Eamon CS  3.1.0
Eamon.Framework.IMonster Member List

This is the complete list of members for Eamon.Framework.IMonster, including all inherited members.

AddHealthStatus(StringBuilder buf, bool appendNewLine=true)Eamon.Framework.IMonster
AgilityEamon.Framework.IMonster
ArmorEamon.Framework.IMonster
ArticleTypeEamon.Framework.IGameBase
AttackCountEamon.Framework.IMonster
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Framework.IGameBase
CalculateGiftFriendliness(long value, bool isArtifactValue)Eamon.Framework.IMonster
CanAttackWithMultipleWeapons()Eamon.Framework.IMonster
CanCarryArtifactWeight(IArtifact artifact)Eamon.Framework.IMonster
CanMoveInDirection(Direction dir, bool fleeing)Eamon.Framework.IMonster
CanMoveToRoom(IRoom room, bool fleeing)Eamon.Framework.IMonster
CanMoveToRoomUid(long roomUid, bool fleeing)Eamon.Framework.IMonster
CheckCourage()Eamon.Framework.IMonster
CheckNBTLHostility()Eamon.Framework.IMonster
CheckParryAdjustment()Eamon.Framework.IMonster
CombatCodeEamon.Framework.IMonster
CourageEamon.Framework.IMonster
CurrGroupCountEamon.Framework.IMonster
DeadBodyEamon.Framework.IMonster
DescEamon.Framework.IGameBase
DmgTakenEamon.Framework.IMonster
EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IMonster
EvalGender< T >(T maleValue, T femaleValue, T neutralValue)Eamon.Framework.IMonster
EvalInRoomLightLevel< T >(T darkValue, T lightValue)Eamon.Framework.IMonster
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue)Eamon.Framework.IMonster
EvalPlural< T >(T singularValue, T pluralValue)Eamon.Framework.IMonster
EvalReaction< T >(T enemyValue, T neutralValue, T friendValue)Eamon.Framework.IMonster
Field1Eamon.Framework.IMonster
Field2Eamon.Framework.IMonster
FriendlinessEamon.Framework.IMonster
GenderEamon.Framework.IMonster
GetAbilityDependentReady()Eamon.Framework.IMonster
GetArmorDescString()Eamon.Framework.IMonster
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetAssumeCombatStanceString()Eamon.Framework.IMonster
GetAssumeCombatStanceString01()Eamon.Framework.IMonster
GetAttackDescString(IRoom room, IArtifact artifact)Eamon.Framework.IMonster
GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Framework.IMonster
GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IMonster
GetCarryingWeaponUid()Eamon.Framework.IMonster
GetCombatStanceIndex(long parry)Eamon.Framework.IMonster
GetCombatStanceString()Eamon.Framework.IMonster
GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IMonster
GetCrowdAwareBonus()Eamon.Framework.IMonster
GetDeadBodyUid()Eamon.Framework.IMonster
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection)Eamon.Framework.IMonster
GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection)Eamon.Framework.IMonster
GetFleeingMemberCount()Eamon.Framework.IMonster
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IMonster
GetHumanAttackDescs()Eamon.Framework.IMonster
GetInitParryResetOdds()Eamon.Framework.IMonster
GetInRoom()Eamon.Framework.IMonster
GetInRoomUid()Eamon.Framework.IMonster
GetMaxMemberActionCount()Eamon.Framework.IMonster
GetMaxMemberAttackCount()Eamon.Framework.IMonster
GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing)Eamon.Framework.IMonster
GetMissDescString(IArtifact artifact)Eamon.Framework.IMonster
GetMonsterSpell(Enums.Spell spell)Eamon.Framework.IMonster
GetNaturalAttackDescs()Eamon.Framework.IMonster
GetNaturalMissDescs()Eamon.Framework.IMonster
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetParryAdjustment()Eamon.Framework.IMonster
