Eamon CS  3.1.0
TheWayfarersInn.Game.Plugin.Engine Member List

This is the complete list of members for TheWayfarersInn.Game.Plugin.Engine, including all inherited members.

AccountingLedgerDataTheWayfarersInn.Game.Plugin.Engine
ActionListCounterEamonRT.Game.Plugin.Engine
ADBEamon.Game.Plugin.Engine
AddMissingDescs()EamonRT.Game.Plugin.Enginevirtual
AddUniqueCharsToArtifactAndMonsterNames()EamonRT.Game.Plugin.Enginevirtual
AddUniqueCharsToRecordNames(IList< IGameBase > recordList)Eamon.Game.Plugin.Enginevirtual
AdventuresDirEamon.Game.Plugin.Engine
AndroidAdventuresDirEamon.Game.Plugin.Engine
AppendFieldDesc(FieldDesc fieldDesc, StringBuilder buf, StringBuilder fullDesc, StringBuilder briefDesc)Eamon.Game.Plugin.Enginevirtual
AppendFieldDesc(FieldDesc fieldDesc, StringBuilder buf, string fullDesc, string briefDesc)Eamon.Game.Plugin.Enginevirtual
ArgvEamonDD.Game.Plugin.Engine
ArmorsEamon.Game.Plugin.Engine
ArmorTrainingPriceEamon.Game.Plugin.Engine
ArtDescLenEamon.Game.Plugin.Engine
ArticlesEamon.Game.Plugin.Engine
ArtifactsModifiedEamonDD.Game.Plugin.Engine
ArtifactTypesEamon.Game.Plugin.Engine
ArtNameLenEamon.Game.Plugin.Engine
ArtStateDescLenEamon.Game.Plugin.Engine
AutoDisplayUnseenArtifactDescsEamonRT.Game.Plugin.Engine
AxePriceEamon.Game.Plugin.Engine
BlastPriceEamon.Game.Plugin.Engine
BortCommandEamonDD.Game.Plugin.Engine
BowPriceEamon.Game.Plugin.Engine
BufferHeightEamon.Game.Plugin.Engine
BufferWidthEamon.Game.Plugin.Engine
BufSizeEamon.Game.Plugin.Engine
BufSize01Eamon.Game.Plugin.Engine
BufSize02Eamon.Game.Plugin.Engine
BufSize03Eamon.Game.Plugin.Engine
BuildCommandList(IList< ICommand > commands, CommandType cmdType, StringBuilder buf, ref bool newSeen)EamonRT.Game.Plugin.Enginevirtual
BuildDecorationArtifact(long artifactUid, long effectUid, string name, string[] synonyms, string stateDesc, ArticleType articleType=ArticleType.A, PluralType pluralType=PluralType.S, bool isPlural=false)TheWayfarersInn.Game.Plugin.Enginevirtual
BuildLoopWeaponArtifactList(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
BuildPrompt(long bufSize, char fillChar, long number, string msg, string emptyVal)Eamon.Game.Plugin.Enginevirtual
BuildRevealContentsListDescString(IMonster monster, IArtifact artifact, IList< IArtifact > revealContentsList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null)EamonRT.Game.Plugin.Enginevirtual
BuildValue(long bufSize, char fillChar, long offset, long longVal, string stringVal, string lookupMsg)Eamon.Game.Plugin.Enginevirtual
Capitalize(string str)Eamon.Game.Plugin.Enginevirtual
CFGDBEamon.Game.Plugin.Engine
ChainMailPriceEamon.Game.Plugin.Engine
CharacterEamonRT.Game.Plugin.Engine
CharactersModifiedEamonDD.Game.Plugin.Engine
CharArtsModifiedEamonDD.Game.Plugin.Engine
CharNameLenEamon.Game.Plugin.Engine
CheckActionList(IList< Action > actionList)EamonRT.Game.Plugin.Enginevirtual
CheckDoor(IRoom room, IArtifact artifact, ref bool found, ref long roomUid)EamonRT.Game.Plugin.Enginevirtual
CheckNumberOfExits(IRoom room, IMonster monster, bool fleeing, ref long numExits)EamonRT.Game.Plugin.Enginevirtual
CheckPlayerSkillGains()EamonRT.Game.Plugin.Enginevirtual
CheckRevealContainerContents()EamonRT.Game.Plugin.Enginevirtual
CheckToExtinguishLightSource()TheWayfarersInn.Game.Plugin.Enginevirtual
CheckToProcessActionLists()EamonRT.Game.Plugin.Enginevirtual
ChildsApparitionEventFuncListTheWayfarersInn.Game.Plugin.Engine
CHRDBEamon.Game.Plugin.Engine
ClassMappingsDictionaryEamon.Game.Plugin.Engine
ClearDbStack()Eamon.Game.Plugin.Enginevirtual
ClearRvStack()Eamon.Game.Plugin.Enginevirtual
CloneInstance< T >(T source)Eamon.Game.Plugin.Enginevirtual
CloneStreamEamon.Game.Plugin.Engine
ClothingNamesEamon.Game.Plugin.Engine
CombatCodeDescsEamon.Game.Plugin.Engine
CommandListEamonRT.Game.Plugin.Engine
CommandParserEamonRT.Game.Plugin.Engine
CommandPromptEamonRT.Game.Plugin.Engine
CommandPromptSeenEamonRT.Game.Plugin.Engine
CommandSepRegexPatternEamon.Game.Plugin.Engine
CommandSepTokensEamon.Game.Plugin.Engine
CompareInstances< T >(T object1, T object2)Eamon.Game.Plugin.Enginevirtual
ConfigEamonDD.Game.Plugin.Engine
ConfigFileNameEamonDD.Game.Plugin.Engine
ConfigsModifiedEamonDD.Game.Plugin.Engine
ContainerDisplayCodeDescsEamon.Game.Plugin.Engine
ConvertArtifactToCharArtifact(IArtifact artifact, IArtifactCategory ac)EamonRT.Game.Plugin.Enginevirtual
ConvertArtifactToMonster(IArtifact artifact, Action< IMonster > initialize=null, bool addToDatabase=false)EamonRT.Game.Plugin.Enginevirtual
ConvertCharacterToMonster()EamonRT.Game.Plugin.Enginevirtual
ConvertCharArtifactsToArtifacts(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
