Eamon CS  3.1.0
Eamon.Framework.IArtifact Member List

This is the complete list of members for Eamon.Framework.IArtifact, including all inherited members.

AddStateDesc(string stateDesc, bool dupAllowed=false)Eamon.Framework.IArtifact
ArticleTypeEamon.Framework.IGameBase
BehindContainerEamon.Framework.IArtifact
BoundMonsterEamon.Framework.IArtifact
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Framework.IGameBase
CategoriesEamon.Framework.IArtifact
DeadBodyEamon.Framework.IArtifact
DescEamon.Framework.IGameBase
DisguisedMonsterEamon.Framework.IArtifact
DoorGateEamon.Framework.IArtifact
DrinkableEamon.Framework.IArtifact
EdibleEamon.Framework.IArtifact
EvalEmbeddedInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Framework.IArtifact
EvalEmbeddedInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Framework.IArtifact
EvalInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Framework.IArtifact
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Framework.IArtifact
EvalPlural< T >(T singularValue, T pluralValue)Eamon.Framework.IArtifact
Field1Eamon.Framework.IArtifact
Field10Eamon.Framework.IArtifact
Field11Eamon.Framework.IArtifact
Field12Eamon.Framework.IArtifact
Field13Eamon.Framework.IArtifact
Field14Eamon.Framework.IArtifact
Field15Eamon.Framework.IArtifact
Field16Eamon.Framework.IArtifact
Field17Eamon.Framework.IArtifact
Field18Eamon.Framework.IArtifact
Field19Eamon.Framework.IArtifact
Field2Eamon.Framework.IArtifact
Field20Eamon.Framework.IArtifact
Field3Eamon.Framework.IArtifact
Field4Eamon.Framework.IArtifact
Field5Eamon.Framework.IArtifact
Field6Eamon.Framework.IArtifact
Field7Eamon.Framework.IArtifact
Field8Eamon.Framework.IArtifact
Field9Eamon.Framework.IArtifact
GeneralContainerEamon.Framework.IArtifact
GeneralWeaponEamon.Framework.IArtifact
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetArtifactCategory(ArtifactType artifactType)Eamon.Framework.IArtifact
GetArtifactCategory(ArtifactType[] artifactTypes, bool categoryArrayPrecedence=true)Eamon.Framework.IArtifact
GetArtifactCategoryList(ArtifactType[] artifactTypes)Eamon.Framework.IArtifact
GetBrokenDesc()Eamon.Framework.IArtifact
GetCarriedByCharacter()Eamon.Framework.IArtifact
GetCarriedByCharacterUid()Eamon.Framework.IArtifact
GetCarriedByContainer(bool recurse=false)Eamon.Framework.IArtifact
GetCarriedByContainerContainerType()Eamon.Framework.IArtifact
GetCarriedByContainerUid(bool recurse=false)Eamon.Framework.IArtifact
GetCarriedByMonster(bool recurse=false)Eamon.Framework.IArtifact
GetCarriedByMonsterUid(bool recurse=false)Eamon.Framework.IArtifact
GetCategory(long index)Eamon.Framework.IArtifact
GetContainedList(Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Framework.IArtifact
GetContainedList01(IList< IArtifact > artifactList, Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Framework.IArtifact
GetContainerContentsDesc(IRecordNameListArgs recordNameListArgs=null)Eamon.Framework.IArtifact
GetContainerInfo(ref long count, ref long weight, ContainerType containerType=ContainerType.In, bool recurse=false)Eamon.Framework.IArtifact
GetContainerSomeStuffDesc()Eamon.Framework.IArtifact
GetContainerSomethingDesc()Eamon.Framework.IArtifact
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetDoorGateFleeDesc()Eamon.Framework.IArtifact
GetEmbeddedInRoom(bool recurse=false)Eamon.Framework.IArtifact
GetEmbeddedInRoomUid(bool recurse=false)Eamon.Framework.IArtifact
GetEmptyDesc()Eamon.Framework.IArtifact
