_d2 | EamonRT.Game.Components.CombatComponent | |
_odds | EamonRT.Game.Components.CombatComponent | |
_rl | EamonRT.Game.Components.CombatComponent | |
A | EamonRT.Game.Components.CombatComponent | |
ActorAc | EamonRT.Game.Components.CombatComponent | |
ActorMonster | EamonRT.Game.Components.Component | |
ActorRoom | EamonRT.Game.Components.Component | |
ActorWeapon | EamonRT.Game.Components.CombatComponent | |
ActorWeaponType | EamonRT.Game.Components.CombatComponent | |
ActorWeaponUid | EamonRT.Game.Components.CombatComponent | |
Af | EamonRT.Game.Components.CombatComponent | |
AttackFumble() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleBrokenWeaponHitsUser() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleRecovered() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleSparksFly() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleWeaponBroken() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleWeaponDamaged() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleWeaponDropped() | EamonRT.Game.Components.CombatComponent | virtual |
AttackFumbleWeaponHitsUser() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHit() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHitArtifact() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHitCriticalHit() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHitCriticalHitKill() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHitCriticalHitNoArmor() | EamonRT.Game.Components.CombatComponent | virtual |
AttackHitHit() | EamonRT.Game.Components.CombatComponent | virtual |
AttackMiss() | EamonRT.Game.Components.CombatComponent | virtual |
AttackMissMiss() | EamonRT.Game.Components.CombatComponent | virtual |
AttackNumber | EamonRT.Game.Components.CombatComponent | |
BeginAttack() | EamonRT.Game.Components.CombatComponent | virtual |
BlastSpell | EamonRT.Game.Components.CombatComponent | |
BreakageStrength | EamonRT.Game.Components.CombatComponent | |
CalculateDamage() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
CalculateDamageArtifact() | EamonRT.Game.Components.CombatComponent | virtual |
CalculateDamageForFractionalStrength() | EamonRT.Game.Components.CombatComponent | virtual |
CheckAlreadyBroken() | EamonRT.Game.Components.CombatComponent | virtual |
CheckArmor() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
CheckArmorBlowTurned() | EamonRT.Game.Components.CombatComponent | virtual |
CheckArtifactStatus() | EamonRT.Game.Components.CombatComponent | virtual |
CheckDeadBody() | EamonRT.Game.Components.CombatComponent | virtual |
CheckDisguisedMonster() | EamonRT.Game.Components.CombatComponent | virtual |
CheckMonsterStatus() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
CheckNotBreakable() | EamonRT.Game.Components.CombatComponent | virtual |
CheckPlayerCombatSkillGains(IArtifactCategory ac, long af) | EamonRT.Game.Components.CombatComponent | virtual |
CheckSpillContents() | EamonRT.Game.Components.CombatComponent | virtual |
CombatComponent() | EamonRT.Game.Components.CombatComponent | |
CombatState | EamonRT.Game.Components.CombatComponent | |
Component() | EamonRT.Game.Components.Component | |
CopyCommandDataFunc | EamonRT.Game.Components.Component | |
CrossbowTrap | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | |
D | EamonRT.Game.Components.CombatComponent | |
DisguisedMonster | EamonRT.Game.Components.CombatComponent | |
Dobj | EamonRT.Game.Components.Component | |
DobjAc | EamonRT.Game.Components.CombatComponent | |
DobjArtAc | EamonRT.Game.Components.Component | |
DobjArtifact | EamonRT.Game.Components.Component | |
DobjMonster | EamonRT.Game.Components.Component | |
DobjWeapon | EamonRT.Game.Components.CombatComponent | |
DobjWeaponType | EamonRT.Game.Components.CombatComponent | |
DobjWeaponUid | EamonRT.Game.Components.CombatComponent | |
ExecuteAttack() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
ExecuteCalculateDamage(long numDice, long numSides, long mod=0, bool nonCombat=true) | EamonRT.Game.Components.CombatComponent | virtual |
ExecuteCheckMonsterStatus() | EamonRT.Game.Components.CombatComponent | virtual |
ExecuteStateMachine() | EamonRT.Game.Components.CombatComponent | virtual |
FixedResult | EamonRT.Game.Components.CombatComponent | |
GotoCleanup | EamonRT.Game.Components.CombatComponent | |
Iobj | EamonRT.Game.Components.Component | |
IobjArtifact | EamonRT.Game.Components.Component | |
IobjMonster | EamonRT.Game.Components.Component | |
KeyArtifactUid | EamonRT.Game.Components.CombatComponent | |
LightOut | EamonRT.Game.Components.CombatComponent | |
M | EamonRT.Game.Components.CombatComponent | |