ConvertContainerToTreasure(IArtifact artifact, ContainerType containerType=ContainerType.In)Eamon.Game.Plugin.Enginevirtual
ConvertDatafileFromXmlToDat(string fileName)Eamon.Game.Plugin.Enginevirtual
ConvertMonsterToCharacter(IMonster monster, IList< IArtifact > weaponList)EamonRT.Game.Plugin.Enginevirtual
ConvertToCarriedInventory(IList< IArtifact > weaponList)EamonRT.Game.Plugin.Enginevirtual
ConvertTreasureToContainer(IArtifact artifact, ContainerType containerType=ContainerType.In)Eamon.Game.Plugin.Enginevirtual
ConvertWeaponToGoldOrTreasure(IArtifact artifact, bool convertToGold)Eamon.Game.Plugin.Enginevirtual
CourageDescEamon.Game.Plugin.Engine
CreateArtifactSynonyms(long artifactUid, params string[] synonyms)EamonRT.Game.Plugin.Enginevirtual
CreateCommands()EamonRT.Game.Plugin.Enginevirtual
CreateInitialState(bool printLineSep)EamonRT.Game.Plugin.Enginevirtual
CreateInstance< T >(Type ifaceType, Action< T > initialize=null)Eamon.Game.Plugin.Enginevirtual
CreateInstance< T >(Action< T > initialize=null)Eamon.Game.Plugin.Enginevirtual
CreateMonsterSynonyms(long monsterUid, params string[] synonyms)EamonRT.Game.Plugin.Enginevirtual
CurrCommandEamonRT.Game.Plugin.Engine
CurrStateEamonRT.Game.Plugin.Engine
DamageWeaponsAndArmor(IRoom room, IMonster monster, long damage=1, bool recurse=false)EamonRT.Game.Plugin.Enginevirtual
DatabaseEamon.Game.Plugin.Engine
DatabaseListEamon.Game.Plugin.Engine
DdMenuEamonDD.Game.Plugin.Engine
DdProcessArgv(bool secondPass, ref bool ddfnFlag, ref bool nlFlag)EamonDD.Game.Plugin.Enginevirtual
DdSuppressPostInputSleepEamonDD.Game.Plugin.Engine
DeadMenu(bool printLineSep, ref bool restoreGame)EamonRT.Game.Plugin.Enginevirtual
DefaultWorkDirEamon.Game.Plugin.Engine
DeinitSystem()Eamon.Game.Plugin.Enginevirtual
DeleteCharacterEamonRT.Game.Plugin.Engine
DeleteGameStateAfterLoopEamonRT.Game.Plugin.Engine
DeleteGameStateFromMainHallEamon.Game.Plugin.Engine
DirectionExitEamon.Game.Plugin.Engine
DirectionsEamon.Game.Plugin.Engine
DirectoryEamon.Game.Plugin.Engine
DisableValidationEamon.Game.Plugin.Engine
EamonCSSlnFileEamon.Game.Plugin.Engine
EDBEamon.Game.Plugin.Engine
EffDescLenEamon.Game.Plugin.Engine
EffectsModifiedEamonDD.Game.Plugin.Engine
EnableCommandHistoryEamon.Game.Plugin.Engine
EnableEnhancedCombatEamon.Game.Plugin.Engine
EnableMutatePropertiesEamonRT.Game.Plugin.Engine
EnableNegativeRoomUidLinksEamon.Game.Plugin.Engine
EnableScreenReaderModeEamon.Game.Plugin.Engine
EnableStdioEamon.Game.Plugin.Engine
EnforceCharMonsterWeightLimits(IRoom room=null, bool printOutput=false)EamonRT.Game.Plugin.Enginevirtual
EnforceMonsterWeightLimitsEamonRT.Game.Plugin.Engine
Engine()TheWayfarersInn.Game.Plugin.Engine
ErrorEamon.Game.Plugin.Engine
ErrorExitEamonRT.Game.Plugin.Engine
EvalContainerType< T >(ContainerType containerType, T inValue, T onValue, T underValue, T behindValue)Eamon.Game.Plugin.Enginevirtual
EvalFriendliness< T >(Friendliness friendliness, T enemyValue, T neutralValue, T friendValue)Eamon.Game.Plugin.Enginevirtual
EvalGender< T >(Gender gender, T maleValue, T femaleValue, T neutralValue)Eamon.Game.Plugin.Enginevirtual
EvalLightLevel< T >(LightLevel lightLevel, T darkValue, T lightValue)Eamon.Game.Plugin.Enginevirtual
EvalPlural< T >(bool isPlural, T singularValue, T pluralValue)Eamon.Game.Plugin.Enginevirtual
EvalRoomType< T >(RoomType roomType, T indoorsValue, T outdoorsValue)Eamon.Game.Plugin.Enginevirtual
EverythingRegexPatternEamon.Game.Plugin.Engine
ExceptRegexPatternEamon.Game.Plugin.Engine
ExitTypeEamonRT.Game.Plugin.Engine
ExportCharacterEamonRT.Game.Plugin.Engine
ExportCharacterGoToMainHallEamonRT.Game.Plugin.Engine
ExposeContainersRecursivelyEamonRT.Game.Plugin.Engine
FieldDescNamesEamon.Game.Plugin.Engine
FileEamon.Game.Plugin.Engine
FilePrefixEamon.Game.Plugin.Engine
FilesetsModifiedEamonDD.Game.Plugin.Engine
FilterRecordList(IList< IGameBase > recordList, string name)EamonRT.Game.Plugin.Enginevirtual
ForestEventFuncListTheWayfarersInn.Game.Plugin.Engine
FountainPriceEamon.Game.Plugin.Engine
FSDBEamon.Game.Plugin.Engine
FsFileNameLenEamon.Game.Plugin.Engine
FsNameLenEamon.Game.Plugin.Engine
GameRunningEamonRT.Game.Plugin.Engine
GameStateEamonRT.Game.Plugin.Engine
GetArmor(long index)Eamon.Game.Plugin.Enginevirtual
GetArmor(Armor armor)Eamon.Game.Plugin.Enginevirtual
GetArmorFactor(long armorUid, long shieldUid)Eamon.Game.Plugin.Enginevirtual
GetArmorPriceOrValue(Armor armor, bool calcPrice, ref bool isMarcosArmor)Eamon.Game.Plugin.Enginevirtual
GetArticle(long index)Eamon.Game.Plugin.Enginevirtual
