| _artifactTable | Eamon.Game.DataStorage.Database | |
| _charArtTable | Eamon.Game.DataStorage.Database | |
| AddArtifact(IArtifact artifact, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddCharacter(ICharacter character, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddConfig(IConfig config, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddEffect(IEffect effect, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddFileset(IFileset fileset, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddGameState(IGameState gameState, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddHint(IHint hint, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddModule(IModule module, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddMonster(IMonster monster, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddRecord< T >(IDbTable< T > table, T record, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| AddRoom(IRoom room, bool makeCopy=false) | Eamon.Game.DataStorage.Database | virtual |
| ArtifactTable | Eamon.Game.DataStorage.Database | |
| ArtifactTableStack | Eamon.Game.DataStorage.Database | |
| ArtifactTableType | Eamon.Game.DataStorage.Database | |
| CharacterTable | Eamon.Game.DataStorage.Database | |
| ConfigTable | Eamon.Game.DataStorage.Database | |
| Database() | Eamon.Game.DataStorage.Database | |
| EffectTable | Eamon.Game.DataStorage.Database | |
| ExecuteOnArtifactTable(ArtifactTableType tableType, Action tableFunc) | Eamon.Game.DataStorage.Database | virtual |
| FilesetTable | Eamon.Game.DataStorage.Database | |
| FindArtifact(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindCharacter(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindConfig(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindEffect(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindFileset(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindGameState(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindHint(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindModule(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindMonster(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindRecord< T >(IDbTable< T > table, long uid) | Eamon.Game.DataStorage.Database | virtual |
| FindRecord< T >(IDbTable< T > table, Type type, bool exactMatch=false) | Eamon.Game.DataStorage.Database | virtual |
| FindRoom(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeArtifacts(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeArtifactUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeCharacters(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeCharacterUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeConfigs(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeConfigUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeEffects(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeEffectUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeFilesets(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeFilesetUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeGameStates(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeGameStateUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeHints(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeHintUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeModules(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeModuleUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeMonsters(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeMonsterUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeRecords< T >(IDbTable< T > table, bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeRecordUid< T >(IDbTable< T > table, long uid) | Eamon.Game.DataStorage.Database | virtual |
| FreeRooms(bool dispose=true) | Eamon.Game.DataStorage.Database | virtual |
| FreeRoomUid(long uid) | Eamon.Game.DataStorage.Database | virtual |
| GameStateTable | Eamon.Game.DataStorage.Database | |
| GetArtifactCount() | Eamon.Game.DataStorage.Database | virtual |
| GetArtifactUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetCharacterCount() | Eamon.Game.DataStorage.Database | virtual |
| GetCharacterUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetConfigCount() | Eamon.Game.DataStorage.Database | virtual |
| GetConfigUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetEffectCount() | Eamon.Game.DataStorage.Database | virtual |
| GetEffectUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetFilesetCount() | Eamon.Game.DataStorage.Database | virtual |
| GetFilesetUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetGameStateCount() | Eamon.Game.DataStorage.Database | virtual |
| GetGameStateUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetHintCount() | Eamon.Game.DataStorage.Database | virtual |
| GetHintUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetModuleCount() | Eamon.Game.DataStorage.Database | virtual |
| GetModuleUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetMonsterCount() | Eamon.Game.DataStorage.Database | virtual |
| GetMonsterUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetRecordCount< T >(IDbTable< T > table) | Eamon.Game.DataStorage.Database | virtual |
| GetRecordUid< T >(IDbTable< T > table, bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| GetRoomCount() | Eamon.Game.DataStorage.Database | virtual |
| GetRoomUid(bool allocate=true) | Eamon.Game.DataStorage.Database | virtual |
| HintTable | Eamon.Game.DataStorage.Database | |
| LoadArtifacts(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadCharacters(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadConfigs(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadEffects(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadFilesets(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadGameStates(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadHints(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadModules(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadMonsters(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadRecords< T, U >(ref IDbTable< T > table, string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| LoadRooms(string fileName, bool validate=true, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| ModuleTable | Eamon.Game.DataStorage.Database | |
| MonsterTable | Eamon.Game.DataStorage.Database | |
| PopArtifactTable() | Eamon.Game.DataStorage.Database | virtual |
| PushArtifactTable(ArtifactTableType tableType) | Eamon.Game.DataStorage.Database | virtual |
| RemoveArtifact(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveCharacter(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveConfig(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveEffect(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveFileset(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveGameState(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveHint(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveModule(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveMonster(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveRecord< T >(IDbTable< T > table, long uid) | Eamon.Game.DataStorage.Database | virtual |
| RemoveRecord< T >(IDbTable< T > table, Type type, bool exactMatch=false) | Eamon.Game.DataStorage.Database | virtual |
| RemoveRoom(long uid) | Eamon.Game.DataStorage.Database | virtual |
| RoomTable | Eamon.Game.DataStorage.Database | |
| SaveArtifacts(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveCharacters(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveConfigs(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveEffects(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveFilesets(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveGameStates(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveHints(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveModules(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveMonsters(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveRecords< T >(IDbTable< T > table, string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |
| SaveRooms(string fileName, bool printOutput=true) | Eamon.Game.DataStorage.Database | virtual |