Eamon CS  3.1.0
Eamon.Game.DataStorage.Database Member List

This is the complete list of members for Eamon.Game.DataStorage.Database, including all inherited members.

_artifactTableEamon.Game.DataStorage.Database
_charArtTableEamon.Game.DataStorage.Database
AddArtifact(IArtifact artifact, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddCharacter(ICharacter character, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddConfig(IConfig config, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddEffect(IEffect effect, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddFileset(IFileset fileset, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddGameState(IGameState gameState, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddHint(IHint hint, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddModule(IModule module, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddMonster(IMonster monster, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddRecord< T >(IDbTable< T > table, T record, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
AddRoom(IRoom room, bool makeCopy=false)Eamon.Game.DataStorage.Databasevirtual
ArtifactTableEamon.Game.DataStorage.Database
ArtifactTableStackEamon.Game.DataStorage.Database
ArtifactTableTypeEamon.Game.DataStorage.Database
CharacterTableEamon.Game.DataStorage.Database
ConfigTableEamon.Game.DataStorage.Database
Database()Eamon.Game.DataStorage.Database
EffectTableEamon.Game.DataStorage.Database
ExecuteOnArtifactTable(ArtifactTableType tableType, Action tableFunc)Eamon.Game.DataStorage.Databasevirtual
FilesetTableEamon.Game.DataStorage.Database
FindArtifact(long uid)Eamon.Game.DataStorage.Databasevirtual
FindCharacter(long uid)Eamon.Game.DataStorage.Databasevirtual
FindConfig(long uid)Eamon.Game.DataStorage.Databasevirtual
FindEffect(long uid)Eamon.Game.DataStorage.Databasevirtual
FindFileset(long uid)Eamon.Game.DataStorage.Databasevirtual
FindGameState(long uid)Eamon.Game.DataStorage.Databasevirtual
FindHint(long uid)Eamon.Game.DataStorage.Databasevirtual
FindModule(long uid)Eamon.Game.DataStorage.Databasevirtual
FindMonster(long uid)Eamon.Game.DataStorage.Databasevirtual
FindRecord< T >(IDbTable< T > table, long uid)Eamon.Game.DataStorage.Databasevirtual
FindRecord< T >(IDbTable< T > table, Type type, bool exactMatch=false)Eamon.Game.DataStorage.Databasevirtual
FindRoom(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeArtifacts(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeArtifactUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeCharacters(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeCharacterUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeConfigs(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeConfigUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeEffects(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeEffectUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeFilesets(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeFilesetUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeGameStates(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeGameStateUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeHints(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeHintUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeModules(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeModuleUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeMonsters(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeMonsterUid(long uid)Eamon.Game.DataStorage.Databasevirtual
FreeRecords< T >(IDbTable< T > table, bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeRecordUid< T >(IDbTable< T > table, long uid)Eamon.Game.DataStorage.Databasevirtual
FreeRooms(bool dispose=true)Eamon.Game.DataStorage.Databasevirtual
FreeRoomUid(long uid)Eamon.Game.DataStorage.Databasevirtual
GameStateTableEamon.Game.DataStorage.Database
GetArtifactCount()Eamon.Game.DataStorage.Databasevirtual
GetArtifactUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetCharacterCount()Eamon.Game.DataStorage.Databasevirtual
GetCharacterUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetConfigCount()Eamon.Game.DataStorage.Databasevirtual
GetConfigUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetEffectCount()Eamon.Game.DataStorage.Databasevirtual
GetEffectUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetFilesetCount()Eamon.Game.DataStorage.Databasevirtual
GetFilesetUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetGameStateCount()Eamon.Game.DataStorage.Databasevirtual
GetGameStateUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetHintCount()Eamon.Game.DataStorage.Databasevirtual
GetHintUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetModuleCount()Eamon.Game.DataStorage.Databasevirtual
GetModuleUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetMonsterCount()Eamon.Game.DataStorage.Databasevirtual
GetMonsterUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetRecordCount< T >(IDbTable< T > table)Eamon.Game.DataStorage.Databasevirtual
GetRecordUid< T >(IDbTable< T > table, bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
GetRoomCount()Eamon.Game.DataStorage.Databasevirtual
GetRoomUid(bool allocate=true)Eamon.Game.DataStorage.Databasevirtual
HintTableEamon.Game.DataStorage.Database
LoadArtifacts(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadCharacters(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadConfigs(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadEffects(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadFilesets(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadGameStates(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadHints(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadModules(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadMonsters(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadRecords< T, U >(ref IDbTable< T > table, string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
LoadRooms(string fileName, bool validate=true, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
ModuleTableEamon.Game.DataStorage.Database
MonsterTableEamon.Game.DataStorage.Database
PopArtifactTable()Eamon.Game.DataStorage.Databasevirtual
PushArtifactTable(ArtifactTableType tableType)Eamon.Game.DataStorage.Databasevirtual
RemoveArtifact(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveCharacter(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveConfig(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveEffect(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveFileset(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveGameState(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveHint(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveModule(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveMonster(long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveRecord< T >(IDbTable< T > table, long uid)Eamon.Game.DataStorage.Databasevirtual
RemoveRecord< T >(IDbTable< T > table, Type type, bool exactMatch=false)Eamon.Game.DataStorage.Databasevirtual
RemoveRoom(long uid)Eamon.Game.DataStorage.Databasevirtual
RoomTableEamon.Game.DataStorage.Database
SaveArtifacts(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveCharacters(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveConfigs(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveEffects(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveFilesets(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveGameStates(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveHints(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveModules(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveMonsters(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveRecords< T >(IDbTable< T > table, string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual
SaveRooms(string fileName, bool printOutput=true)Eamon.Game.DataStorage.Databasevirtual