Eamon CS  3.1.0
EamonRT.Framework.Components.ICombatComponent Member List

This is the complete list of members for EamonRT.Framework.Components.ICombatComponent, including all inherited members.

ActorMonsterEamonRT.Framework.Components.IComponentSignatures
ActorRoomEamonRT.Framework.Components.IComponentSignatures
AttackNumberEamonRT.Framework.Components.ICombatComponent
BlastSpellEamonRT.Framework.Components.ICombatComponent
CopyCommandDataFuncEamonRT.Framework.Components.IComponentSignatures
DobjEamonRT.Framework.Components.IComponentSignatures
DobjArtAcEamonRT.Framework.Components.IComponentSignatures
DobjArtifactEamonRT.Framework.Components.IComponentSignatures
DobjMonsterEamonRT.Framework.Components.IComponentSignatures
ExecuteAttack()EamonRT.Framework.Components.ICombatComponent
ExecuteCalculateDamage(long numDice, long numSides, long mod=0, bool nonCombat=true)EamonRT.Framework.Components.ICombatComponent
ExecuteCheckMonsterStatus()EamonRT.Framework.Components.ICombatComponent
FixedResultEamonRT.Framework.Components.ICombatComponent
IobjEamonRT.Framework.Components.IComponentSignatures
IobjArtifactEamonRT.Framework.Components.IComponentSignatures
IobjMonsterEamonRT.Framework.Components.IComponentSignatures
MaxDamageEamonRT.Framework.Components.ICombatComponent
MemberNumberEamonRT.Framework.Components.ICombatComponent
OmitArmorEamonRT.Framework.Components.ICombatComponent
OmitFinalNewLineEamonRT.Framework.Components.IComponentSignatures
OmitMonsterStatusEamonRT.Framework.Components.ICombatComponent
OmitSkillGainsEamonRT.Framework.Components.IComponentSignatures
PrintAllWoundsHealed()EamonRT.Framework.Components.IComponentSignatures
PrintAlreadyBrokeIt(IArtifact artifact)EamonRT.Framework.Components.IComponentSignatures
PrintArmorExpertiseIncreases()EamonRT.Framework.Components.IComponentSignatures
PrintArmorThickens()EamonRT.Framework.Components.IComponentSignatures
PrintAttack(IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType)EamonRT.Framework.Components.IComponentSignatures
PrintBlowDoesDamage(bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine)EamonRT.Framework.Components.IComponentSignatures
PrintBlowTurned(IMonster monster, bool omitBboaPadding)EamonRT.Framework.Components.IComponentSignatures
PrintBrokenWeaponHitsUser()EamonRT.Framework.Components.IComponentSignatures
PrintCriticalHit()EamonRT.Framework.Components.IComponentSignatures
PrintFeelNewAgility()EamonRT.Framework.Components.IComponentSignatures
PrintFortuneCookie()EamonRT.Framework.Components.IComponentSignatures
PrintFumble()EamonRT.Framework.Components.IComponentSignatures
PrintHackToBits(IArtifact artifact, IMonster monster, bool blastSpell)EamonRT.Framework.Components.IComponentSignatures
PrintHealthImproves(IMonster monster)EamonRT.Framework.Components.IComponentSignatures
PrintHealthStatus(IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat)EamonRT.Framework.Components.IComponentSignatures
PrintHealthStatus(IMonster monster, bool includeUninjuredGroupMonsters)EamonRT.Framework.Components.IComponentSignatures
PrintHit()EamonRT.Framework.Components.IComponentSignatures
PrintMagicSkillsIncrease()EamonRT.Framework.Components.IComponentSignatures
PrintMiss(IMonster monster, IArtifact weapon)EamonRT.Framework.Components.IComponentSignatures
PrintNothingHappens()EamonRT.Framework.Components.IComponentSignatures
PrintRecovered()EamonRT.Framework.Components.IComponentSignatures
PrintSmashesToPieces(IRoom room, IArtifact artifact, bool spillContents)EamonRT.Framework.Components.IComponentSignatures
PrintSonicBoom(IRoom room)EamonRT.Framework.Components.IComponentSignatures
PrintSparksFly(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType)EamonRT.Framework.Components.IComponentSignatures
PrintSpellAbilityIncreases(Spell s, ISpell spell)EamonRT.Framework.Components.IComponentSignatures
PrintSpellCastFailed(Spell s, ISpell spell)EamonRT.Framework.Components.IComponentSignatures
PrintSpellOverloadsBrain(Spell s, ISpell spell)EamonRT.Framework.Components.IComponentSignatures
PrintStarPlus(IMonster monster)EamonRT.Framework.Components.IComponentSignatures
PrintTeleportToRoom()EamonRT.Framework.Components.IComponentSignatures
PrintTunnelCollapses(IRoom room)EamonRT.Framework.Components.IComponentSignatures
PrintWeaponAbilityIncreases(Weapon w, IWeapon weapon)EamonRT.Framework.Components.IComponentSignatures
PrintWeaponBroken()EamonRT.Framework.Components.IComponentSignatures
PrintWeaponDamaged()EamonRT.Framework.Components.IComponentSignatures
PrintWeaponDropped(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType)EamonRT.Framework.Components.IComponentSignatures
PrintWeaponHitsUser()EamonRT.Framework.Components.IComponentSignatures
PrintWhamHitObj(IArtifact artifact)EamonRT.Framework.Components.IComponentSignatures
PrintZapDirectHit()EamonRT.Framework.Components.IComponentSignatures
RedirectCommandEamonRT.Framework.Components.IComponentSignatures
SetNextStateFuncEamonRT.Framework.Components.IComponentSignatures
WeaponRevealTypeEamonRT.Framework.Components.ICombatComponent