MaxDamage | EamonRT.Game.Components.CombatComponent | |
MemberNumber | EamonRT.Game.Components.CombatComponent | |
NonCombat | EamonRT.Game.Components.CombatComponent | |
OmitArmor | EamonRT.Game.Components.CombatComponent | |
OmitBboaPadding | EamonRT.Game.Components.CombatComponent | |
OmitFinalNewLine | EamonRT.Game.Components.Component | |
OmitMonsterStatus | EamonRT.Game.Components.CombatComponent | |
OmitSkillGains | EamonRT.Game.Components.Component | |
PrintAllWoundsHealed() | EamonRT.Game.Components.Component | virtual |
PrintAlreadyBrokeIt(IArtifact artifact) | EamonRT.Game.Components.Component | virtual |
PrintArmorExpertiseIncreases() | EamonRT.Game.Components.Component | virtual |
PrintArmorThickens() | EamonRT.Game.Components.Component | virtual |
PrintAttack(IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
PrintBlowDoesDamage(bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine) | EamonRT.Game.Components.Component | virtual |
PrintBlowTurned(IMonster monster, bool omitBboaPadding) | EamonRT.Game.Components.Component | virtual |
PrintBrokenWeaponHitsUser() | EamonRT.Game.Components.Component | virtual |
PrintCriticalHit() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
PrintFeelNewAgility() | EamonRT.Game.Components.Component | virtual |
PrintFortuneCookie() | EamonRT.Game.Components.Component | virtual |
PrintFumble() | EamonRT.Game.Components.Component | virtual |
PrintHackToBits(IArtifact artifact, IMonster monster, bool blastSpell) | EamonRT.Game.Components.Component | virtual |
PrintHealthImproves(IMonster monster) | EamonRT.Game.Components.Component | virtual |
PrintHealthStatus(IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat) | EamonRT.Game.Components.Component | virtual |
PrintHealthStatus(IMonster monster, bool includeUninjuredGroupMonsters) | EamonRT.Game.Components.Component | virtual |
PrintHit() | EamonRT.Game.Components.Component | virtual |
PrintMagicSkillsIncrease() | EamonRT.Game.Components.Component | virtual |
PrintMiss(IMonster monster, IArtifact weapon) | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
PrintNothingHappens() | EamonRT.Game.Components.Component | virtual |
PrintRecovered() | EamonRT.Game.Components.Component | virtual |
PrintSmashesToPieces(IRoom room, IArtifact artifact, bool spillContents) | EamonRT.Game.Components.Component | virtual |
PrintSonicBoom(IRoom room) | EamonRT.Game.Components.Component | virtual |
PrintSparksFly(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
PrintSpellAbilityIncreases(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
PrintSpellCastFailed(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
PrintSpellOverloadsBrain(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
PrintStarPlus(IMonster monster) | EamonRT.Game.Components.Component | virtual |
PrintTeleportToRoom() | EamonRT.Game.Components.Component | virtual |
PrintTunnelCollapses(IRoom room) | EamonRT.Game.Components.Component | virtual |
PrintWeaponAbilityIncreases(Weapon w, IWeapon weapon) | EamonRT.Game.Components.Component | virtual |
PrintWeaponBroken() | EamonRT.Game.Components.Component | virtual |
PrintWeaponDamaged() | EamonRT.Game.Components.Component | virtual |
PrintWeaponDropped(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
PrintWeaponHitsUser() | EamonRT.Game.Components.Component | virtual |
PrintWhamHitObj(IArtifact artifact) | EamonRT.Game.Components.Component | virtual |
PrintZapDirectHit() | EamonRT.Game.Components.Component | virtual |
ReadyWeapon | EamonRT.Game.Components.CombatComponent | |
RedirectCommand | EamonRT.Game.Components.Component | |
RollToHitOrMiss() | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | virtual |
S | EamonRT.Game.Components.CombatComponent | |
S2 | EamonRT.Game.Components.CombatComponent | |
ScoredCriticalHit | TheVileGrimoireOfJaldial.Game.Components.CombatComponent | |
SetNextStateFunc | EamonRT.Game.Components.Component | |
SpillContents | EamonRT.Game.Components.CombatComponent | |
SpilledArtifactContainer | EamonRT.Game.Components.CombatComponent | |
SpilledArtifactContainerAc | EamonRT.Game.Components.CombatComponent | |
SpilledArtifactContainerSeen | EamonRT.Game.Components.CombatComponent | |
SpilledArtifactContainerType | EamonRT.Game.Components.CombatComponent | |
SpilledArtifactList | EamonRT.Game.Components.CombatComponent | |
UseFractionalStrength | EamonRT.Game.Components.CombatComponent | |
WeaponCount | EamonRT.Game.Components.CombatComponent | |
WeaponList | EamonRT.Game.Components.CombatComponent | |
WeaponRevealType | EamonRT.Game.Components.CombatComponent | |