Eamon CS  3.1.0
Eamon.Framework.ICharacter Member List

This is the complete list of members for Eamon.Framework.ICharacter, including all inherited members.

AddUniqueCharsToWeaponNames()Eamon.Framework.ICharacter
ArmorClassEamon.Framework.ICharacter
ArmorExpertiseEamon.Framework.ICharacter
ArticleTypeEamon.Framework.IGameBase
BankGoldEamon.Framework.ICharacter
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Framework.IGameBase
DescEamon.Framework.IGameBase
EvalGender< T >(T maleValue, T femaleValue, T neutralValue)Eamon.Framework.ICharacter
GenderEamon.Framework.ICharacter
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetBaseOddsToHit(IArtifact weapon, ref long baseOddsToHit)Eamon.Framework.ICharacter
GetCarriedList(Func< IArtifact, bool > characterFindFunc=null)Eamon.Framework.ICharacter
GetCharmMonsterPct()Eamon.Framework.ICharacter
GetContainedList(Func< IArtifact, bool > characterFindFunc=null)Eamon.Framework.ICharacter
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > characterFindFunc=null)Eamon.Framework.ICharacter
GetIntellectBonusPct()Eamon.Framework.ICharacter
GetMerchantAdjustedCharisma()Eamon.Framework.ICharacter
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetPluralName(string fieldName)Eamon.Framework.IGameBase
GetPluralName01()Eamon.Framework.IGameBase
GetSpellAbility(long index)Eamon.Framework.ICharacter
GetSpellAbility(Spell spell)Eamon.Framework.ICharacter
GetStat(long index)Eamon.Framework.ICharacter
GetStat(Stat stat)Eamon.Framework.ICharacter
GetSynonym(long index)Eamon.Framework.ICharacter
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetWeaponAbility(long index)Eamon.Framework.ICharacter
GetWeaponAbility(Weapon weapon)Eamon.Framework.ICharacter
GetWeightCarryableDos()Eamon.Framework.ICharacter
GetWeightCarryableGronds()Eamon.Framework.ICharacter
GetWornList(Func< IArtifact, bool > characterFindFunc=null)Eamon.Framework.ICharacter
HeldGoldEamon.Framework.ICharacter
ListWeapons(StringBuilder buf, bool capitalize=true)Eamon.Framework.ICharacter
ModSpellAbility(long index, long value)Eamon.Framework.ICharacter
ModSpellAbility(Spell spell, long value)Eamon.Framework.ICharacter
ModStat(long index, long value)Eamon.Framework.ICharacter
ModStat(Stat stat, long value)Eamon.Framework.ICharacter
ModWeaponAbility(long index, long value)Eamon.Framework.ICharacter
ModWeaponAbility(Weapon weapon, long value)Eamon.Framework.ICharacter
MovedEamon.Framework.IGameBase
NameEamon.Framework.IGameBase
ParserMatchNameEamon.Framework.IGameBase
SeenEamon.Framework.IGameBase
SetParentReferences()Eamon.Framework.IGameBase
SetSpellAbility(long index, long value)Eamon.Framework.ICharacter
SetSpellAbility(Spell spell, long value)Eamon.Framework.ICharacter
SetStat(long index, long value)Eamon.Framework.ICharacter
SetStat(Stat stat, long value)Eamon.Framework.ICharacter
SetSynonym(long index, string value)Eamon.Framework.ICharacter
SetWeaponAbility(long index, long value)Eamon.Framework.ICharacter
SetWeaponAbility(Weapon weapon, long value)Eamon.Framework.ICharacter
SpellAbilitiesEamon.Framework.ICharacter
StatsEamon.Framework.ICharacter
StatusEamon.Framework.ICharacter
StripUniqueCharsFromWeaponNames()Eamon.Framework.ICharacter
SynonymsEamon.Framework.IGameBase
UidEamon.Framework.IGameBase
WeaponAbilitiesEamon.Framework.ICharacter