Eamon CS
3.1.0
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AfterEndRound | An event that fires at the end of the current round, after all processing is done. |
BeforeStartRound | An event that fires at the start of a new round, before any processing is done. |
AfterExtinguishLightSourceCheck | An event that fires after the player moves to a new Room, and any carried light source is extinguished (if necessary). |
AfterMoveMonsters | An event that fires after the player moves to a new Room, and any Monsters in the exited Room (friendly or hostile) have followed. |
AfterSetDestinationRoom | An event that fires after the player's destination Room Uid is calculated and stored. |
BeforePrintCommandPrompt | An event that fires before the player's command prompt is printed. |
BeforeCanMoveToRoomCheck | An event that fires before it is known whether the player can move to a Room. |
AfterBlockingArtifactCheck | An event that fires after it is known whether a blocking Artifact (for example, a door) prevents the player's movement. |
BeforePrintPlayerRoom | An event that fires before the player's Room is printed. |
AfterPrintPlayerRoom | An event that fires after the player's Room is printed. |
AfterClearLastCommandList | An event that fires after the player's command is processed (but not executed) and the LastCommandList cleared. |
AfterAggravateMonster | An event that fires after a Monster targeted by an attack gets aggravated. |
BeforeGuardMonsterCheck | An event that fires before a guard Monster prevents a bound Monster from being freed. |
BeforeKeyArtifactCheck | An event that fires before a key Artifact prevents a bound Monster from being freed. |
AfterEnforceMonsterWeightLimitsCheck | An event that fires after limits are enforced on the weight a Monster can carry. |
AfterGiveReadiedWeaponCheck | An event that fires after checking if a readied weapon is given away. |
BeforeTakePlayerGold | An event that fires before a Monster takes the gold offered by the player. |
AfterCloseArtifact | An event that fires after an Artifact is closed. |
BeforeDrinkArtifact | An event that fires before an Artifact is drunk. |
BeforeNowEmptyArtifactCheck | An event that fires before checking if an Artifact is fully drunk. |
AfterDrinkArtifact | An event that fires after an Artifact is drunk. |
BeforeEatArtifact | An event that fires before an Artifact is eaten. |
AfterEatArtifact | An event that fires after an Artifact is eaten. |
AfterPrintArtifactFullDesc | An event that fires after an Artifact's full description is printed (but before units are listed for drinkables/edibles). |
AfterPrintArtifactContents | An event that fires after an Artifact's container contents are printed. |
BeforePrintArtifactOpen | An event that fires after an Artifact is opened but before the open message is printed. |
AfterOpenArtifact | An event that fires after an Artifact is opened. |
BeforePutArtifact | An event that fires before an Artifact is put into a container. |
AfterPutArtifact | An event that fires after an Artifact is put into a container. |
BeforePrintArtifactReadText | An event that fires before an Artifact's read text is printed. |
AfterReadArtifact | An event that fires after an Artifact is read. |
BeforeRemoveWornArtifact | An event that fires before a worn Artifact is removed. |
AfterRemoveWornArtifact | An event that fires after a worn Artifact is removed. |
BeforeUseArtifact | An event that fires before an Artifact is used. |
BeforeWearArtifact | An event that fires before an Artifact is worn. |
AfterWearArtifact | An event that fires after an Artifact is worn. |
BeforePrintSayText | An event that fires before spoken text is printed. |
AfterPrintSayText | An event that fires after spoken text is printed. |
AfterPrintPlayerStatus | An event that fires after the player's status text is printed. |
AfterNumberOfExitsCheck | An event that fires after checking if exits are available for fleeing, and it resolves that there are. |
BeforeReadyArtifact | An event that fires before an Artifact is readied. |
AfterReadyArtifact | An event that fires after an Artifact is readied. |
BeforeAttackMonster | An event that fires before a Monster is attacked or blasted. |
BeforeAttackArtifact | An event that fires before an Artifact is attacked or blasted. |
BeforeExamineMonsterHealthStatus | An event that fires before a Monster's health status is examined. |
AfterExamineMonsterHealthStatus | An event that fires after a Monster's health status is examined. |
BeforeInventoryMonsterHealthStatus | An event that fires before a Monster's health status is inventoried. |
AfterInventoryMonsterHealthStatus | An event that fires after a Monster's health status is inventoried. |
AfterAttackNonEnemyCheck | An event that fires after checking if a non-enemy Monster should be attacked. |
AfterRefuseDeadBodyCheck | An event that fires after checking if a Monster should refuse to accept a dead body gift. |
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