Eamon CS  3.1.0
EamonRT.Framework.Commands.IGiveCommand Member List

This is the complete list of members for EamonRT.Framework.Commands.IGiveCommand, including all inherited members.

ActorMonsterEamonRT.Framework.Commands.ICommandSignatures
ActorRoomEamonRT.Framework.Commands.ICommandSignatures
AfterPrintCommands()EamonRT.Framework.States.IStateSignatures
BeforePrintCommands()EamonRT.Framework.States.IStateSignatures
BuildPrepContainerYouSeePrefix(IArtifact artifact, ContainerType containerType, bool showCharOwned, StringBuilder buf)EamonRT.Framework.Commands.ICommandSignatures
CommandParserEamonRT.Framework.Commands.ICommandSignatures
ContainerTypeEamonRT.Framework.Commands.ICommandSignatures
CopyCommandData(ICommand destCommand, bool includeIobj=true)EamonRT.Framework.Commands.ICommandSignatures
DobjEamonRT.Framework.Commands.ICommandSignatures
DobjArtifactEamonRT.Framework.Commands.ICommandSignatures
DobjMonsterEamonRT.Framework.Commands.ICommandSignatures
Execute()EamonRT.Framework.States.IStateSignatures
ExecuteForMonster()EamonRT.Framework.Commands.ICommandSignatures
ExecuteForPlayer()EamonRT.Framework.Commands.ICommandSignatures
GetCommandCalledEamonRT.Framework.Commands.ICommandSignatures
GetDarkName(IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)EamonRT.Framework.States.IStateSignatures
GetLoopMonsterUidList()EamonRT.Framework.States.IStateSignatures
GetPrintedVerb()EamonRT.Framework.Commands.ICommandSignatures
GoldAmountEamonRT.Framework.Commands.IGiveCommand
GotoCleanupEamonRT.Framework.States.IStateSignatures
IobjEamonRT.Framework.Commands.ICommandSignatures
IobjArtifactEamonRT.Framework.Commands.ICommandSignatures
IobjMonsterEamonRT.Framework.Commands.ICommandSignatures
IsAllowedInRoom()EamonRT.Framework.Commands.ICommandSignatures
IsDarkEnabledEamonRT.Framework.Commands.ICommandSignatures
IsDobjPrepEnabledEamonRT.Framework.Commands.ICommandSignatures
IsEnabled(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
IsIobjEnabledEamonRT.Framework.Commands.ICommandSignatures
IsListedEamonRT.Framework.Commands.ICommandSignatures
IsMonsterEnabledEamonRT.Framework.Commands.ICommandSignatures
IsNewEamonRT.Framework.Commands.ICommandSignatures
IsPlayerEnabledEamonRT.Framework.Commands.ICommandSignatures
IsPrepEnabled(IPrep prep)EamonRT.Framework.Commands.ICommandSignatures
IsSentenceParserEnabledEamonRT.Framework.Commands.ICommandSignatures
NameEamonRT.Framework.States.IStateSignatures
NextStateEamonRT.Framework.States.IStateSignatures
ParserMatchNameEamonRT.Framework.Commands.ICommandSignatures
PrepEamonRT.Framework.Commands.ICommandSignatures
PreserveNextStateEamonRT.Framework.States.IStateSignatures
PrintActorIsCarrying(IMonster monster, IList< IArtifact > monsterCarriedArtifactList, IRecordNameListArgs recordNameListArgs=null)EamonRT.Framework.Commands.ICommandSignatures
PrintActorIsWearing(IMonster monster, IList< IArtifact > monsterWornArtifactList, IRecordNameListArgs recordNameListArgs=null)EamonRT.Framework.Commands.ICommandSignatures
PrintActorPicksUpObj(IMonster monster, IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintActorPicksUpWeapon(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintActorReadiesObj(IMonster monster, IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintActorReadiesWeapon(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintActorRemovesObjPrepContainer(IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck)EamonRT.Framework.Commands.ICommandSignatures
PrintActorRemovesObjPrepContainer01(IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck)EamonRT.Framework.Commands.ICommandSignatures
PrintAlreadyOpen(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintAlreadyWearingArmor()EamonRT.Framework.Commands.ICommandSignatures
PrintAlreadyWearingObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintAlreadyWearingShield()EamonRT.Framework.Commands.ICommandSignatures
PrintAnotherHint()EamonRT.Framework.Commands.ICommandSignatures
PrintAreYouSure()EamonRT.Framework.Commands.ICommandSignatures
PrintAssumeCombatStance(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintAssumeCombatStance01(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintAttackNonEnemy()EamonRT.Framework.Commands.ICommandSignatures
PrintAttemptingToFlee(IArtifact artifact, Direction direction)EamonRT.Framework.Commands.ICommandSignatures
PrintBeMoreSpecific()EamonRT.Framework.Commands.ICommandSignatures
PrintBestLeftAlone(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintBortArtifactInvalid()EamonRT.Framework.Commands.ICommandSignatures
PrintBortArtifactRoomInvalid(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintBortMonsterInvalid()EamonRT.Framework.Commands.ICommandSignatures
PrintBortMonsterRoomInvalid(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintBortRecallArtifact(IRoom room, IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintBortRecallMonster(IRoom room, IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintBortRoomInvalid()EamonRT.Framework.Commands.ICommandSignatures
PrintBortUsage()EamonRT.Framework.Commands.ICommandSignatures
PrintBortVisitArtifact(IRoom room, IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintBortVisitMonster(IRoom room, IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintBortVisitRoom(IRoom room)EamonRT.Framework.Commands.ICommandSignatures