GetArtifactFieldStrength(long value)Eamon.Game.Plugin.Enginevirtual
GetArtifactList(params Func< IArtifact, bool >[] whereClauseFuncs)Eamon.Game.Plugin.Enginevirtual
GetArtifactType(long index)Eamon.Game.Plugin.Enginevirtual
GetArtifactType(ArtifactType artifactType)Eamon.Game.Plugin.Enginevirtual
GetBlockedDirectionArtifact(long ro, long r2, Direction dir)EamonRT.Game.Plugin.Enginevirtual
GetCharismaFactor(long charisma)Eamon.Game.Plugin.Enginevirtual
GetCharmMonsterPct(long charisma)Eamon.Game.Plugin.Enginevirtual
GetClothingName(long index)Eamon.Game.Plugin.Enginevirtual
GetClothingName(Clothing clothing)Eamon.Game.Plugin.Enginevirtual
GetCombatCodeDesc(long index)Eamon.Game.Plugin.Enginevirtual
GetCombatCodeDesc(CombatCode combatCode)Eamon.Game.Plugin.Enginevirtual
GetCommandUsingToken(IMonster monster, string token, bool synonymMatch=true, bool partialMatch=true)EamonRT.Game.Plugin.Enginevirtual
GetCompanionList()TheWayfarersInn.Game.Plugin.Enginevirtual
GetConfig()Eamon.Game.Plugin.Enginevirtual
GetContainerDisplayCodeDesc(long index)Eamon.Game.Plugin.Enginevirtual
GetContainerDisplayCodeDesc(ContainerDisplayCode containerDisplayCode)Eamon.Game.Plugin.Enginevirtual
GetContainerType(ArtifactType artifactType)Eamon.Game.Plugin.Enginevirtual
GetDatabase(long index, ref IDatabase database)Eamon.Game.Plugin.Enginevirtual
GetDbStackTop(ref long dbStackTop)Eamon.Game.Plugin.Enginevirtual
GetDirection(long index)Eamon.Game.Plugin.Enginevirtual
GetDirection(Direction direction)Eamon.Game.Plugin.Enginevirtual
GetDirection(string directionName)Eamon.Game.Plugin.Enginevirtual
GetEmotingMonsterList(IRoom room, IMonster monster, bool friendSmile=true)TheWayfarersInn.Game.Plugin.Enginevirtual
GetFieldDescName(long index)Eamon.Game.Plugin.Enginevirtual
GetFieldDescName(FieldDesc fieldDesc)Eamon.Game.Plugin.Enginevirtual
GetFriendlyMonsterList(IMonster monster)Eamon.Game.Plugin.Enginevirtual
GetGameState()Eamon.Game.Plugin.Enginevirtual
GetHauntingData(long charRoomUid, long unseenApparitionRoomUid, ref string stateDesc)TheWayfarersInn.Game.Plugin.Enginevirtual
GetHostileMonsterList(IMonster monster)TheWayfarersInn.Game.Plugin.Enginevirtual
GetImportedPlayerInventory()EamonRT.Game.Plugin.Enginevirtual
GetIntellectBonusPct(long intellect)Eamon.Game.Plugin.Enginevirtual
GetLightLevelName(long index)Eamon.Game.Plugin.Enginevirtual
GetLightLevelName(LightLevel lightLevel)Eamon.Game.Plugin.Enginevirtual
GetMainMenuInputEamon.Game.Plugin.Engine
GetMerchantAdjustedCharisma(long charisma)Eamon.Game.Plugin.Enginevirtual
GetMerchantAskPrice(double price, double rtio)Eamon.Game.Plugin.Enginevirtual
GetMerchantBidPrice(double price, double rtio)Eamon.Game.Plugin.Enginevirtual
GetMerchantRtio(long charisma)Eamon.Game.Plugin.Enginevirtual
GetModule()Eamon.Game.Plugin.Enginevirtual
GetMonsterFriendlinessPct(Friendliness friendliness)Eamon.Game.Plugin.Enginevirtual
GetMonsterHealthStatusIndex(long hardiness, long dmgTaken)Eamon.Game.Plugin.Enginevirtual
GetMonsterList(params Func< IMonster, bool >[] whereClauseFuncs)Eamon.Game.Plugin.Enginevirtual
GetMonsterWeaponName(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
GetMostPowerfulWeapon(IList< IArtifact > artifactList)EamonRT.Game.Plugin.Enginevirtual
GetMostPowerfulWeaponUid(IList< IArtifact > artifactList)EamonRT.Game.Plugin.Enginevirtual
GetNonRepeatingRandomElement01< T >(IList< T > sourceList, bool shuffle=false, Action< IList< T >> shuffleFunc=null)Eamon.Game.Plugin.Enginevirtual
GetNonRepeatingRandomElement< T >(IList< T > sourceList, IList< T > usedList, Action< IList< T >> shuffleFunc=null)Eamon.Game.Plugin.Enginevirtual
GetNthArtifact(IList< IArtifact > artifactList, long which, Func< IArtifact, bool > whereClauseFunc)Eamon.Game.Plugin.Enginevirtual
GetNthMonster(IList< IMonster > monsterList, long which, Func< IMonster, bool > whereClauseFunc)Eamon.Game.Plugin.Enginevirtual
GetNthRecord(IList< IGameBase > recordList, long which, Func< IGameBase, bool > whereClauseFunc)Eamon.Game.Plugin.Enginevirtual
GetNumberFromString(string str)Eamon.Game.Plugin.Enginevirtual
GetNumberString(long index)Eamon.Game.Plugin.Enginevirtual
GetOddsToHit(IMonster actorMonster, IMonster dobjMonster, IArtifactCategory ac, long af, ref long oddsToHit)EamonRT.Game.Plugin.Enginevirtual
GetParryCodeDesc(long index)Eamon.Game.Plugin.Enginevirtual
GetParryCodeDesc(ParryCode parryCode)Eamon.Game.Plugin.Enginevirtual
GetPluralTypeEffectUid(PluralType pluralType)Eamon.Game.Plugin.Enginevirtual
GetPrefixedFileName(string fileName)Eamon.Game.Plugin.Enginevirtual
GetPrep(long index)Eamon.Game.Plugin.Enginevirtual
