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Eamon CS
3.1.0
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| Enumerator | |
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| AfterEndRound | An event that fires at the end of the current round, after all processing is done. |
| BeforeStartRound | An event that fires at the start of a new round, before any processing is done. |
| AfterExtinguishLightSourceCheck | An event that fires after the player moves to a new Room, and any carried light source is extinguished (if necessary). |
| AfterMoveMonsters | An event that fires after the player moves to a new Room, and any Monsters in the exited Room (friendly or hostile) have followed. |
| AfterSetDestinationRoom | An event that fires after the player's destination Room Uid is calculated and stored. |
| BeforePrintCommandPrompt | An event that fires before the player's command prompt is printed. |
| BeforeCanMoveToRoomCheck | An event that fires before it is known whether the player can move to a Room. |
| AfterBlockingArtifactCheck | An event that fires after it is known whether a blocking Artifact (for example, a door) prevents the player's movement. |
| BeforePrintPlayerRoom | An event that fires before the player's Room is printed. |
| AfterPrintPlayerRoom | An event that fires after the player's Room is printed. |
| AfterClearLastCommandList | An event that fires after the player's command is processed (but not executed) and the LastCommandList cleared. |
| AfterAggravateMonster | An event that fires after a Monster targeted by an attack gets aggravated. |
| BeforeGuardMonsterCheck | An event that fires before a guard Monster prevents a bound Monster from being freed. |
| BeforeKeyArtifactCheck | An event that fires before a key Artifact prevents a bound Monster from being freed. |
| AfterEnforceMonsterWeightLimitsCheck | An event that fires after limits are enforced on the weight a Monster can carry. |
| AfterGiveReadiedWeaponCheck | An event that fires after checking if a readied weapon is given away. |
| BeforeTakePlayerGold | An event that fires before a Monster takes the gold offered by the player. |
| AfterCloseArtifact | An event that fires after an Artifact is closed. |
| BeforeDrinkArtifact | An event that fires before an Artifact is drunk. |
| BeforeNowEmptyArtifactCheck | An event that fires before checking if an Artifact is fully drunk. |
| AfterDrinkArtifact | An event that fires after an Artifact is drunk. |
| BeforeEatArtifact | An event that fires before an Artifact is eaten. |
| AfterEatArtifact | An event that fires after an Artifact is eaten. |
| AfterPrintArtifactFullDesc | An event that fires after an Artifact's full description is printed (but before units are listed for drinkables/edibles). |
| AfterPrintArtifactContents | An event that fires after an Artifact's container contents are printed. |
| BeforePrintArtifactOpen | An event that fires after an Artifact is opened but before the open message is printed. |
| AfterOpenArtifact | An event that fires after an Artifact is opened. |
| BeforePutArtifact | An event that fires before an Artifact is put into a container. |
| AfterPutArtifact | An event that fires after an Artifact is put into a container. |
| BeforePrintArtifactReadText | An event that fires before an Artifact's read text is printed. |
| AfterReadArtifact | An event that fires after an Artifact is read. |
| BeforeRemoveWornArtifact | An event that fires before a worn Artifact is removed. |
| AfterRemoveWornArtifact | An event that fires after a worn Artifact is removed. |
| BeforeUseArtifact | An event that fires before an Artifact is used. |
| AfterUseArtifact | An event that fires after checking for used Artifact redirection. |
| BeforeWearArtifact | An event that fires before an Artifact is worn. |
| AfterWearArtifact | An event that fires after an Artifact is worn. |
| BeforePrintSayText | An event that fires before spoken text is printed. |
| AfterPrintSayText | An event that fires after spoken text is printed. |
| AfterPrintPlayerStatus | An event that fires after the player's status text is printed. |
| AfterNumberOfExitsCheck | An event that fires after checking if exits are available for fleeing, and it resolves that there are. |
| BeforeReadyArtifact | An event that fires before an Artifact is readied. |
| AfterReadyArtifact | An event that fires after an Artifact is readied. |
| BeforeAttackMonster | An event that fires before a Monster is attacked or blasted. |
| BeforeAttackArtifact | An event that fires before an Artifact is attacked or blasted. |
| BeforeExamineMonsterHealthStatus | An event that fires before a Monster's health status is examined. |
| AfterExamineMonsterHealthStatus | An event that fires after a Monster's health status is examined. |
| BeforeInventoryMonsterHealthStatus | An event that fires before a Monster's health status is inventoried. |
| AfterInventoryMonsterHealthStatus | An event that fires after a Monster's health status is inventoried. |
| AfterAttackNonEnemyCheck | An event that fires after checking if a non-enemy Monster should be attacked. |
| AfterRefuseDeadBodyCheck | An event that fires after checking if a Monster should refuse to accept a dead body gift. |
| BeforePlayerDeadResetProperties | An event that fires before resetting game properties when the player character dies. |
| BeforePlayerDeadPrintDeadMenu | An event that fires before printing the "Dead Menu" when the player character dies. |
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