Eamon CS  3.1.0
Eamon.Framework.IRoom Member List

This is the complete list of members for Eamon.Framework.IRoom, including all inherited members.

ArticleTypeEamon.Framework.IGameBase
BuildPrintedFullDesc(StringBuilder buf, Func< IMonster, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool verboseRoomDesc=false, bool verboseMonsterDesc=false, bool verboseArtifactDesc=false, bool verboseNames=false, IRecordNameListArgs recordNameListArgs=null)Eamon.Framework.IRoom
Eamon::Framework::IGameBase.BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Framework.IGameBase
BuildPrintedTooDarkToSeeDesc(StringBuilder buf)Eamon.Framework.IRoom
DescEamon.Framework.IGameBase
DirsEamon.Framework.IRoom
EvalLightLevel< T >(T darkValue, T lightValue)Eamon.Framework.IRoom
EvalRoomType< T >(T indoorsValue, T outdoorsValue)Eamon.Framework.IRoom
EvalViewability< T >(T nonviewableValue, T viewableValue)Eamon.Framework.IRoom
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetContainedList(Func< IGameBase, bool > roomFindFunc=null, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IRoom
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetDir(long index)Eamon.Framework.IRoom
GetDir(Direction dir)Eamon.Framework.IRoom
GetDirectionDoor(long index)Eamon.Framework.IRoom
GetDirectionDoor(Direction dir)Eamon.Framework.IRoom
GetDirectionDoorUid(long index)Eamon.Framework.IRoom
GetDirectionDoorUid(Direction dir)Eamon.Framework.IRoom
GetEmbeddedList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IRoom
GetExitList(StringBuilder buf, Func< string, string > modFunc=null, bool useNames=true)Eamon.Framework.IRoom
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetObviousExits()Eamon.Framework.IRoom
GetPluralName(string fieldName)Eamon.Framework.IGameBase
GetPluralName01()Eamon.Framework.IGameBase
GetTakeableList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Framework.IRoom
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetYouAlsoSee(bool showDesc, IList< IMonster > monsterList, IList< IArtifact > artifactList, IList< IGameBase > recordList)Eamon.Framework.IRoom
IsArtifactListedInRoom(IArtifact artifact)Eamon.Framework.IRoom
IsDirectionDoor(long index)Eamon.Framework.IRoom
IsDirectionDoor(Direction dir)Eamon.Framework.IRoom
IsDirectionExit(long index)Eamon.Framework.IRoom
IsDirectionExit(Direction dir)Eamon.Framework.IRoom
IsDirectionInObviousExitsList(long index)Eamon.Framework.IRoom
IsDirectionInObviousExitsList(Direction dir)Eamon.Framework.IRoom
IsDirectionInvalid(long index)Eamon.Framework.IRoom
IsDirectionInvalid(Direction dir)Eamon.Framework.IRoom
IsDirectionRoom(long index)Eamon.Framework.IRoom
IsDirectionRoom(Direction dir)Eamon.Framework.IRoom
IsDirectionRoom01(long index)Eamon.Framework.IRoom
IsDirectionRoom01(Direction dir)Eamon.Framework.IRoom
IsDirectionSpecial(long index, bool includeExit=true)Eamon.Framework.IRoom
IsDirectionSpecial(Direction dir, bool includeExit=true)Eamon.Framework.IRoom
IsLit()Eamon.Framework.IRoom
IsMonsterListedInRoom(IMonster monster)Eamon.Framework.IRoom
IsViewable()Eamon.Framework.IRoom
LightLvlEamon.Framework.IRoom
MovedEamon.Framework.IGameBase
NameEamon.Framework.IGameBase
ParserMatchNameEamon.Framework.IGameBase
SeenEamon.Framework.IGameBase
SetDir(long index, long value)Eamon.Framework.IRoom
SetDir(Direction dir, long value)Eamon.Framework.IRoom
SetDirectionDoor(long index, IArtifact artifact)Eamon.Framework.IRoom
SetDirectionDoor(Direction dir, IArtifact artifact)Eamon.Framework.IRoom
SetDirectionDoorUid(long index, long artifactUid)Eamon.Framework.IRoom
SetDirectionDoorUid(Direction dir, long artifactUid)Eamon.Framework.IRoom
SetDirectionExit(long index)Eamon.Framework.IRoom
SetDirectionExit(Direction dir)Eamon.Framework.IRoom
SetParentReferences()Eamon.Framework.IGameBase
SynonymsEamon.Framework.IGameBase
TypeEamon.Framework.IRoom
UidEamon.Framework.IGameBase
ZoneEamon.Framework.IRoom