Eamon CS  3.1.0
Eamon.Framework.Helpers.IGameStateHelper Member List

This is the complete list of members for Eamon.Framework.Helpers.IGameStateHelper, including all inherited members.

AddToListedNamesEamon.Framework.Helpers.Generic.IHelper< IGameState >
BufEamon.Framework.Helpers.Generic.IHelper< IGameState >
Buf01Eamon.Framework.Helpers.Generic.IHelper< IGameState >
BufSizeEamon.Framework.Helpers.Generic.IHelper< IGameState >
Clear()Eamon.Framework.Helpers.Generic.IHelper< IGameState >
EditFieldEamon.Framework.Helpers.Generic.IHelper< IGameState >
EditRecEamon.Framework.Helpers.Generic.IHelper< IGameState >
EditRecordEamon.Framework.Helpers.Generic.IHelper< IGameState >
ErrorFieldNameEamon.Framework.Helpers.Generic.IHelper< IGameState >
ErrorMessageEamon.Framework.Helpers.Generic.IHelper< IGameState >
ExcludeROFieldsEamon.Framework.Helpers.Generic.IHelper< IGameState >
FieldDescEamon.Framework.Helpers.Generic.IHelper< IGameState >
FillCharEamon.Framework.Helpers.Generic.IHelper< IGameState >
FullDetailEamon.Framework.Helpers.Generic.IHelper< IGameState >
GetFieldName(string name)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
GetFieldName(long listNum)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
GetName(string fieldName, bool addToNameList=false)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
GetNameList(Func< string, bool > matchFunc=null)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
GetPrintedName(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
GetValue(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
IndexEamon.Framework.Helpers.Generic.IHelper< IGameState >
InputField(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
InputRecord(bool editRec, FieldDesc fieldDesc)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
InputRecord(bool callClear=true)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ListErrorField()Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ListField(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ListNumEamon.Framework.Helpers.Generic.IHelper< IGameState >
ListRecord(bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ListRecord(bool callClear=true)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
LookupMsgEamon.Framework.Helpers.Generic.IHelper< IGameState >
NewRecordUidEamon.Framework.Helpers.Generic.IHelper< IGameState >
NumberFieldsEamon.Framework.Helpers.Generic.IHelper< IGameState >
OffsetEamon.Framework.Helpers.Generic.IHelper< IGameState >
PrintFieldDesc(string fieldName, bool editRec, bool editField, FieldDesc fieldDesc)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
PrintFieldDesc(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
RecordEamon.Framework.Helpers.Generic.IHelper< IGameState >
RecordTableEamon.Framework.Helpers.Generic.IHelper< IGameState >
RecordTypeEamon.Framework.Helpers.Generic.IHelper< IGameState >
ResolveEffectsEamon.Framework.Helpers.Generic.IHelper< IGameState >
ShowDescEamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateField(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateFieldAfterDatabaseLoaded(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateFieldInterdependencies(string fieldName)Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateRecord()Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateRecordAfterDatabaseLoaded()Eamon.Framework.Helpers.Generic.IHelper< IGameState >
ValidateRecordInterdependencies()Eamon.Framework.Helpers.Generic.IHelper< IGameState >