PrintBrokeIt(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintCalmDown()EamonRT.Framework.Commands.ICommandSignatures
PrintCantDoThat()EamonRT.Framework.Commands.ICommandSignatures
PrintCantGoThatWay()EamonRT.Framework.States.IStateSignatures
PrintCantReadyWeaponWithShield(IArtifact weapon, IArtifact shield)EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbHere()EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbIt(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbObj(IGameBase obj)EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbThat(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbThat()EamonRT.Framework.Commands.ICommandSignatures
PrintCantVerbThere(string verb)EamonRT.Framework.States.IStateSignatures
PrintCantWearShieldWithWeapon(IArtifact shield, IArtifact weapon)EamonRT.Framework.Commands.ICommandSignatures
PrintChangeSaveName()EamonRT.Framework.Commands.ICommandSignatures
PrintClosed(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintCombatStance(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintCommandPrompt()EamonRT.Framework.States.IStateSignatures
PrintCommands(IList< ICommand > commandList, CommandType commandType, ref bool newSeen)EamonRT.Framework.States.IStateSignatures
PrintConsumesItAll(IArtifact artifact, IMonster monster, bool objOpened)EamonRT.Framework.Commands.ICommandSignatures
PrintConsumesItAllHandsBack(IArtifact artifact, IMonster monster, bool objOpened)EamonRT.Framework.Commands.ICommandSignatures
PrintContainerNotEmpty(IArtifact artifact, ContainerType containerType, bool isPlural)EamonRT.Framework.Commands.ICommandSignatures
PrintDontBeAbsurd()EamonRT.Framework.Commands.ICommandSignatures
PrintDontFollowYou()EamonRT.Framework.States.IStateSignatures
PrintDontFollowYou02()EamonRT.Framework.States.IStateSignatures
PrintDontHaveIt()EamonRT.Framework.Commands.ICommandSignatures
PrintDontHaveIt02(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintDontHaveItNotHere()EamonRT.Framework.Commands.ICommandSignatures
PrintDontHaveTheKey()EamonRT.Framework.Commands.ICommandSignatures
PrintDontNeedTo()EamonRT.Framework.Commands.ICommandSignatures
PrintDontNeedTo02(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintDoYouMeanObj1OrObj2(IGameBase obj1, IGameBase obj2)EamonRT.Framework.Commands.ICommandSignatures
PrintDropped(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintEnemiesNearby()EamonRT.Framework.States.IStateSignatures
PrintEnterHintChoice()EamonRT.Framework.Commands.ICommandSignatures
PrintEnterSaveName()EamonRT.Framework.Commands.ICommandSignatures
PrintExtinguishObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintFeelBetter(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintFeelWorse(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintFreeActorWithKey(IMonster monster, IArtifact key)EamonRT.Framework.Commands.ICommandSignatures
PrintFulfillMessage(string inputStr)EamonRT.Framework.States.IStateSignatures
PrintFull(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintFullDesc(IArtifact artifact, bool showName, bool showVerboseName)EamonRT.Framework.Commands.ICommandSignatures
PrintFullDesc(IMonster monster, bool showName, bool showVerboseName)EamonRT.Framework.Commands.ICommandSignatures
PrintGameNotSaved()EamonRT.Framework.Commands.ICommandSignatures
PrintGameRestored()EamonRT.Framework.Commands.ICommandSignatures
PrintGameSaved()EamonRT.Framework.Commands.ICommandSignatures
PrintGiveGoldPiecesTo(IMonster monster, long goldAmount)EamonRT.Framework.Commands.ICommandSignatures
PrintGiveObjToActor(IArtifact artifact, IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintHaventSavedGameYet(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintHaveToForceOpen(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintHealthImproves(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintHealthStatus(IMonster monster, bool includeUninjuredGroupMonsters)EamonRT.Framework.Commands.ICommandSignatures
PrintHintAnswer(string answer, StringBuilder buf)EamonRT.Framework.Commands.ICommandSignatures
PrintHintQuestion(long hintNum, string question)EamonRT.Framework.Commands.ICommandSignatures
PrintHintQuestion01(string question)EamonRT.Framework.Commands.ICommandSignatures
PrintLeaveAdventure()EamonRT.Framework.States.IStateSignatures
PrintLightAlmostOut(IArtifact artifact, long turnCounter)EamonRT.Framework.States.IStateSignatures
PrintLightExtinguished(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintLightObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintLocked(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintMustBeFreed(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintMustFirstClose(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintMustFirstOpen(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintMustFirstReadyWeapon()EamonRT.Framework.Commands.ICommandSignatures
PrintNewCommandSeen()EamonRT.Framework.States.IStateSignatures
PrintNobodyHereByThatName()EamonRT.Framework.Commands.ICommandSignatures
PrintNoHintsAvailable()EamonRT.Framework.Commands.ICommandSignatures
PrintNoHintsAvailableNow()EamonRT.Framework.Commands.ICommandSignatures