GetParryCombatStanceString()Eamon.Framework.IMonster
GetPluralName(string fieldName)Eamon.Framework.IGameBase
GetPluralName01()Eamon.Framework.IGameBase
GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString)Eamon.Framework.IMonster
GetProgressivelyAggressiveModifier()Eamon.Framework.IMonster
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetTrendToPreferredMultiplier()Eamon.Framework.IMonster
GetTrendToPreferredOdds()Eamon.Framework.IMonster
GetTrendToPreferredRange()Eamon.Framework.IMonster
GetWeaponAttackDescs(IArtifact artifact)Eamon.Framework.IMonster
GetWeaponMissDescs(IArtifact artifact)Eamon.Framework.IMonster
GetWeightCarryableGronds()Eamon.Framework.IMonster
GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IMonster
GroupCountEamon.Framework.IMonster
HardinessEamon.Framework.IMonster
HasCarriedInventory()Eamon.Framework.IMonster
HasDeadBody()Eamon.Framework.IMonster
HasHumanNaturalAttackDescs()Eamon.Framework.IMonster
HasMoved(long oldLocation, long newLocation)Eamon.Framework.IMonster
HasWornInventory()Eamon.Framework.IMonster
InitGroupCountEamon.Framework.IMonster
InitParryEamon.Framework.IMonster
IsAttackable(IMonster monster)Eamon.Framework.IMonster
IsCarryingWeapon()Eamon.Framework.IMonster
IsCharacterMonster()Eamon.Framework.IMonster
IsDead()Eamon.Framework.IMonster
IsInLimbo()Eamon.Framework.IMonster
IsInRoom()Eamon.Framework.IMonster
IsInRoom(IRoom room)Eamon.Framework.IMonster
IsInRoomLit()Eamon.Framework.IMonster
IsInRoomUid(long roomUid)Eamon.Framework.IMonster
IsInRoomViewable()Eamon.Framework.IMonster
IsListedEamon.Framework.IMonster
IsStateDescSideNotes()Eamon.Framework.IMonster
IsWeaponless(bool includeWeaponFumble)Eamon.Framework.IMonster
LocationEamon.Framework.IMonster
MovedEamon.Framework.IGameBase
NameEamon.Framework.IGameBase
NwDiceEamon.Framework.IMonster
NwSidesEamon.Framework.IMonster
ParryEamon.Framework.IMonster
ParryCodeEamon.Framework.IMonster
ParryOddsEamon.Framework.IMonster
ParryTurnsEamon.Framework.IMonster
ParserMatchNameEamon.Framework.IGameBase
PluralTypeEamon.Framework.IMonster
ReactionEamon.Framework.IMonster
ResolveReaction(long charisma)Eamon.Framework.IMonster
ResolveReaction(ICharacter character)Eamon.Framework.IMonster
SeenEamon.Framework.IGameBase
SetInLimbo()Eamon.Framework.IMonster
SetInRoom(IRoom room)Eamon.Framework.IMonster
SetInRoomUid(long roomUid)Eamon.Framework.IMonster
SetParentReferences()Eamon.Framework.IGameBase
ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget)Eamon.Framework.IMonster
ShouldCheckToAttackNonEnemy()Eamon.Framework.IMonster
ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry)Eamon.Framework.IMonster
ShouldFleeRoom()Eamon.Framework.IMonster
ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact)Eamon.Framework.IMonster
ShouldPrintCombatStanceChanged(long oldParry, long newParry)Eamon.Framework.IMonster
ShouldProcessInGameLoop()Eamon.Framework.IMonster
ShouldReadyWeapon()Eamon.Framework.IMonster
ShouldRefuseToAcceptDeadBody(IArtifact artifact)Eamon.Framework.IMonster
ShouldRefuseToAcceptGift(IArtifact artifact)Eamon.Framework.IMonster
ShouldRefuseToAcceptGold()Eamon.Framework.IMonster
ShouldShowContentsWhenExamined()Eamon.Framework.IMonster
ShouldShowHealthStatusWhenExamined()Eamon.Framework.IMonster
ShouldShowHealthStatusWhenInventoried()Eamon.Framework.IMonster
ShouldShowVerboseNameStateDesc()Eamon.Framework.IMonster
SpellsEamon.Framework.IMonster
StateDescEamon.Framework.IMonster
SynonymsEamon.Framework.IGameBase
UidEamon.Framework.IGameBase
WeaponEamon.Framework.IMonster