GetFieldStrength(long value)Eamon.Framework.IArtifact
GetInRoom(bool recurse=false)Eamon.Framework.IArtifact
GetInRoomUid(bool recurse=false)Eamon.Framework.IArtifact
GetMaxContentsNameListCount(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetPluralName(string fieldName)Eamon.Framework.IGameBase
GetPluralName01()Eamon.Framework.IGameBase
GetProvidingLightDesc()Eamon.Framework.IArtifact
GetReadyWeaponDesc()Eamon.Framework.IArtifact
GetSynonym(long index)Eamon.Framework.IArtifact
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetWornByCharacter()Eamon.Framework.IArtifact
GetWornByCharacterUid()Eamon.Framework.IArtifact
GetWornByMonster(bool recurse=false)Eamon.Framework.IArtifact
GetWornByMonsterUid(bool recurse=false)Eamon.Framework.IArtifact
GoldEamon.Framework.IArtifact
HasMoved(long oldLocation, long newLocation)Eamon.Framework.IArtifact
InContainerEamon.Framework.IArtifact
IsArmor()Eamon.Framework.IArtifact
IsAttackable(ref IArtifactCategory ac)Eamon.Framework.IArtifact
IsCarriedByCharacter()Eamon.Framework.IArtifact
IsCarriedByCharacter(ICharacter character)Eamon.Framework.IArtifact
IsCarriedByCharacterUid(long characterUid)Eamon.Framework.IArtifact
IsCarriedByContainer()Eamon.Framework.IArtifact
IsCarriedByContainer(IArtifact container, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToMonster(IMonster monster, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToMonsterUid(long monsterUid, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToRoom(bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToRoom(IRoom room, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerContainerTypeExposedToRoomUid(long roomUid, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByContainerUid(long containerUid, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByMonster(IMonster monster, bool recurse=false)Eamon.Framework.IArtifact
IsCarriedByMonsterUid(long monsterUid, bool recurse=false)Eamon.Framework.IArtifact
IsCharOwnedEamon.Framework.IArtifact
IsDisguisedMonster()Eamon.Framework.IArtifact
IsDoorGateInObviousExitsList()Eamon.Framework.IArtifact
IsEmbeddedInRoom(bool recurse=false)Eamon.Framework.IArtifact
IsEmbeddedInRoom(IRoom room, bool recurse=false)Eamon.Framework.IArtifact
IsEmbeddedInRoomLit()Eamon.Framework.IArtifact
IsEmbeddedInRoomUid(long roomUid, bool recurse=false)Eamon.Framework.IArtifact
IsEmbeddedInRoomViewable()Eamon.Framework.IArtifact
IsFieldStrength(long value)Eamon.Framework.IArtifact
IsInContainerOpenedFromTop()Eamon.Framework.IArtifact
IsInLimbo(bool recurse=false)Eamon.Framework.IArtifact
IsInRoom(bool recurse=false)Eamon.Framework.IArtifact
IsInRoom(IRoom room, bool recurse=false)Eamon.Framework.IArtifact
IsInRoomLit()Eamon.Framework.IArtifact
IsInRoomUid(long roomUid, bool recurse=false)Eamon.Framework.IArtifact
IsInRoomViewable()Eamon.Framework.IArtifact
IsListedEamon.Framework.IArtifact
IsPluralEamon.Framework.IArtifact
IsReadyableByMonster(IMonster monster)Eamon.Framework.IArtifact
IsReadyableByMonsterUid(long monsterUid)Eamon.Framework.IArtifact
IsRequestable()Eamon.Framework.IArtifact
IsShield()Eamon.Framework.IArtifact
IsStateDescSideNotes()Eamon.Framework.IArtifact
IsUnmovable()Eamon.Framework.IArtifact
IsUnmovable01()Eamon.Framework.IArtifact
IsWeapon(Weapon weapon)Eamon.Framework.IArtifact
IsWornByCharacter()Eamon.Framework.IArtifact
IsWornByCharacter(ICharacter character)Eamon.Framework.IArtifact