PrintNoneLeft(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintNoObviousWayToDoThat()EamonRT.Framework.Commands.ICommandSignatures
PrintNoPlaceToGo()EamonRT.Framework.Commands.ICommandSignatures
PrintNotEnoughGold()EamonRT.Framework.Commands.ICommandSignatures
PrintNothingHappens()EamonRT.Framework.Commands.ICommandSignatures
PrintNothingHereByThatName()EamonRT.Framework.Commands.ICommandSignatures
PrintNothingPrepContainer(IArtifact artifact, ContainerType containerType, bool showCharOwned)EamonRT.Framework.Commands.ICommandSignatures
PrintNothingToDrop()EamonRT.Framework.Commands.ICommandSignatures
PrintNothingToGet()EamonRT.Framework.Commands.ICommandSignatures
PrintNotOpen(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintNotReadyableWeapon(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintNotWeapon(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintNotWhileCarryingObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintNotWhileWearingObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintObjAmountLeft(IArtifact artifact, long objAmount, bool objEdible)EamonRT.Framework.Commands.ICommandSignatures
PrintObjBelongsToActor(IArtifact artifact, IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintObjBlocksTheWay(IArtifact artifact)EamonRT.Framework.States.IStateSignatures
PrintOkay()EamonRT.Framework.Commands.ICommandSignatures
PrintOkay(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintOpened(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintOpenObjWithKey(IArtifact artifact, IArtifact key)EamonRT.Framework.Commands.ICommandSignatures
PrintOpensConsumesAndHandsBack(IArtifact artifact, IMonster monster, bool objOpened, bool objEdible)EamonRT.Framework.Commands.ICommandSignatures
PrintOutOfSpace(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintPolitelyRefuses(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintPrepContainerYouSee(IArtifact artifact, IList< IArtifact > containerArtifactList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null)EamonRT.Framework.Commands.ICommandSignatures
PrintPutObjPrepContainer(IArtifact artifact, IArtifact container, ContainerType containerType)EamonRT.Framework.Commands.ICommandSignatures
PrintReadied(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintReallyWantToQuit()EamonRT.Framework.Commands.ICommandSignatures
PrintReceived(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintRemoved(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintRemovingFirst(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintRetrieved(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintReturnToMainHall()EamonRT.Framework.Commands.ICommandSignatures
PrintRideOffIntoSunset()EamonRT.Framework.States.IStateSignatures
PrintSayText(string printedPhrase)EamonRT.Framework.Commands.ICommandSignatures
PrintSettingsChanged()EamonRT.Framework.Commands.ICommandSignatures
PrintSettingsUsage()EamonRT.Framework.Commands.ICommandSignatures
PrintSomethingBlocksTheWay()EamonRT.Framework.States.IStateSignatures
PrintSpeedSpellExpired()EamonRT.Framework.States.IStateSignatures
PrintTaken(IArtifact artifact, bool getAll=false)EamonRT.Framework.Commands.ICommandSignatures
PrintTakesTheMoney(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintTakingFirst(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintTooHeavy(IArtifact artifact, bool getAll=false)EamonRT.Framework.Commands.ICommandSignatures
PrintTryDifferentCommand(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintVerbItAll(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWearingRemoveFirst(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWearingRemoveFirst01(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWhamHitObj(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWhyAttack(IGameBase obj)EamonRT.Framework.Commands.ICommandSignatures
PrintWontFit(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWontLetYou(IMonster monster)EamonRT.Framework.Commands.ICommandSignatures
PrintWontLight(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWontOpen(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintWorn(IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
PrintYourQuestion()EamonRT.Framework.Commands.ICommandSignatures
PrintYouSeeNothingSpecial()EamonRT.Framework.Commands.ICommandSignatures
PrintZapDirectHit()EamonRT.Framework.Commands.ICommandSignatures
ProcessEvents(EventType eventType)EamonRT.Framework.States.IStateSignatures
RedirectToGetCommand< T >(IArtifact artifact, bool printTaking=true)EamonRT.Framework.Commands.ICommandSignatures
ShouldAllowRedirectToGetCommand()EamonRT.Framework.Commands.ICommandSignatures
ShouldAllowSkillGains()EamonRT.Framework.Commands.ICommandSignatures
ShouldShowUnseenArtifacts(IRoom room, IArtifact artifact)EamonRT.Framework.Commands.ICommandSignatures
SortOrderEamonRT.Framework.Commands.ICommandSignatures
EamonRT::Framework::Commands::ICommandSignatures.Stage()EamonRT.Framework.Commands.ICommandSignatures
EamonRT::Framework::States::IState.Stage()EamonRT.Framework.States.IStateSignatures
SynonymsEamonRT.Framework.Commands.ICommandSignatures
TypeEamonRT.Framework.Commands.ICommandSignatures
VerbEamonRT.Framework.Commands.ICommandSignatures