| AddUniqueCharsToWeaponNames() | Eamon.Framework.ICharacter | |
| ArmorClass | Eamon.Framework.ICharacter | |
| ArmorExpertise | Eamon.Framework.ICharacter | |
| ArticleType | Eamon.Framework.IGameBase | |
| BankGold | Eamon.Framework.ICharacter | |
| BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Framework.IGameBase | |
| Desc | Eamon.Framework.IGameBase | |
| EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Framework.ICharacter | |
| Gender | Eamon.Framework.ICharacter | |
| GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetBaseOddsToHit(IArtifact weapon, ref long baseOddsToHit) | Eamon.Framework.ICharacter | |
| GetCarriedList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Framework.ICharacter | |
| GetCharmMonsterPct() | Eamon.Framework.ICharacter | |
| GetContainedList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Framework.ICharacter | |
| GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > characterFindFunc=null) | Eamon.Framework.ICharacter | |
| GetIntellectBonusPct() | Eamon.Framework.ICharacter | |
| GetMerchantAdjustedCharisma() | Eamon.Framework.ICharacter | |
| GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetPluralName(string fieldName) | Eamon.Framework.IGameBase | |
| GetPluralName01() | Eamon.Framework.IGameBase | |
| GetSpellAbility(long index) | Eamon.Framework.ICharacter | |
| GetSpellAbility(Spell spell) | Eamon.Framework.ICharacter | |
| GetStat(long index) | Eamon.Framework.ICharacter | |
| GetStat(Stat stat) | Eamon.Framework.ICharacter | |
| GetSynonym(long index) | Eamon.Framework.ICharacter | |
| GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetWeaponAbility(long index) | Eamon.Framework.ICharacter | |
| GetWeaponAbility(Weapon weapon) | Eamon.Framework.ICharacter | |
| GetWeightCarryableDos() | Eamon.Framework.ICharacter | |
| GetWeightCarryableGronds() | Eamon.Framework.ICharacter | |
| GetWornList(Func< IArtifact, bool > characterFindFunc=null) | Eamon.Framework.ICharacter | |
| HeldGold | Eamon.Framework.ICharacter | |
| ListWeapons(StringBuilder buf, bool capitalize=true) | Eamon.Framework.ICharacter | |
| ModSpellAbility(long index, long value) | Eamon.Framework.ICharacter | |
| ModSpellAbility(Spell spell, long value) | Eamon.Framework.ICharacter | |
| ModStat(long index, long value) | Eamon.Framework.ICharacter | |
| ModStat(Stat stat, long value) | Eamon.Framework.ICharacter | |
| ModWeaponAbility(long index, long value) | Eamon.Framework.ICharacter | |
| ModWeaponAbility(Weapon weapon, long value) | Eamon.Framework.ICharacter | |
| Moved | Eamon.Framework.IGameBase | |
| Name | Eamon.Framework.IGameBase | |
| ParserMatchName | Eamon.Framework.IGameBase | |
| Seen | Eamon.Framework.IGameBase | |
| SetParentReferences() | Eamon.Framework.IGameBase | |
| SetSpellAbility(long index, long value) | Eamon.Framework.ICharacter | |
| SetSpellAbility(Spell spell, long value) | Eamon.Framework.ICharacter | |
| SetStat(long index, long value) | Eamon.Framework.ICharacter | |
| SetStat(Stat stat, long value) | Eamon.Framework.ICharacter | |
| SetSynonym(long index, string value) | Eamon.Framework.ICharacter | |
| SetWeaponAbility(long index, long value) | Eamon.Framework.ICharacter | |
| SetWeaponAbility(Weapon weapon, long value) | Eamon.Framework.ICharacter | |
| SpellAbilities | Eamon.Framework.ICharacter | |
| Stats | Eamon.Framework.ICharacter | |
| Status | Eamon.Framework.ICharacter | |
| StripUniqueCharsFromWeaponNames() | Eamon.Framework.ICharacter | |
| Synonyms | Eamon.Framework.IGameBase | |
| Uid | Eamon.Framework.IGameBase | |
| WeaponAbilities | Eamon.Framework.ICharacter | |