GetRandomElement< T >(T[] array, Func< long > indexFunc=null)Eamon.Game.Plugin.Enginevirtual
GetRandomMonsterList(long numMonsters, params Func< IMonster, bool >[] whereClauseFuncs)EamonRT.Game.Plugin.Enginevirtual
GetRandomMoveDirection(IRoom room, IMonster monster, bool fleeing, ref Direction direction, ref bool found, ref long roomUid)TheWayfarersInn.Game.Plugin.Enginevirtual
EamonRT::Game::Plugin::Engine.GetRandomMoveDirection(IRoom room, IMonster monster, bool fleeing, ref Direction direction)EamonRT.Game.Plugin.Enginevirtual
GetRandomWayfarersInnRoom(long[] omittedRoomUids)TheWayfarersInn.Game.Plugin.Enginevirtual
GetReadyableWeaponList(IMonster monster)TheWayfarersInn.Game.Plugin.Enginevirtual
GetRecordList(params Func< IGameBase, bool >[] whereClauseFuncs)Eamon.Game.Plugin.Enginevirtual
GetRecordNameCount(IList< IGameBase > recordList, string name, bool exactMatch, ref long count)Eamon.Game.Plugin.Enginevirtual
GetRecordNameList(IList< IGameBase > recordList, IRecordNameListArgs args, StringBuilder buf)Eamon.Game.Plugin.Enginevirtual
GetRvStackTop(ref long rvStackTop)Eamon.Game.Plugin.Enginevirtual
GetSpell(long index)Eamon.Game.Plugin.Enginevirtual
GetSpell(Spell spell)Eamon.Game.Plugin.Enginevirtual
GetStat(long index)Eamon.Game.Plugin.Enginevirtual
GetStat(Stat stat)Eamon.Game.Plugin.Enginevirtual
GetStatusName(long index)Eamon.Game.Plugin.Enginevirtual
GetStatusName(Status status)Eamon.Game.Plugin.Enginevirtual
GetStringFromNumber(long num, bool addSpace, StringBuilder buf)Eamon.Game.Plugin.Enginevirtual
GetWeapon(long index)Eamon.Game.Plugin.Enginevirtual
GetWeapon(Weapon weapon)Eamon.Game.Plugin.Enginevirtual
GetWeaponPriceOrValue(string name, long complexity, Weapon type, long dice, long sides, long numHands, bool calcPrice, ref bool isMarcosWeapon)Eamon.Game.Plugin.Enginevirtual
GetWeaponPriceOrValue(IArtifact weapon, bool calcPrice, ref bool isMarcosWeapon)Eamon.Game.Plugin.Enginevirtual
GetWeightCarryableDos(long hardiness)Eamon.Game.Plugin.Enginevirtual
GetWeightCarryableGronds(long hardiness)Eamon.Game.Plugin.Enginevirtual
GlobalLaunchParametersFileEamon.Game.Plugin.Engine
GSDBEamon.Game.Plugin.Engine
GuestRoomUidsTheWayfarersInn.Game.Plugin.Engine
HandleException(Exception ex, string stackTraceFile, string errorMessage)Eamon.Game.Plugin.Enginevirtual
HDBEamon.Game.Plugin.Engine
HealPriceEamon.Game.Plugin.Engine
HideImportedPlayerInventory()EamonRT.Game.Plugin.Enginevirtual
HintsModifiedEamonDD.Game.Plugin.Engine
HntAnswerLenEamon.Game.Plugin.Engine
HntQuestionLenEamon.Game.Plugin.Engine
IgnoreMutexEamon.Game.Plugin.Engine
InEamon.Game.Plugin.Engine
InfiniteDrinkableEdibleEamon.Game.Plugin.Engine
InfoBoothPriceEamon.Game.Plugin.Engine
InitArtifacts()TheWayfarersInn.Game.Plugin.Enginevirtual
InitialStateEamonRT.Game.Plugin.Engine
InitMonsters()TheWayfarersInn.Game.Plugin.Enginevirtual
InitMonsterScaledHardinessValues()TheWayfarersInn.Game.Plugin.Enginevirtual
InitRooms()TheWayfarersInn.Game.Plugin.Enginevirtual
InitSaArray()EamonRT.Game.Plugin.Enginevirtual
InitSystem()EamonRT.Game.Plugin.Enginevirtual
InjurePartyAndDamageEquipment(IInjureAndDamageArgs injureAndDamageArgs, ref bool gotoCleanup)EamonRT.Game.Plugin.Enginevirtual
InnkeepersQuartersRoomUidsTheWayfarersInn.Game.Plugin.Engine
IntroStoryEamonRT.Game.Plugin.Engine
IsAdventureFilesetLoaded()EamonDD.Game.Plugin.Enginevirtual
IsArtifactFieldStrength(long value)Eamon.Game.Plugin.Enginevirtual
IsChar0Or1(char ch)Eamon.Game.Plugin.Enginevirtual
IsChar0To2(char ch)Eamon.Game.Plugin.Enginevirtual
IsChar0To3(char ch)Eamon.Game.Plugin.Enginevirtual
IsChar1To3(char ch)Eamon.Game.Plugin.Enginevirtual
IsChar1To4(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharacterInventoryLoaded()EamonDD.Game.Plugin.Enginevirtual
IsCharAlnum(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAlnumPeriodUnderscore(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAlnumSpace(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAlpha(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAlphaSpace(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAny(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAnyButBackForwardSlash(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharAnyButDquoteCommaColon(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharDigit(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharDigitOrX(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharGOrAOrN(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharNOrSOrEOrW(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharPlusMinusDigit(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharPound(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharPrint(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharQuote(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharSOrTOrROrX(char ch)Eamon.Game.Plugin.Enginevirtual
