtual
ShouldShowVerboseNameStateDesc()Eamon.Game.Artifactvirtual
StateDescEamon.Game.Artifact
SyncArtifactCategories(IArtifactCategory modifiedAc)Eamon.Game.Artifactvirtual
SynonymsEamon.Game.GameBase
TreasureEamon.Game.Artifact
TypeEamon.Game.Artifact
UidEamon.Game.GameBase
UnderContainerEamon.Game.Artifact
User1Eamon.Game.Artifact
User2Eamon.Game.Artifact
User3Eamon.Game.Artifact
ValueEamon.Game.Artifact
WeaponEamon.Game.Artifact
WearableEamon.Game.Artifact
WeightEamon.Game.Artifact