| AddHealthStatus(StringBuilder buf, bool appendNewLine=true) | Eamon.Framework.IMonster | |
| Agility | Eamon.Framework.IMonster | |
| Armor | Eamon.Framework.IMonster | |
| ArticleType | Eamon.Framework.IGameBase | |
| AttackCount | Eamon.Framework.IMonster | |
| BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Framework.IGameBase | |
| CalculateGiftFriendliness(long value, bool isArtifactValue) | Eamon.Framework.IMonster | |
| CanAttackWithMultipleWeapons() | Eamon.Framework.IMonster | |
| CanCarryArtifactWeight(IArtifact artifact) | Eamon.Framework.IMonster | |
| CanMoveInDirection(Direction dir, bool fleeing) | Eamon.Framework.IMonster | |
| CanMoveToRoom(IRoom room, bool fleeing) | Eamon.Framework.IMonster | |
| CanMoveToRoomUid(long roomUid, bool fleeing) | Eamon.Framework.IMonster | |
| CheckCourage() | Eamon.Framework.IMonster | |
| CheckNBTLHostility() | Eamon.Framework.IMonster | |
| CheckParryAdjustment() | Eamon.Framework.IMonster | |
| CombatCode | Eamon.Framework.IMonster | |
| Courage | Eamon.Framework.IMonster | |
| CurrGroupCount | Eamon.Framework.IMonster | |
| DeadBody | Eamon.Framework.IMonster | |
| Desc | Eamon.Framework.IGameBase | |
| DmgTaken | Eamon.Framework.IMonster | |
| EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
| EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Framework.IMonster | |
| EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Framework.IMonster | |
| EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Framework.IMonster | |
| EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Framework.IMonster | |
| EvalReaction< T >(T enemyValue, T neutralValue, T friendValue) | Eamon.Framework.IMonster | |
| ExtendedAttributes | Eamon.Framework.IMonster | |
| Field1 | Eamon.Framework.IMonster | |
| Field2 | Eamon.Framework.IMonster | |
| Friendliness | Eamon.Framework.IMonster | |
| Gender | Eamon.Framework.IMonster | |
| GetAbilityDependentReady() | Eamon.Framework.IMonster | |
| GetArmorDescString() | Eamon.Framework.IMonster | |
| GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetAttackDescString(IRoom room, IArtifact artifact) | Eamon.Framework.IMonster | |
| GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Framework.IMonster | |
| GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
| GetCarryingWeaponUid() | Eamon.Framework.IMonster | |
| GetCombatStanceIndex(long parry) | Eamon.Framework.IMonster | |
| GetCombatStanceString() | Eamon.Framework.IMonster | |
| GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
| GetCrowdAwareBonus() | Eamon.Framework.IMonster | |
| GetDeadBodyUid() | Eamon.Framework.IMonster | |
| GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection) | Eamon.Framework.IMonster | |
| GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection) | Eamon.Framework.IMonster | |
| GetFleeingMemberCount() | Eamon.Framework.IMonster | |
| GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
| GetHumanAttackDescs() | Eamon.Framework.IMonster | |
| GetInitParryResetOdds() | Eamon.Framework.IMonster | |
| GetInRoom() | Eamon.Framework.IMonster | |
| GetInRoomUid() | Eamon.Framework.IMonster | |
| GetMaxMemberActionCount() | Eamon.Framework.IMonster | |
| GetMaxMemberAttackCount() | Eamon.Framework.IMonster | |
| GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Framework.IMonster | |
| GetMissDescString(IArtifact artifact) | Eamon.Framework.IMonster | |
| GetMonsterSpell(Enums.Spell spell) | Eamon.Framework.IMonster | |
| GetNaturalAttackDescs() | Eamon.Framework.IMonster | |
| GetNaturalMissDescs() | Eamon.Framework.IMonster | |
| GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetParryAdjustment() | Eamon.Framework.IMonster | |
| GetParryCombatStanceString() | Eamon.Framework.IMonster | |
| GetPluralName(string fieldName) | Eamon.Framework.IGameBase | |
| GetPluralName01() | Eamon.Framework.IGameBase | |
| GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString) | Eamon.Framework.IMonster | |
| GetProgressivelyAggressiveModifier() | Eamon.Framework.IMonster | |
