AddHealthStatus(StringBuilder buf, bool appendNewLine=true) | Eamon.Framework.IMonster | |
Agility | Eamon.Framework.IMonster | |
Armor | Eamon.Framework.IMonster | |
ArticleType | Eamon.Framework.IGameBase | |
AttackCount | Eamon.Framework.IMonster | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Framework.IGameBase | |
CalculateGiftFriendliness(long value, bool isArtifactValue) | Eamon.Framework.IMonster | |
CanAttackWithMultipleWeapons() | Eamon.Framework.IMonster | |
CanCarryArtifactWeight(IArtifact artifact) | Eamon.Framework.IMonster | |
CanMoveInDirection(Direction dir, bool fleeing) | Eamon.Framework.IMonster | |
CanMoveToRoom(IRoom room, bool fleeing) | Eamon.Framework.IMonster | |
CanMoveToRoomUid(long roomUid, bool fleeing) | Eamon.Framework.IMonster | |
CheckCourage() | Eamon.Framework.IMonster | |
CheckNBTLHostility() | Eamon.Framework.IMonster | |
CheckParryAdjustment() | Eamon.Framework.IMonster | |
CombatCode | Eamon.Framework.IMonster | |
Courage | Eamon.Framework.IMonster | |
CurrGroupCount | Eamon.Framework.IMonster | |
DeadBody | Eamon.Framework.IMonster | |
Desc | Eamon.Framework.IGameBase | |
DmgTaken | Eamon.Framework.IMonster | |
EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Framework.IMonster | |
EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Framework.IMonster | |
EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Framework.IMonster | |
EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Framework.IMonster | |
EvalReaction< T >(T enemyValue, T neutralValue, T friendValue) | Eamon.Framework.IMonster | |
Field1 | Eamon.Framework.IMonster | |
Field2 | Eamon.Framework.IMonster | |
Friendliness | Eamon.Framework.IMonster | |
Gender | Eamon.Framework.IMonster | |
GetAbilityDependentReady() | Eamon.Framework.IMonster | |
GetArmorDescString() | Eamon.Framework.IMonster | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetAssumeCombatStanceString() | Eamon.Framework.IMonster | |
GetAssumeCombatStanceString01() | Eamon.Framework.IMonster | |
GetAttackDescString(IRoom room, IArtifact artifact) | Eamon.Framework.IMonster | |
GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Framework.IMonster | |
GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
GetCarryingWeaponUid() | Eamon.Framework.IMonster | |
GetCombatStanceIndex(long parry) | Eamon.Framework.IMonster | |
GetCombatStanceString() | Eamon.Framework.IMonster | |
GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
GetCrowdAwareBonus() | Eamon.Framework.IMonster | |
GetDeadBodyUid() | Eamon.Framework.IMonster | |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection) | Eamon.Framework.IMonster | |
GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection) | Eamon.Framework.IMonster | |
GetFleeingMemberCount() | Eamon.Framework.IMonster | |
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
GetHumanAttackDescs() | Eamon.Framework.IMonster | |
GetInitParryResetOdds() | Eamon.Framework.IMonster | |
GetInRoom() | Eamon.Framework.IMonster | |
GetInRoomUid() | Eamon.Framework.IMonster | |
GetMaxMemberActionCount() | Eamon.Framework.IMonster | |
GetMaxMemberAttackCount() | Eamon.Framework.IMonster | |
GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Framework.IMonster | |
GetMissDescString(IArtifact artifact) | Eamon.Framework.IMonster | |
GetMonsterSpell(Enums.Spell spell) | Eamon.Framework.IMonster | |
GetNaturalAttackDescs() | Eamon.Framework.IMonster | |
GetNaturalMissDescs() | Eamon.Framework.IMonster | |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetParryAdjustment() | Eamon.Framework.IMonster | |
GetParryCombatStanceString() | Eamon.Framework.IMonster | |
GetPluralName(string fieldName) | Eamon.Framework.IGameBase | |
GetPluralName01() | Eamon.Framework.IGameBase | |
GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString) | Eamon.Framework.IMonster | |