IsCharYOrN(char ch)Eamon.Game.Plugin.Enginevirtual
IsFailure(RetCode rc)Eamon.Game.Plugin.Enginevirtual
IsKitchenShelfBalanced()TheWayfarersInn.Game.Plugin.Enginevirtual
IsQuotedStringCommand(ICommand command)EamonRT.Game.Plugin.Enginevirtual
IsRulesetVersion(params long[] versions)Eamon.Game.Plugin.Enginevirtual
IsSuccess(RetCode rc)Eamon.Game.Plugin.Enginevirtual
IsUnmovable(long weight)Eamon.Game.Plugin.Enginevirtual
IsUnmovable01(long weight)Eamon.Game.Plugin.Enginevirtual
IsValidArtifactArmor(long armor, bool includeShields=true)Eamon.Game.Plugin.Enginevirtual
IsValidArtifactType(ArtifactType artifactType)Eamon.Game.Plugin.Enginevirtual
IsValidDirection(Direction dir)Eamon.Game.Plugin.Enginevirtual
IsValidMonsterArmor(long armor)Eamon.Game.Plugin.Enginevirtual
IsValidMonsterCourage(long courage)Eamon.Game.Plugin.Enginevirtual
IsValidMonsterFriendliness(Friendliness friendliness)Eamon.Game.Plugin.Enginevirtual
IsValidMonsterFriendlinessPct(Friendliness friendliness)Eamon.Game.Plugin.Enginevirtual
IsValidPluralType(PluralType pluralType)Eamon.Game.Plugin.Enginevirtual
IsValidRandomMoveDirection(long oldRoomUid, long newRoomUid)EamonRT.Game.Plugin.Enginevirtual
IsValidRoomDirectionDoorUid01(long roomUid)Eamon.Game.Plugin.Enginevirtual
IsValidRoomUid01(long roomUid)Eamon.Game.Plugin.Enginevirtual
IsWindowRoomUid(long roomUid)TheWayfarersInn.Game.Plugin.Enginevirtual
KitchenMessageDataTheWayfarersInn.Game.Plugin.Engine
LastCommandEamonRT.Game.Plugin.Engine
LastCommandListEamonRT.Game.Plugin.Engine
LeatherArmorPriceEamon.Game.Plugin.Engine
LightLevelNamesEamon.Game.Plugin.Engine
LightOut(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
LimboLocationEamon.Game.Plugin.Engine
LineSepEamon.Game.Plugin.Engine
LineWrap(string str, StringBuilder buf, long startColumn, bool clearBuf=true)Eamon.Game.Plugin.Enginevirtual
LineWrapUserInputEamon.Game.Plugin.Engine
ListRecords(IList< IGameBase > recordList, bool capitalize, bool showExtraInfo, StringBuilder buf)Eamon.Game.Plugin.Enginevirtual
LoadPluginClassMappings()TheWayfarersInn.Game.Plugin.Enginevirtual
LoadPluginClassMappings01(Assembly plugin)Eamon.Game.Plugin.Enginevirtual
LoadPortabilityClassMappingsEamon.Game.Plugin.Engine
LoopAttackNumberEamonRT.Game.Plugin.Engine
LoopFailedMoveMemberCountEamonRT.Game.Plugin.Engine
LoopGroupCountEamonRT.Game.Plugin.Engine
LoopLastDobjMonsterEamonRT.Game.Plugin.Engine
LoopMemberNumberEamonRT.Game.Plugin.Engine
LoopMonsterUidEamonRT.Game.Plugin.Engine
LoopMonsterUidListEamonRT.Game.Plugin.Engine
LoopMonsterUidListIndexEamonRT.Game.Plugin.Engine
MacePriceEamon.Game.Plugin.Engine
MacroFuncsEamon.Game.Plugin.Engine
MainLoopEamonRT.Game.Plugin.Engine
MakeArtifactsVanish(IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs)EamonRT.Game.Plugin.Enginevirtual
MaxGoldValueEamon.Game.Plugin.Engine
MaxPathLenEamon.Game.Plugin.Engine
MaxRecursionLevelEamon.Game.Plugin.Engine
MaxWeaponComplexityEamon.Game.Plugin.Engine
MDBEamon.Game.Plugin.Engine
MenuEamonDD.Game.Plugin.Engine
MinGoldValueEamon.Game.Plugin.Engine
MinWeaponComplexityEamon.Game.Plugin.Engine
MiscEventFuncListEamonRT.Game.Plugin.Engine
MiscEventFuncList02EamonRT.Game.Plugin.Engine
MiscEventFuncList03EamonRT.Game.Plugin.Engine
ModAuthorLenEamon.Game.Plugin.Engine
MODDBEamon.Game.Plugin.Engine
ModDescLenEamon.Game.Plugin.Engine
ModifyCharToNull(char ch)Eamon.Game.Plugin.Enginevirtual
ModifyCharToNullOrX(char ch)Eamon.Game.Plugin.Enginevirtual
ModifyCharToUpper(char ch)Eamon.Game.Plugin.Enginevirtual
ModNameLenEamon.Game.Plugin.Engine
ModSerialNumLenEamon.Game.Plugin.Engine
ModuleEamonDD.Game.Plugin.Engine
ModulesModifiedEamonDD.Game.Plugin.Engine
ModVolLabelLenEamon.Game.Plugin.Engine
MonDescLenEamon.Game.Plugin.Engine
MonNameLenEamon.Game.Plugin.Engine
MonStateDescLenEamon.Game.Plugin.Engine
MonsterDies(IMonster actorMonster, IMonster dobjMonster)TheWayfarersInn.Game.Plugin.Enginevirtual
MonsterGetsAggravated(IMonster monster, bool printFinalNewLine=true)EamonRT.Game.Plugin.Enginevirtual
MonstersModifiedEamonDD.Game.Plugin.Engine
MoveMonsters(params Func< IMonster, bool >[] whereClauseFuncs)EamonRT.Game.Plugin.Enginevirtual
MoveMonsterToRandomAdjacentRoom(IRoom room, IMonster monster, bool fleeing, bool pauseCombat, bool printOutput=true)EamonRT.Game.Plugin.Enginevirtual
MutatePropertyCounterEamon.Game.Plugin.Engine
MutexEamon.Game.Plugin.Engine
