Eamon CS  3.1.0
MonsterExtendedAttributes.cs File Reference

Namespaces

namespace  Eamon
 
namespace  Eamon.Framework
 
namespace  Eamon.Framework.Primitive
 
namespace  Eamon.Framework.Primitive.Enums
 

Enumerations

enum  Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes : ulong {
  Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.HasWornInventory = 1, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.HasCarriedInventory = 2, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.HasHumanNaturalAttackDescs = 4, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.IsAttackable = 8,
  Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.CanAttackWithMultipleWeapons = 16, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldReadyWeapon = 32, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldShowContentsWhenExamined = 64, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldShowHealthStatusWhenExamined = 128,
  Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldShowHealthStatusWhenInventoried = 256, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldShowVerboseNameStateDesc = 512, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldRefuseToAcceptGold = 1024, Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldRefuseToAcceptDeadBody = 2048,
  Eamon.Framework.Primitive.Enums.MonsterExtendedAttributes.ShouldPreferNaturalWeaponsToWeakerWeapon = 4096
}