_bankGold | Eamon.Game.Character | |
_heldGold | Eamon.Game.Character | |
AddUniqueCharsToWeaponNames() | Eamon.Game.Character | virtual |
ArmorClass | Eamon.Game.Character | |
ArmorExpertise | Eamon.Game.Character | |
ArticleType | Eamon.Game.GameBase | |
BankGold | Eamon.Game.Character | |
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Character | virtual |
Character() | Eamon.Game.Character | |
CompareTo(ICharacter character) | Eamon.Game.Character | virtual |
Desc | Eamon.Game.GameBase | |
Dispose(bool disposing) | Eamon.Game.Character | virtual |
Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Game.Character | virtual |
GameBase() | Eamon.Game.GameBase | |
Gender | Eamon.Game.Character | |
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetBaseOddsToHit(IArtifact weapon, ref long baseOddsToHit) | Eamon.Game.Character | virtual |
GetCarriedList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Game.Character | virtual |
GetCharmMonsterPct() | Eamon.Game.Character | virtual |
GetContainedList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Game.Character | virtual |
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.Character | virtual |
GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > characterFindFunc=null) | Eamon.Game.Character | virtual |
GetIntellectBonusPct() | Eamon.Game.Character | virtual |
GetMerchantAdjustedCharisma() | Eamon.Game.Character | virtual |
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetPluralName(string fieldName) | Eamon.Game.Character | virtual |
GetPluralName01() | Eamon.Game.GameBase | virtual |
GetSpellAbility(long index) | Eamon.Game.Character | virtual |
GetSpellAbility(Spell spell) | Eamon.Game.Character | virtual |
GetStat(long index) | Eamon.Game.Character | virtual |
GetStat(Stat stat) | Eamon.Game.Character | virtual |
GetSynonym(long index) | Eamon.Game.Character | virtual |
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
GetWeaponAbility(long index) | Eamon.Game.Character | virtual |
GetWeaponAbility(Weapon weapon) | Eamon.Game.Character | virtual |
GetWeightCarryableDos() | Eamon.Game.Character | virtual |
GetWeightCarryableGronds() | Eamon.Game.Character | virtual |
GetWornList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Game.Character | virtual |
HeldGold | Eamon.Game.Character | |
ListWeapons(StringBuilder buf, bool capitalize=true) | Eamon.Game.Character | virtual |
ModSpellAbility(long index, long value) | Eamon.Game.Character | virtual |
ModSpellAbility(Spell spell, long value) | Eamon.Game.Character | virtual |
ModStat(long index, long value) | Eamon.Game.Character | virtual |
ModStat(Stat stat, long value) | Eamon.Game.Character | virtual |
ModWeaponAbility(long index, long value) | Eamon.Game.Character | virtual |
ModWeaponAbility(Weapon weapon, long value) | Eamon.Game.Character | virtual |
Moved | Eamon.Game.GameBase | |
Name | Eamon.Game.GameBase | |
NormalizeGoldValues() | Eamon.Game.Character | virtual |
ParserMatchName | Eamon.Game.GameBase | |
Seen | Eamon.Game.GameBase | |
SetParentReferences() | Eamon.Game.GameBase | virtual |
SetSpellAbility(long index, long value) | Eamon.Game.Character | virtual |
SetSpellAbility(Spell spell, long value) | Eamon.Game.Character | virtual |
SetStat(long index, long value) | Eamon.Game.Character | virtual |
SetStat(Stat stat, long value) | Eamon.Game.Character | virtual |
SetSynonym(long index, string value) | Eamon.Game.Character | virtual |
SetWeaponAbility(long index, long value) | Eamon.Game.Character | virtual |
SetWeaponAbility(Weapon weapon, long value) | Eamon.Game.Character | virtual |
SpellAbilities | Eamon.Game.Character | |
Stats | Eamon.Game.Character | |
Status | Eamon.Game.Character | |
StripUniqueCharsFromWeaponNames() | Eamon.Game.Character | virtual |
Synonyms | Eamon.Game.GameBase | |
Uid | Eamon.Game.GameBase | |
WeaponAbilities | Eamon.Game.Character | |