NextCommandEamonRT.Game.Plugin.Engine
NextStateEamonRT.Game.Plugin.Engine
NonEmotingMonsterUidsTheWayfarersInn.Game.Plugin.Engine
NormalizeArtifactValuesAndWeights()EamonRT.Game.Plugin.Enginevirtual
NormalizePlayerInput(StringBuilder buf)EamonRT.Game.Plugin.Enginevirtual
NorthWindowRoomUidsTheWayfarersInn.Game.Plugin.Engine
NumArtifactCategoriesEamon.Game.Plugin.Engine
NumArtifactCategoryFieldsEamon.Game.Plugin.Engine
NumberStringsEamon.Game.Plugin.Engine
NumCharacterArtifactsEamon.Game.Plugin.Engine
NumCharacterWeaponsEamon.Game.Plugin.Engine
NumRecordsEamon.Game.Plugin.Engine
NumRowsEamon.Game.Plugin.Engine
NumSaveSlotsEamonRT.Game.Plugin.Engine
OutEamon.Game.Plugin.Engine
PageSepEamonRT.Game.Plugin.Engine
ParryCodeDescsEamon.Game.Plugin.Engine
PathEamon.Game.Plugin.Engine
PauseCombat()EamonRT.Game.Plugin.Enginevirtual
PauseCombatActionsCounterEamonRT.Game.Plugin.Engine
PauseCombatAfterSkillGainsEamonRT.Game.Plugin.Engine
PercentCharPolicyEamonRT.Game.Plugin.Engine
PlateMailPriceEamon.Game.Plugin.Engine
PlayerMovedEamonRT.Game.Plugin.Engine
PopDatabase(bool freeDatabase=true)Eamon.Game.Plugin.Enginevirtual
PopRulesetVersion()Eamon.Game.Plugin.Enginevirtual
PoundCharPolicyEamonRT.Game.Plugin.Engine
PowerPriceEamon.Game.Plugin.Engine
PrepsEamon.Game.Plugin.Engine
PrintAcceptDeath()EamonRT.Game.Plugin.Enginevirtual
PrintAllWoundsHealed()EamonRT.Game.Plugin.Enginevirtual
PrintArtifactBreaks(IRoom room, IMonster monster, IArtifact artifact, bool prependNewLine=false)EamonRT.Game.Plugin.Enginevirtual
PrintArtifactIsWorth(IArtifact artifact, long goldAmount)EamonRT.Game.Plugin.Enginevirtual
PrintArtifactVanishes(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintBaseProgramVersion()EamonRT.Game.Plugin.Enginevirtual
PrintChangingHer(string herStr)EamonRT.Game.Plugin.Enginevirtual
PrintChangingHim(string himStr)EamonRT.Game.Plugin.Enginevirtual
PrintChangingIt(string itStr)EamonRT.Game.Plugin.Enginevirtual
PrintChangingThem(string themStr)EamonRT.Game.Plugin.Enginevirtual
PrintDeadBodyComesToLife(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintDeliverGoods()EamonRT.Game.Plugin.Enginevirtual
PrintDiscardMessage(string inputStr)EamonRT.Game.Plugin.Enginevirtual
PrintDoesntHaveIt(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
PrintEffectDesc(IEffect effect, bool printFinalNewLine=true)Eamon.Game.Plugin.Enginevirtual
PrintEffectDesc(long effectUid, bool printFinalNewLine=true)Eamon.Game.Plugin.Enginevirtual
PrintEnemiesNearby()EamonRT.Game.Plugin.Enginevirtual
PrintEnterDeadMenuChoice()EamonRT.Game.Plugin.Enginevirtual
PrintEnterExtinguishLightChoice(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintEnterRestoreSlotChoice(long numMenuItems)EamonRT.Game.Plugin.Enginevirtual
PrintEnterSaveSlotChoice(long numMenuItems)EamonRT.Game.Plugin.Enginevirtual
PrintEnterSeeIntroStoryChoice()EamonRT.Game.Plugin.Enginevirtual
PrintEnterWeaponNumberChoice()EamonRT.Game.Plugin.Enginevirtual
PrintEnterWeaponToSell()EamonRT.Game.Plugin.Enginevirtual
PrintFromPrepWhat(ICommand command)EamonRT.Game.Plugin.Enginevirtual
PrintFromWhom()EamonRT.Game.Plugin.Enginevirtual
PrintFullDesc(IArtifact artifact, bool showName, bool showVerboseName)EamonRT.Game.Plugin.Enginevirtual
PrintFullDesc(IMonster monster, bool showName, bool showVerboseName)EamonRT.Game.Plugin.Enginevirtual
PrintGoodsPayment(bool goodsExist, long goldAmount)EamonRT.Game.Plugin.Enginevirtual
PrintHealthImproves(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
PrintHealthStatus(IMonster monster, bool includeUninjuredGroupMonsters)EamonRT.Game.Plugin.Enginevirtual
PrintLightOut(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintMacroReplacedPagedString(string str, StringBuilder buf)EamonRT.Game.Plugin.Enginevirtual
PrintMemorialService()EamonRT.Game.Plugin.Enginevirtual
PrintMonsterAlive(IArtifact artifact)TheWayfarersInn.Game.Plugin.Enginevirtual
PrintMonsterCantFindExit(IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing)EamonRT.Game.Plugin.Enginevirtual
PrintMonsterEmotes(IMonster monster, bool friendSmile=true)TheWayfarersInn.Game.Plugin.Enginevirtual
PrintMonsterEntersRoom(IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction)EamonRT.Game.Plugin.Enginevirtual
PrintMonsterExitsRoom(IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction)EamonRT.Game.Plugin.Enginevirtual
PrintMonsterGetsAngry(IMonster monster, bool printFinalNewLine=true)EamonRT.Game.Plugin.Enginevirtual
PrintMonsterMembersExitRoom(IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing)EamonRT.Game.Plugin.Enginevirtual
