Eamon CS  3.1.0
Eamon.Game.Room Member List

This is the complete list of members for Eamon.Game.Room, including all inherited members.

ArticleTypeEamon.Game.GameBase
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Game.Roomvirtual
BuildPrintedFullDesc(StringBuilder buf, Func< IMonster, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool verboseRoomDesc=false, bool verboseMonsterDesc=false, bool verboseArtifactDesc=false, bool verboseNames=false, IRecordNameListArgs recordNameListArgs=null)Eamon.Game.Roomvirtual
BuildPrintedTooDarkToSeeDesc(StringBuilder buf)Eamon.Game.Roomvirtual
CompareTo(IRoom room)Eamon.Game.Roomvirtual
DescEamon.Game.GameBase
DirsEamon.Game.Room
Dispose(bool disposing)Eamon.Game.Roomvirtual
Eamon::Game::GameBase.Dispose()Eamon.Game.GameBase
EvalLightLevel< T >(T darkValue, T lightValue)Eamon.Game.Roomvirtual
EvalRoomType< T >(T indoorsValue, T outdoorsValue)Eamon.Game.Roomvirtual
EvalViewability< T >(T nonviewableValue, T viewableValue)Eamon.Game.Roomvirtual
GameBase()Eamon.Game.GameBase
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetContainedList(Func< IGameBase, bool > roomFindFunc=null, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Roomvirtual
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetDir(long index)Eamon.Game.Roomvirtual
GetDir(Direction dir)Eamon.Game.Roomvirtual
GetDirectionDoor(long index)Eamon.Game.Roomvirtual
GetDirectionDoor(Direction dir)Eamon.Game.Roomvirtual
GetDirectionDoorUid(long index)Eamon.Game.Roomvirtual
GetDirectionDoorUid(Direction dir)Eamon.Game.Roomvirtual
GetEmbeddedList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Roomvirtual
GetExitList(StringBuilder buf, Func< string, string > modFunc=null, bool useNames=true)Eamon.Game.Roomvirtual
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetObviousExits()Eamon.Game.Roomvirtual
GetPluralName(string fieldName)Eamon.Game.GameBasevirtual
GetPluralName01()Eamon.Game.GameBasevirtual
GetTakeableList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false)Eamon.Game.Roomvirtual
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Game.GameBasevirtual
GetYouAlsoSee(bool showDesc, IList< IMonster > monsterList, IList< IArtifact > artifactList, IList< IGameBase > recordList)Eamon.Game.Roomvirtual
IsArtifactListedInRoom(IArtifact artifact)Eamon.Game.Roomvirtual
IsDirectionDoor(long index)Eamon.Game.Roomvirtual
IsDirectionDoor(Direction dir)Eamon.Game.Roomvirtual
IsDirectionExit(long index)Eamon.Game.Roomvirtual
IsDirectionExit(Direction dir)Eamon.Game.Roomvirtual
IsDirectionInObviousExitsList(long index)Eamon.Game.Roomvirtual
IsDirectionInObviousExitsList(Direction dir)Eamon.Game.Roomvirtual
IsDirectionInvalid(long index)Eamon.Game.Roomvirtual
IsDirectionInvalid(Direction dir)Eamon.Game.Roomvirtual
IsDirectionRoom(long index)Eamon.Game.Roomvirtual
IsDirectionRoom(Direction dir)Eamon.Game.Roomvirtual
IsDirectionRoom01(long index)Eamon.Game.Roomvirtual
IsDirectionRoom01(Direction dir)Eamon.Game.Roomvirtual
IsDirectionSpecial(long index, bool includeExit=true)Eamon.Game.Roomvirtual
IsDirectionSpecial(Direction dir, bool includeExit=true)Eamon.Game.Roomvirtual
IsLit()Eamon.Game.Roomvirtual
IsMonsterListedInRoom(IMonster monster)Eamon.Game.Roomvirtual
IsViewable()Eamon.Game.Roomvirtual
LightLvlEamon.Game.Room
MovedEamon.Game.GameBase
NameEamon.Game.GameBase
ParserMatchNameEamon.Game.GameBase
Room()Eamon.Game.Room
SeenEamon.Game.GameBase
SetDir(long index, long value)Eamon.Game.Roomvirtual
SetDir(Direction dir, long value)Eamon.Game.Roomvirtual
SetDirectionDoor(long index, IArtifact artifact)Eamon.Game.Roomvirtual
SetDirectionDoor(Direction dir, IArtifact artifact)Eamon.Game.Roomvirtual
SetDirectionDoorUid(long index, long artifactUid)Eamon.Game.Roomvirtual
SetDirectionDoorUid(Direction dir, long artifactUid)Eamon.Game.Roomvirtual
SetDirectionExit(long index)Eamon.Game.Roomvirtual
SetDirectionExit(Direction dir)Eamon.Game.Roomvirtual
SetParentReferences()Eamon.Game.GameBasevirtual
SynonymsEamon.Game.GameBase
TypeEamon.Game.Room
UidEamon.Game.GameBase
ZoneEamon.Game.Room