enum | Eamon.Framework.Primitive.Enums.ParryCode : long {
Eamon.Framework.Primitive.Enums.ParryCode.NeverVaries = 0,
Eamon.Framework.Primitive.Enums.ParryCode.Random,
Eamon.Framework.Primitive.Enums.ParryCode.OffenseToDefense,
Eamon.Framework.Primitive.Enums.ParryCode.DefenseToOffense,
Eamon.Framework.Primitive.Enums.ParryCode.TrendToPreferred,
Eamon.Framework.Primitive.Enums.ParryCode.MirrorPlayer,
Eamon.Framework.Primitive.Enums.ParryCode.CounterPlayer,
Eamon.Framework.Primitive.Enums.ParryCode.Alternating,
Eamon.Framework.Primitive.Enums.ParryCode.CrowdAware,
Eamon.Framework.Primitive.Enums.ParryCode.RangeDependent,
Eamon.Framework.Primitive.Enums.ParryCode.ProgressivelyAggressive,
Eamon.Framework.Primitive.Enums.ParryCode.CoordinatedTeam,
Eamon.Framework.Primitive.Enums.ParryCode.AbilityDependent,
Eamon.Framework.Primitive.Enums.ParryCode.EnvironmentDependent,
Eamon.Framework.Primitive.Enums.ParryCode.PackMentality,
Eamon.Framework.Primitive.Enums.ParryCode.User1,
Eamon.Framework.Primitive.Enums.ParryCode.User2,
Eamon.Framework.Primitive.Enums.ParryCode.User3
} |