PrintNoIntroStory()EamonRT.Game.Plugin.Enginevirtual
PrintNothingHappens()EamonRT.Game.Plugin.Enginevirtual
PrintPlayerRoom(IRoom room)EamonRT.Game.Plugin.Enginevirtual
PrintPutObjPrepWhat(ICommand command, IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintQuickSave(long saveSlot, string saveName)EamonRT.Game.Plugin.Enginevirtual
PrintReallyWantToAcceptDeath()EamonRT.Game.Plugin.Enginevirtual
PrintReallyWantToStartOver()EamonRT.Game.Plugin.Enginevirtual
PrintRestartGameUsingResume()EamonRT.Game.Plugin.Enginevirtual
PrintRestoreSavedGame()EamonRT.Game.Plugin.Enginevirtual
PrintSavedGames()EamonRT.Game.Plugin.Enginevirtual
PrintSavedGamesDeleted()EamonRT.Game.Plugin.Enginevirtual
PrintSaveSlot(long saveSlot, string saveName, bool printFinalNewLine=false)EamonRT.Game.Plugin.Enginevirtual
PrintStartOver()EamonRT.Game.Plugin.Enginevirtual
PrintTitle(string title, bool inBox)Eamon.Game.Plugin.Enginevirtual
PrintTooManyWeapons()EamonRT.Game.Plugin.Enginevirtual
PrintToWhom()EamonRT.Game.Plugin.Enginevirtual
PrintUseObjOnWhoOrWhat(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintUsingSlotInstead(long saveSlot)EamonRT.Game.Plugin.Enginevirtual
PrintVerbPrepWhoOrWhat(ICommand command)EamonRT.Game.Plugin.Enginevirtual
PrintVerbWhoOrWhat(ICommand command)EamonRT.Game.Plugin.Enginevirtual
PrintWakingUpMonsters()EamonRT.Game.Plugin.Enginevirtual
PrintWelcomeBack()EamonRT.Game.Plugin.Enginevirtual
PrintWelcomeToEamonCS()EamonRT.Game.Plugin.Enginevirtual
PrintWhamHitObj(IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
PrintYouHavePerished()EamonRT.Game.Plugin.Enginevirtual
PrintYourWeaponsAre()EamonRT.Game.Plugin.Enginevirtual
PrintZapDirectHit()Eamon.Game.Plugin.Enginevirtual
ProcessArgv(string[] args)Eamon.Game.Plugin.Enginevirtual
ProcessMonsterDeathEvents(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
ProcessMutexNameEamon.Game.Plugin.Engine
ProgVersionEamon.Game.Plugin.Engine
PronounRegexPatternEamon.Game.Plugin.Engine
PronounTokensEamon.Game.Plugin.Engine
PushDatabase()Eamon.Game.Plugin.Enginevirtual
PushDatabase(IDatabase database)Eamon.Game.Plugin.Enginevirtual
PushRulesetVersion(long rulesetVersion)Eamon.Game.Plugin.Enginevirtual
QuickLaunchDirEamon.Game.Plugin.Engine
RandEamon.Game.Plugin.Engine
RDBEamon.Game.Plugin.Engine
RecallPriceEamon.Game.Plugin.Engine
RecIdepErrorFmtStrEamon.Game.Plugin.Engine
ReplaceDatafileValues(string fileName, string[] patterns, string[] replacements)Eamon.Game.Plugin.Enginevirtual
ReplacePrepositions(StringBuilder buf)EamonRT.Game.Plugin.Enginevirtual
ResetMonsterStats(IMonster monster)EamonRT.Game.Plugin.Enginevirtual
ResetProperties(PropertyResetCode resetCode)EamonRT.Game.Plugin.Enginevirtual
ResolveEffectRegexPatternEamon.Game.Plugin.Engine
ResolvePortabilityClassMappings()Eamon.Game.Plugin.Enginevirtual
ResolveUidMacroRegexPatternEamon.Game.Plugin.Engine
ResolveUidMacros(string str, StringBuilder buf, bool resolveFuncs, bool recurse, ref long invalidUid)Eamon.Game.Plugin.Enginevirtual
ResolveUidMacros(string str, StringBuilder buf, bool resolveFuncs, bool recurse)Eamon.Game.Plugin.Enginevirtual
RestoreDatabase(string fileName)Eamon.Game.Plugin.Enginevirtual
RestoreImportedPlayerInventory()EamonRT.Game.Plugin.Enginevirtual
RestoreRecords< T, U >(IDbTable< T > table)Eamon.Game.Plugin.Enginevirtual
ResurrectDeadBodies(IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs)EamonRT.Game.Plugin.Enginevirtual
RevealContainerContents(IRoom room, IMonster monster, IArtifact artifact, long location, bool printOutput)EamonRT.Game.Plugin.Enginevirtual
RevealContainerContents02(IRoom room, IMonster monster, IArtifact artifact, long location, ContainerType[] containerTypes, IList< string > containerContentsList=null)EamonRT.Game.Plugin.Enginevirtual
RevealContainerContentsFuncEamon.Game.Plugin.Engine
RevealContentArtifactListEamon.Game.Plugin.Engine
RevealContentCounterEamon.Game.Plugin.Engine
RevealContentFuncListEamon.Game.Plugin.Engine
RevealContentMonsterEamon.Game.Plugin.Engine
RevealContentRoomEamon.Game.Plugin.Engine
RevealDisguisedMonster(IRoom room, IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
RevealEmbeddedArtifact(IRoom room, IArtifact artifact)EamonRT.Game.Plugin.Enginevirtual
RightMarginEamon.Game.Plugin.Engine
RiverEventFuncListTheWayfarersInn.Game.Plugin.Engine
RmDescLenEamon.Game.Plugin.Engine
RmNameLenEamon.Game.Plugin.Engine
RollDice(long numDice, long numSides, ref long[] dieRolls)Eamon.Game.Plugin.Enginevirtual
RollDice(long numDice, long numSides, long modifier)Eamon.Game.Plugin.Enginevirtual
RoomsModifiedEamonDD.Game.Plugin.Engine