| GetTakeCombatStanceString() | Eamon.Framework.IMonster | |
| GetTakeCombatStanceString01() | Eamon.Framework.IMonster | |
| GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Framework.IGameBase | |
| GetTrendToPreferredMultiplier() | Eamon.Framework.IMonster | |
| GetTrendToPreferredOdds() | Eamon.Framework.IMonster | |
| GetTrendToPreferredRange() | Eamon.Framework.IMonster | |
| GetWeaponAttackDescs(IArtifact artifact) | Eamon.Framework.IMonster | |
| GetWeaponMissDescs(IArtifact artifact) | Eamon.Framework.IMonster | |
| GetWeightCarryableGronds() | Eamon.Framework.IMonster | |
| GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Framework.IMonster | |
| GroupCount | Eamon.Framework.IMonster | |
| Hardiness | Eamon.Framework.IMonster | |
| HasCarriedInventory() | Eamon.Framework.IMonster | |
| HasDeadBody() | Eamon.Framework.IMonster | |
| HasHumanNaturalAttackDescs() | Eamon.Framework.IMonster | |
| HasMoved(long oldLocation, long newLocation) | Eamon.Framework.IMonster | |
| HasWornInventory() | Eamon.Framework.IMonster | |
| InitGroupCount | Eamon.Framework.IMonster | |
| InitParry | Eamon.Framework.IMonster | |
| IsAttackable(IMonster monster) | Eamon.Framework.IMonster | |
| IsCarryingWeapon() | Eamon.Framework.IMonster | |
| IsCharacterMonster() | Eamon.Framework.IMonster | |
| IsDead() | Eamon.Framework.IMonster | |
| IsInLimbo() | Eamon.Framework.IMonster | |
| IsInRoom() | Eamon.Framework.IMonster | |
| IsInRoom(IRoom room) | Eamon.Framework.IMonster | |
| IsInRoomLit() | Eamon.Framework.IMonster | |
| IsInRoomUid(long roomUid) | Eamon.Framework.IMonster | |
| IsInRoomViewable() | Eamon.Framework.IMonster | |
| IsListed | Eamon.Framework.IMonster | |
| IsStateDescSideNotes() | Eamon.Framework.IMonster | |
| IsWeaponless(bool includeWeaponFumble) | Eamon.Framework.IMonster | |
| Location | Eamon.Framework.IMonster | |
| Moved | Eamon.Framework.IGameBase | |
| Name | Eamon.Framework.IGameBase | |
| NwDice | Eamon.Framework.IMonster | |
| NwSides | Eamon.Framework.IMonster | |
| Parry | Eamon.Framework.IMonster | |
| ParryCode | Eamon.Framework.IMonster | |
| ParryOdds | Eamon.Framework.IMonster | |
| ParryTurns | Eamon.Framework.IMonster | |
| ParserMatchName | Eamon.Framework.IGameBase | |
| PluralType | Eamon.Framework.IMonster | |
| Reaction | Eamon.Framework.IMonster | |
| ResolveReaction(long charisma) | Eamon.Framework.IMonster | |
| ResolveReaction(ICharacter character) | Eamon.Framework.IMonster | |
| Seen | Eamon.Framework.IGameBase | |
| SetInLimbo() | Eamon.Framework.IMonster | |
| SetInRoom(IRoom room) | Eamon.Framework.IMonster | |
| SetInRoomUid(long roomUid) | Eamon.Framework.IMonster | |
| SetParentReferences() | Eamon.Framework.IGameBase | |
| ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget) | Eamon.Framework.IMonster | |
| ShouldCheckToAttackNonEnemy() | Eamon.Framework.IMonster | |
| ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry) | Eamon.Framework.IMonster | |
| ShouldFleeRoom() | Eamon.Framework.IMonster | |
| ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact) | Eamon.Framework.IMonster | |
| ShouldPrintCombatStanceChanged(long oldParry, long newParry) | Eamon.Framework.IMonster | |
| ShouldProcessInGameLoop() | Eamon.Framework.IMonster | |
| ShouldReadyWeapon() | Eamon.Framework.IMonster | |
| ShouldRefuseToAcceptDeadBody(IArtifact artifact) | Eamon.Framework.IMonster | |
| ShouldRefuseToAcceptGift(IArtifact artifact) | Eamon.Framework.IMonster | |
| ShouldRefuseToAcceptGold() | Eamon.Framework.IMonster | |
| ShouldShowContentsWhenExamined() | Eamon.Framework.IMonster | |
| ShouldShowHealthStatusWhenExamined() | Eamon.Framework.IMonster | |
| ShouldShowHealthStatusWhenInventoried() | Eamon.Framework.IMonster | |
| ShouldShowVerboseNameStateDesc() | Eamon.Framework.IMonster | |
| Spells | Eamon.Framework.IMonster | |
| StateDesc | Eamon.Framework.IMonster | |
| Synonyms | Eamon.Framework.IGameBase | |
| Uid | Eamon.Framework.IGameBase | |
| UseExtendedAttributes | Eamon.Framework.IMonster | |
| Weapon | Eamon.Framework.IMonster | |