ArticleType | Eamon.Framework.IGameBase | |
BuildPrintedFullDesc(StringBuilder buf, Func< IMonster, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool verboseRoomDesc=false, bool verboseMonsterDesc=false, bool verboseArtifactDesc=false, bool verboseNames=false, IRecordNameListArgs recordNameListArgs=null) | Eamon.Framework.IRoom | |
Eamon::Framework::IGameBase.BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Framework.IGameBase | |
BuildPrintedTooDarkToSeeDesc(StringBuilder buf) | Eamon.Framework.IRoom | |
Desc | Eamon.Framework.IGameBase | |
Dirs | Eamon.Framework.IRoom | |
EvalLightLevel< T >(T darkValue, T lightValue) | Eamon.Framework.IRoom | |
EvalRoomType< T >(T indoorsValue, T outdoorsValue) | Eamon.Framework.IRoom | |
EvalViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Framework.IRoom | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetContainedList(Func< IGameBase, bool > roomFindFunc=null, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IRoom | |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetDir(long index) | Eamon.Framework.IRoom | |
GetDir(Direction dir) | Eamon.Framework.IRoom | |
GetDirectionDoor(long index) | Eamon.Framework.IRoom | |
GetDirectionDoor(Direction dir) | Eamon.Framework.IRoom | |
GetDirectionDoorUid(long index) | Eamon.Framework.IRoom | |
GetDirectionDoorUid(Direction dir) | Eamon.Framework.IRoom | |
GetEmbeddedList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IRoom | |
GetExitList(StringBuilder buf, Func< string, string > modFunc=null, bool useNames=true) | Eamon.Framework.IRoom | |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetObviousExits() | Eamon.Framework.IRoom | |
GetPluralName(string fieldName) | Eamon.Framework.IGameBase | |
GetPluralName01() | Eamon.Framework.IGameBase | |
GetTakeableList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IRoom | |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
GetYouAlsoSee(bool showDesc, IList< IMonster > monsterList, IList< IArtifact > artifactList, IList< IGameBase > recordList) | Eamon.Framework.IRoom | |
IsArtifactListedInRoom(IArtifact artifact) | Eamon.Framework.IRoom | |
IsDirectionDoor(long index) | Eamon.Framework.IRoom | |
IsDirectionDoor(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionExit(long index) | Eamon.Framework.IRoom | |
IsDirectionExit(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionInObviousExitsList(long index) | Eamon.Framework.IRoom | |
IsDirectionInObviousExitsList(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionInvalid(long index) | Eamon.Framework.IRoom | |
IsDirectionInvalid(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionRoom(long index) | Eamon.Framework.IRoom | |
IsDirectionRoom(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionRoom01(long index) | Eamon.Framework.IRoom | |
IsDirectionRoom01(Direction dir) | Eamon.Framework.IRoom | |
IsDirectionSpecial(long index, bool includeExit=true) | Eamon.Framework.IRoom | |
IsDirectionSpecial(Direction dir, bool includeExit=true) | Eamon.Framework.IRoom | |
IsLit() | Eamon.Framework.IRoom | |
IsMonsterListedInRoom(IMonster monster) | Eamon.Framework.IRoom | |
IsViewable() | Eamon.Framework.IRoom | |
LightLvl | Eamon.Framework.IRoom | |
Moved | Eamon.Framework.IGameBase | |
Name | Eamon.Framework.IGameBase | |
ParserMatchName | Eamon.Framework.IGameBase | |
Seen | Eamon.Framework.IGameBase | |
SetDir(long index, long value) | Eamon.Framework.IRoom | |
SetDir(Direction dir, long value) | Eamon.Framework.IRoom | |
SetDirectionDoor(long index, IArtifact artifact) | Eamon.Framework.IRoom | |
SetDirectionDoor(Direction dir, IArtifact artifact) | Eamon.Framework.IRoom | |
SetDirectionDoorUid(long index, long artifactUid) | Eamon.Framework.IRoom | |
SetDirectionDoorUid(Direction dir, long artifactUid) | Eamon.Framework.IRoom | |
SetDirectionExit(long index) | Eamon.Framework.IRoom | |
SetDirectionExit(Direction dir) | Eamon.Framework.IRoom | |
SetParentReferences() | Eamon.Framework.IGameBase | |
Synonyms | Eamon.Framework.IGameBase | |
Type | Eamon.Framework.IRoom | |
Uid | Eamon.Framework.IGameBase | |
Zone | Eamon.Framework.IRoom | |