Eamon CS  3.1.0
TheVileGrimoireOfJaldial.Game.Monster Member List

This is the complete list of members for TheVileGrimoireOfJaldial.Game.Monster, including all inherited members.

_courageEamon.Game.Monster
_locationEamon.Game.Monster
AddHealthStatus(StringBuilder buf, bool appendNewLine=true)Eamon.Game.Monstervirtual
AgilityTheVileGrimoireOfJaldial.Game.Monster
ArmorEamon.Game.Monster
ArticleTypeEamon.Game.GameBase
AttackCountEamon.Game.Monster
AttackDescTheVileGrimoireOfJaldial.Game.Monster
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Game.Monstervirtual
CalculateGiftFriendliness(long value, bool isArtifactValue)TheVileGrimoireOfJaldial.Game.Monstervirtual
CanAttackWithMultipleWeapons()Eamon.Game.Monstervirtual
CanCarryArtifactWeight(IArtifact artifact)Eamon.Game.Monstervirtual
CanMoveInDirection(Direction dir, bool fleeing)Eamon.Game.Monstervirtual
CanMoveToRoom(IRoom room, bool fleeing)Eamon.Game.Monstervirtual
CanMoveToRoomUid(long roomUid, bool fleeing)TheVileGrimoireOfJaldial.Game.Monstervirtual
CheckCourage()TheVileGrimoireOfJaldial.Game.Monstervirtual
CheckNBTLHostility()Eamon.Game.Monstervirtual
CheckParryAdjustment()Eamon.Game.Monstervirtual
CombatCodeEamon.Game.Monster
CompareTo(IMonster monster)Eamon.Game.Monstervirtual
CourageEamon.Game.Monster
CurrGroupCountEamon.Game.Monster
DeadBodyEamon.Game.Monster
DescTheVileGrimoireOfJaldial.Game.Monster
DimLightSeenTheVileGrimoireOfJaldial.Game.Monster
Dispose(bool disposing)Eamon.Game.Monstervirtual
Eamon::Game::GameBase.Dispose()Eamon.Game.GameBase
DmgTakenEamon.Game.Monster
EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
EvalGender< T >(T maleValue, T femaleValue, T neutralValue)Eamon.Game.Monstervirtual
EvalInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Game.Monstervirtual
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Game.Monstervirtual
EvalPlural< T >(T singularValue, T pluralValue)Eamon.Game.Monstervirtual
EvalReaction< T >(T enemyValue, T neutralValue, T friendValue)Eamon.Game.Monstervirtual
Field1Eamon.Game.Monster
Field2Eamon.Game.Monster
FriendlinessEamon.Game.Monster
GameBase()Eamon.Game.GameBase
GenderEamon.Game.Monster
GetAbilityDependentReady()Eamon.Game.Monstervirtual
GetArmorDescString()TheVileGrimoireOfJaldial.Game.Monstervirtual
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetAssumeCombatStanceString()Eamon.Game.Monstervirtual
GetAssumeCombatStanceString01()Eamon.Game.Monstervirtual
GetAttackDescString(IRoom room, IArtifact artifact)Eamon.Game.Monstervirtual
GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Game.Monstervirtual
GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetCarryingWeaponUid()Eamon.Game.Monstervirtual
GetCombatStanceIndex(long parry)Eamon.Game.Monstervirtual
GetCombatStanceString()Eamon.Game.Monstervirtual
GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetCrowdAwareBonus()Eamon.Game.Monstervirtual
GetDeadBodyUid()Eamon.Game.Monstervirtual
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.Monstervirtual
GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection)Eamon.Game.Monstervirtual
GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection)Eamon.Game.Monstervirtual
GetFleeingMemberCount()Eamon.Game.Monstervirtual
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GetHumanAttackDescs()Eamon.Game.Monstervirtual
GetInitParryResetOdds()Eamon.Game.Monstervirtual
GetInRoom()Eamon.Game.Monstervirtual
GetInRoomUid()Eamon.Game.Monstervirtual
GetMaxMemberActionCount()Eamon.Game.Monstervirtual
GetMaxMemberAttackCount()Eamon.Game.Monstervirtual
GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Game.Monstervirtual
GetMissDescString(IArtifact artifact)Eamon.Game.Monstervirtual
GetMonsterSpell(Enums.Spell spell)Eamon.Game.Monstervirtual
GetNaturalAttackDescs()TheVileGrimoireOfJaldial.Game.Monstervirtual
GetNaturalMissDescs()Eamon.Game.Monstervirtual
