Eamon CS
3.1.0
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This is the complete list of members for TheWayfarersInn.Game.Room, including all inherited members.
ArticleType | Eamon.Game.GameBase | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Room | virtual |
BuildPrintedFullDesc(StringBuilder buf, Func< IMonster, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool verboseRoomDesc=false, bool verboseMonsterDesc=false, bool verboseArtifactDesc=false, bool verboseNames=false, IRecordNameListArgs recordNameListArgs=null) | Eamon.Game.Room | virtual |
BuildPrintedTooDarkToSeeDesc(StringBuilder buf) | Eamon.Game.Room | virtual |
CompareTo(IRoom room) | Eamon.Game.Room | virtual |
Desc | Eamon.Game.GameBase | |
Dirs | Eamon.Game.Room | |
Dispose(bool disposing) | Eamon.Game.Room | virtual |
Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
EvalLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Room | virtual |
EvalRoomType< T >(T indoorsValue, T outdoorsValue) | Eamon.Game.Room | virtual |
EvalViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Room | virtual |
GameBase() | Eamon.Game.GameBase | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetContainedList(Func< IGameBase, bool > roomFindFunc=null, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetDir(long index) | TheWayfarersInn.Game.Room | virtual |
Eamon::Game::Room.GetDir(Direction dir) | Eamon.Game.Room | virtual |
GetDirectionDoor(long index) | Eamon.Game.Room | virtual |
GetDirectionDoor(Direction dir) | Eamon.Game.Room | virtual |
GetDirectionDoorUid(long index) | Eamon.Game.Room | virtual |
GetDirectionDoorUid(Direction dir) | Eamon.Game.Room | virtual |
GetEmbeddedList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
GetExitList(StringBuilder buf, Func< string, string > modFunc=null, bool useNames=true) | Eamon.Game.Room | virtual |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetObviousExits() | Eamon.Game.Room | virtual |
GetPluralName(string fieldName) | Eamon.Game.GameBase | virtual |
GetPluralName01() | Eamon.Game.GameBase | virtual |
GetTakeableList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetYouAlsoSee(bool showDesc, IList< IMonster > monsterList, IList< IArtifact > artifactList, IList< IGameBase > recordList) | Eamon.Game.Room | virtual |
IsArtifactListedInRoom(IArtifact artifact) | TheWayfarersInn.Game.Room | virtual |
IsDirectionDoor(long index) | Eamon.Game.Room | virtual |
IsDirectionDoor(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionExit(long index) | Eamon.Game.Room | virtual |
IsDirectionExit(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionInObviousExitsList(long index) | TheWayfarersInn.Game.Room | virtual |
Eamon::Game::Room.IsDirectionInObviousExitsList(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionInvalid(long index) | Eamon.Game.Room | virtual |
IsDirectionInvalid(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionRoom(long index) | Eamon.Game.Room | virtual |
IsDirectionRoom(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionRoom01(long index) | Eamon.Game.Room | virtual |
IsDirectionRoom01(Direction dir) | Eamon.Game.Room | virtual |
IsDirectionSpecial(long index, bool includeExit=true) | Eamon.Game.Room | virtual |
IsDirectionSpecial(Direction dir, bool includeExit=true) | Eamon.Game.Room | virtual |
IsForestRoom() | TheWayfarersInn.Game.Room | virtual |
IsLit() | Eamon.Game.Room | virtual |
IsMonsterListedInRoom(IMonster monster) | Eamon.Game.Room | virtual |
IsRiverRoom() | TheWayfarersInn.Game.Room | virtual |
IsViewable() | Eamon.Game.Room | virtual |
IsWayfarersInnClearingRoom() | TheWayfarersInn.Game.Room | virtual |
IsWayfarersInnRoom() | TheWayfarersInn.Game.Room | virtual |
LightLvl | Eamon.Game.Room | |
Moved | Eamon.Game.GameBase | |
Name | Eamon.Game.GameBase | |
ParserMatchName | Eamon.Game.GameBase | |
Room() | Eamon.Game.Room | |
Seen | Eamon.Game.GameBase | |
SetDir(long index, long value) | Eamon.Game.Room | virtual |
SetDir(Direction dir, long value) | Eamon.Game.Room | virtual |
SetDirectionDoor(long index, IArtifact artifact) | Eamon.Game.Room | virtual |
SetDirectionDoor(Direction dir, IArtifact artifact) | Eamon.Game.Room | virtual |
SetDirectionDoorUid(long index, long artifactUid) | Eamon.Game.Room | virtual |
SetDirectionDoorUid(Direction dir, long artifactUid) | Eamon.Game.Room | virtual |
SetDirectionExit(long index) | Eamon.Game.Room | virtual |
SetDirectionExit(Direction dir) | Eamon.Game.Room | virtual |
SetParentReferences() | Eamon.Game.GameBase | virtual |
Synonyms | Eamon.Game.GameBase | |
Type | Eamon.Game.Room | |
Uid | Eamon.Game.GameBase | |
Zone | Eamon.Game.Room |