RtProcessArgv(bool secondPass, ref bool nlFlag)EamonRT.Game.Plugin.Enginevirtual
RtSuppressPostInputSleepEamonRT.Game.Plugin.Engine
RulesetVersionEamon.Game.Plugin.Engine
RulesetVersionListEamon.Game.Plugin.Engine
RunGameEditorEamon.Game.Plugin.Engine
SaveDatabase(string fileName)Eamon.Game.Plugin.Enginevirtual
SaveThrow(Stat stat, long bonus=0)EamonRT.Game.Plugin.Enginevirtual
ScaledHardinessMaxDamageDivisorEamonRT.Game.Plugin.Engine
ScaledHardinessUnarmedMaxDamageEamonRT.Game.Plugin.Engine
ScaledValueMinMaxDecode(long encodedValue, out long minValue, out long maxValue)EamonRT.Game.Plugin.Enginevirtual
ScaledValueMinMaxEncode(long minValue, long maxValue)EamonRT.Game.Plugin.Enginevirtual
SellExcessWeapons(IList< IArtifact > weaponList)EamonRT.Game.Plugin.Enginevirtual
SellInventoryToMerchant(bool sellInventory=true)EamonRT.Game.Plugin.Enginevirtual
SentenceParserEamonRT.Game.Plugin.Engine
SetArmorClass()EamonRT.Game.Plugin.Enginevirtual
SetScaledHardiness(IMonster monster, long damageFactor)EamonRT.Game.Plugin.Enginevirtual
SharpSerializerEamon.Game.Plugin.Engine
ShieldPriceEamon.Game.Plugin.Engine
ShouldPreTurnProcessEamonRT.Game.Plugin.Engine
ShouldSleepAfterInput(StringBuilder buf, char inputFillChar)EamonRT.Game.Plugin.Enginevirtual
Shuffle< T >(IList< T > list)Eamon.Game.Plugin.Enginevirtual
SkillIncreaseFuncListEamonRT.Game.Plugin.Engine
SouthWindowRoomUidsTheWayfarersInn.Game.Plugin.Engine
SpearPriceEamon.Game.Plugin.Engine
SpeedPriceEamon.Game.Plugin.Engine
SpellsEamon.Game.Plugin.Engine
SpellTrainingPriceEamon.Game.Plugin.Engine
SplitPath(string fullPath, ref string directory, ref string fileName, ref string extension, bool appendDirectorySeparatorChar=true)Eamon.Game.Plugin.Enginevirtual
StackTraceFileEamon.Game.Plugin.Engine
StartOverEamonRT.Game.Plugin.Engine
StartRoomEamonRT.Game.Plugin.Engine
StatDisplay(IStatDisplayArgs args)Eamon.Game.Plugin.Enginevirtual
StatGainPriceEamon.Game.Plugin.Engine
StatsEamon.Game.Plugin.Engine
StatusNamesEamon.Game.Plugin.Engine
StripPrepsAndArticles(StringBuilder buf, ref bool mySeen)Eamon.Game.Plugin.Enginevirtual
StripUniqueCharsFromRecordNames(IList< IGameBase > recordList)Eamon.Game.Plugin.Enginevirtual
SumHighestRolls(long[] dieRolls, long numRollsToSum, ref long result)Eamon.Game.Plugin.Enginevirtual
SwapGreaterArmorUidWithLesserShieldUid(ICharacter character)Eamon.Game.Plugin.Enginevirtual
SwordPriceEamon.Game.Plugin.Engine
SyndicateRewardTheWayfarersInn.Game.Plugin.Engine
ThreadEamon.Game.Plugin.Engine
ToughDescEamon.Game.Plugin.Engine
TransferProtocolEamon.Game.Plugin.Engine
TransportPlayerBetweenRooms(IRoom oldRoom, IRoom newRoom, IEffect effect)EamonRT.Game.Plugin.Enginevirtual
TransportRoomContentsBetweenRooms(IRoom oldRoom, IRoom newRoom, bool includeEmbedded=true)EamonRT.Game.Plugin.Enginevirtual
TruncatePluralTypeEffectDesc(PluralType pluralType, long maxSize)Eamon.Game.Plugin.Enginevirtual
TruncatePluralTypeEffectDesc(IEffect effect)Eamon.Game.Plugin.Enginevirtual
UnknownNameEamon.Game.Plugin.Engine
UnlinkOnFailure()Eamon.Game.Plugin.Enginevirtual
UnseenApparitionAttacksTheWayfarersInn.Game.Plugin.Engine
Upgrade300DatafileGetCharArtFileName(string characterFileName)Eamon.Game.Plugin.Enginevirtual
Upgrade300DatafileGetCharArtifact(ICharArtListData charArtData, string propertyName, XElement element)Eamon.Game.Plugin.Enginevirtual
Upgrade300DatafileParseCharacters(string xmlString)Eamon.Game.Plugin.Enginevirtual
Upgrade300DatafileStripEquipment(string xmlString)Eamon.Game.Plugin.Enginevirtual
UpgradeDatafile(string fileName)Eamon.Game.Plugin.Enginevirtual
UseMonsterScaledHardinessValuesEamonRT.Game.Plugin.Engine
UseRevealContentMonsterTheNameEamonRT.Game.Plugin.Engine
ValidateRecordsAfterDatabaseLoaded()Eamon.Game.Plugin.Enginevirtual
ValidWorkDirRegexPatternEamon.Game.Plugin.Engine
WallMuralDataTheWayfarersInn.Game.Plugin.Engine
WanderRoomUidsTheWayfarersInn.Game.Plugin.Engine
WeaponPowerCompare(IArtifact artifact1, IArtifact artifact2)EamonRT.Game.Plugin.Enginevirtual
WeaponPowerCompare(long artifactUid1, long artifactUid2)EamonRT.Game.Plugin.Enginevirtual
WeaponsEamon.Game.Plugin.Engine
WeaponTrainingPriceEamon.Game.Plugin.Engine
WestWindowRoomUidsTheWayfarersInn.Game.Plugin.Engine
WindowHeightEamon.Game.Plugin.Engine
WindowWidthEamon.Game.Plugin.Engine
WordWrap(string str, StringBuilder buf, long margin, IWordWrapArgs args, bool clearBuf=true)Eamon.Game.Plugin.Enginevirtual
WordWrap(string str, StringBuilder buf, bool clearBuf=true)Eamon.Game.Plugin.Enginevirtual
WordWrapCurrColumnEamonDD.Game.Plugin.Engine
WordWrapLastCharEamonDD.Game.Plugin.Engine
WorkDirEamon.Game.Plugin.Engine