IsWornByCharacterUid(long characterUid)Eamon.Framework.IArtifact
IsWornByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false)Eamon.Framework.IArtifact
IsWornByMonster(IMonster monster, bool recurse=false)Eamon.Framework.IArtifact
IsWornByMonsterUid(long monsterUid, bool recurse=false)Eamon.Framework.IArtifact
LightSourceEamon.Framework.IArtifact
LocationEamon.Framework.IArtifact
MagicWeaponEamon.Framework.IArtifact
MovedEamon.Framework.IGameBase
NameEamon.Framework.IGameBase
OnContainerEamon.Framework.IArtifact
ParserMatchNameEamon.Framework.IGameBase
PluralTypeEamon.Framework.IArtifact
ReadableEamon.Framework.IArtifact
RecursiveWeightEamon.Framework.IArtifact
RemoveStateDesc(string stateDesc)Eamon.Framework.IArtifact
SeenEamon.Framework.IGameBase
SetArtifactCategoryCount(long count)Eamon.Framework.IArtifact
SetCarriedByCharacter(ICharacter character)Eamon.Framework.IArtifact
SetCarriedByCharacterUid(long characterUid)Eamon.Framework.IArtifact
SetCarriedByContainer(IArtifact container, ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
SetCarriedByContainerUid(long containerUid, ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
SetCarriedByMonster(IMonster monster)Eamon.Framework.IArtifact
SetCarriedByMonsterUid(long monsterUid)Eamon.Framework.IArtifact
SetCategory(long index, IArtifactCategory value)Eamon.Framework.IArtifact
SetEmbeddedInRoom(IRoom room)Eamon.Framework.IArtifact
SetEmbeddedInRoomUid(long roomUid)Eamon.Framework.IArtifact
SetInLimbo()Eamon.Framework.IArtifact
SetInRoom(IRoom room)Eamon.Framework.IArtifact
SetInRoomUid(long roomUid)Eamon.Framework.IArtifact
SetParentReferences()Eamon.Framework.IGameBase
SetSynonym(long index, string value)Eamon.Framework.IArtifact
SetWornByCharacter(ICharacter character)Eamon.Framework.IArtifact
SetWornByCharacterUid(long characterUid)Eamon.Framework.IArtifact
SetWornByMonster(IMonster monster)Eamon.Framework.IArtifact
SetWornByMonsterUid(long monsterUid)Eamon.Framework.IArtifact
ShouldAddContents(IArtifact artifact, ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldAddContentsWhenCarried(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldAddContentsWhenWorn(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldAllowBlastSkillGains()Eamon.Framework.IArtifact
ShouldExposeContentsToMonster(MonsterType monsterType=MonsterType.NonCharMonster, ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldExposeContentsToRoom(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldExposeInContentsWhenClosed()Eamon.Framework.IArtifact
ShouldRevealContentsWhenMoved(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldRevealContentsWhenMovedIntoLimbo(ContainerType containerType=ContainerType.In)Eamon.Framework.IArtifact
ShouldShowContentsWhenExamined()Eamon.Framework.IArtifact
ShouldShowContentsWhenOpened()Eamon.Framework.IArtifact
ShouldShowVerboseNameContentsNameList()Eamon.Framework.IArtifact
ShouldShowVerboseNameStateDesc()Eamon.Framework.IArtifact
StateDescEamon.Framework.IArtifact
SyncArtifactCategories(IArtifactCategory modifiedAc)Eamon.Framework.IArtifact
SynonymsEamon.Framework.IGameBase
TreasureEamon.Framework.IArtifact
TypeEamon.Framework.IArtifact
UidEamon.Framework.IGameBase
UnderContainerEamon.Framework.IArtifact
User1Eamon.Framework.IArtifact
User2Eamon.Framework.IArtifact
User3Eamon.Framework.IArtifact
ValueEamon.Framework.IArtifact
WeaponEamon.Framework.IArtifact
WearableEamon.Framework.IArtifact
WeightEamon.Framework.IArtifact