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetParryAdjustment()Eamon.Game.Monstervirtual
GetParryCombatStanceString()Eamon.Game.Monstervirtual
GetPluralName(string fieldName)Eamon.Game.Monstervirtual
GetPluralName01()Eamon.Game.GameBasevirtual
GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString)Eamon.Game.Monstervirtual
GetProgressivelyAggressiveModifier()Eamon.Game.Monstervirtual
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetTrendToPreferredMultiplier()Eamon.Game.Monstervirtual
GetTrendToPreferredOdds()Eamon.Game.Monstervirtual
GetTrendToPreferredRange()Eamon.Game.Monstervirtual
GetWeaponAttackDescs(IArtifact artifact)TheVileGrimoireOfJaldial.Game.Monstervirtual
GetWeaponMissDescs(IArtifact artifact)Eamon.Game.Monstervirtual
GetWeightCarryableGronds()Eamon.Game.Monstervirtual
GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Monstervirtual
GroupCountEamon.Game.Monster
HardinessEamon.Game.Monster
HasCarriedInventory()TheVileGrimoireOfJaldial.Game.Monstervirtual
HasDeadBody()Eamon.Game.Monstervirtual
HasHumanNaturalAttackDescs()Eamon.Game.Monstervirtual
HasMoved(long oldLocation, long newLocation)Eamon.Game.Monstervirtual
HasWornInventory()TheVileGrimoireOfJaldial.Game.Monstervirtual
InitGroupCountEamon.Game.Monster
InitParryEamon.Game.Monster
IsAttackable(IMonster monster)Eamon.Game.Monstervirtual
IsCarryingWeapon()Eamon.Game.Monstervirtual
IsCharacterMonster()Eamon.Game.Monstervirtual
IsDead()Eamon.Game.Monstervirtual
IsInLimbo()Eamon.Game.Monstervirtual
IsInRoom()Eamon.Game.Monstervirtual
IsInRoom(IRoom room)Eamon.Game.Monstervirtual
IsInRoomLit()Eamon.Game.Monstervirtual
IsInRoomUid(long roomUid)Eamon.Game.Monstervirtual
IsInRoomViewable()Eamon.Game.Monstervirtual
IsJaldialMoreLethal()TheVileGrimoireOfJaldial.Game.Monstervirtual
IsListedEamon.Game.Monster
IsStateDescSideNotes()Eamon.Game.Monstervirtual
IsWeaponless(bool includeWeaponFumble)Eamon.Game.Monstervirtual
LocationEamon.Game.Monster
Monster()Eamon.Game.Monster
MovedEamon.Game.GameBase
NameEamon.Game.GameBase
NwDiceEamon.Game.Monster
NwSidesEamon.Game.Monster
ParryEamon.Game.Monster
ParryCodeEamon.Game.Monster
ParryOddsEamon.Game.Monster
ParryTurnsEamon.Game.Monster
ParserMatchNameEamon.Game.GameBase
PluralTypeEamon.Game.Monster
ReactionEamon.Game.Monster
ResolveReaction(long charisma)TheVileGrimoireOfJaldial.Game.Monstervirtual
Eamon::Game::Monster.ResolveReaction(ICharacter character)Eamon.Game.Monstervirtual
SeenTheVileGrimoireOfJaldial.Game.Monster
Seen02TheVileGrimoireOfJaldial.Game.Monster
SetAttackModality()TheVileGrimoireOfJaldial.Game.Monstervirtual
SetInLimbo()Eamon.Game.Monstervirtual
SetInRoom(IRoom room)Eamon.Game.Monstervirtual
SetInRoomUid(long roomUid)Eamon.Game.Monstervirtual
SetParentReferences()Eamon.Game.Monstervirtual
ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget)Eamon.Game.Monstervirtual
ShouldCheckToAttackNonEnemy()Eamon.Game.Monstervirtual
ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry)Eamon.Game.Monstervirtual
ShouldFleeRoom()Eamon.Game.Monstervirtual
ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact)Eamon.Game.Monstervirtual
ShouldPrintCombatStanceChanged(long oldParry, long newParry)Eamon.Game.Monstervirtual
ShouldProcessInGameLoop()TheVileGrimoireOfJaldial.Game.Monstervirtual
ShouldReadyWeapon()Eamon.Game.Monstervirtual
ShouldRefuseToAcceptDeadBody(IArtifact artifact)Eamon.Game.Monstervirtual
ShouldRefuseToAcceptGift(IArtifact artifact)TheVileGrimoireOfJaldial.Game.Monstervirtual
ShouldRefuseToAcceptGold()TheVileGrimoireOfJaldial.Game.Monstervirtual
ShouldShowContentsWhenExamined()Eamon.Game.Monstervirtual
ShouldShowHealthStatusWhenExamined()Eamon.Game.Monstervirtual
ShouldShowHealthStatusWhenInventoried()TheVileGrimoireOfJaldial.Game.Monstervirtual
ShouldShowVerboseNameStateDesc()Eamon.Game.Monstervirtual
SpellsEamon.Game.Monster
StateDescEamon.Game.Monster
SynonymsEamon.Game.GameBase
UidEamon.Game.GameBase
WeaponEamon.Game.Monster