GetProgressivelyAggressiveModifier() | Eamon.Framework.IMonster | |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetTrendToPreferredMultiplier() | Eamon.Framework.IMonster | |
GetTrendToPreferredOdds() | Eamon.Framework.IMonster | |
GetTrendToPreferredRange() | Eamon.Framework.IMonster | |
GetWeaponAttackDescs(IArtifact artifact) | Eamon.Framework.IMonster | |
GetWeaponMissDescs(IArtifact artifact) | Eamon.Framework.IMonster | |
GetWeightCarryableGronds() | Eamon.Framework.IMonster | |
GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
GroupCount | Eamon.Framework.IMonster | |
Hardiness | Eamon.Framework.IMonster | |
HasCarriedInventory() | Eamon.Framework.IMonster | |
HasDeadBody() | Eamon.Framework.IMonster | |
HasHumanNaturalAttackDescs() | Eamon.Framework.IMonster | |
HasMoved(long oldLocation, long newLocation) | Eamon.Framework.IMonster | |
HasWornInventory() | Eamon.Framework.IMonster | |
InitGroupCount | Eamon.Framework.IMonster | |
InitParry | Eamon.Framework.IMonster | |
IsAttackable(IMonster monster) | Eamon.Framework.IMonster | |
IsCarryingWeapon() | Eamon.Framework.IMonster | |
IsCharacterMonster() | Eamon.Framework.IMonster | |
IsDead() | Eamon.Framework.IMonster | |
IsInLimbo() | Eamon.Framework.IMonster | |
IsInRoom() | Eamon.Framework.IMonster | |
IsInRoom(IRoom room) | Eamon.Framework.IMonster | |
IsInRoomLit() | Eamon.Framework.IMonster | |
IsInRoomUid(long roomUid) | Eamon.Framework.IMonster | |
IsInRoomViewable() | Eamon.Framework.IMonster | |
IsListed | Eamon.Framework.IMonster | |
IsStateDescSideNotes() | Eamon.Framework.IMonster | |
IsWeaponless(bool includeWeaponFumble) | Eamon.Framework.IMonster | |
Location | Eamon.Framework.IMonster | |
Moved | Eamon.Framework.IGameBase | |
Name | Eamon.Framework.IGameBase | |
NwDice | Eamon.Framework.IMonster | |
NwSides | Eamon.Framework.IMonster | |
Parry | Eamon.Framework.IMonster | |
ParryCode | Eamon.Framework.IMonster | |
ParryOdds | Eamon.Framework.IMonster | |
ParryTurns | Eamon.Framework.IMonster | |
ParserMatchName | Eamon.Framework.IGameBase | |
PluralType | Eamon.Framework.IMonster | |
Reaction | Eamon.Framework.IMonster | |
ResolveReaction(long charisma) | Eamon.Framework.IMonster | |
ResolveReaction(ICharacter character) | Eamon.Framework.IMonster | |
Seen | Eamon.Framework.IGameBase | |
SetInLimbo() | Eamon.Framework.IMonster | |
SetInRoom(IRoom room) | Eamon.Framework.IMonster | |
SetInRoomUid(long roomUid) | Eamon.Framework.IMonster | |
SetParentReferences() | Eamon.Framework.IGameBase | |
ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget) | Eamon.Framework.IMonster | |
ShouldCheckToAttackNonEnemy() | Eamon.Framework.IMonster | |
ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry) | Eamon.Framework.IMonster | |
ShouldFleeRoom() | Eamon.Framework.IMonster | |
ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact) | Eamon.Framework.IMonster | |
ShouldPrintCombatStanceChanged(long oldParry, long newParry) | Eamon.Framework.IMonster | |
ShouldProcessInGameLoop() | Eamon.Framework.IMonster | |
ShouldReadyWeapon() | Eamon.Framework.IMonster | |
ShouldRefuseToAcceptDeadBody(IArtifact artifact) | Eamon.Framework.IMonster | |
ShouldRefuseToAcceptGift(IArtifact artifact) | Eamon.Framework.IMonster | |
ShouldRefuseToAcceptGold() | Eamon.Framework.IMonster | |
ShouldShowContentsWhenExamined() | Eamon.Framework.IMonster | |
ShouldShowHealthStatusWhenExamined() | Eamon.Framework.IMonster | |
ShouldShowHealthStatusWhenInventoried() | Eamon.Framework.IMonster | |
ShouldShowVerboseNameStateDesc() | Eamon.Framework.IMonster | |
Spells | Eamon.Framework.IMonster | |
StateDesc | Eamon.Framework.IMonster | |
Synonyms | Eamon.Framework.IGameBase | |
Uid | Eamon.Framework.IGameBase | |
Weapon | Eamon.Framework.IMonster | |