| ActorMonster | EamonRT.Game.Components.Component | |
| ActorRoom | EamonRT.Game.Components.Component | |
| AggravateMonster() | EamonRT.Game.Components.MagicComponent | virtual |
| AllWoundsHealed() | EamonRT.Game.Components.MagicComponent | virtual |
| ArmorThickens() | EamonRT.Game.Components.MagicComponent | virtual |
| AttackDobj() | EamonRT.Game.Components.MagicComponent | virtual |
| BeginSpellBlast() | EamonRT.Game.Components.MagicComponent | virtual |
| BeginSpellHeal() | EamonRT.Game.Components.MagicComponent | virtual |
| BeginSpellPower() | EamonRT.Game.Components.MagicComponent | virtual |
| BeginSpellSpeed() | EamonRT.Game.Components.MagicComponent | virtual |
| BoostAgility() | EamonRT.Game.Components.MagicComponent | virtual |
| CalculateSpeedTurns() | EamonRT.Game.Components.MagicComponent | virtual |
| CastSpell | EamonRT.Game.Components.MagicComponent | |
| CheckAfterAggravateMonster() | OrbOfMyLife.Game.Components.MagicComponent | virtual |
| CheckAfterCastBlast() | EamonRT.Game.Components.MagicComponent | virtual |
| CheckAfterCastHeal() | EamonRT.Game.Components.MagicComponent | virtual |
| CheckAfterCastPower() | OrbOfMyLife.Game.Components.MagicComponent | virtual |
| CheckAfterCastSpeed() | EamonRT.Game.Components.MagicComponent | virtual |
| CheckPlayerSpellCast(Spell spellValue) | EamonRT.Game.Components.MagicComponent | virtual |
| Component() | EamonRT.Game.Components.Component | |
| CopyCommandDataFunc | EamonRT.Game.Components.Component | |
| DamageHealed | EamonRT.Game.Components.MagicComponent | |
| Dobj | EamonRT.Game.Components.Component | |
| DobjArtAc | EamonRT.Game.Components.Component | |
| DobjArtifact | EamonRT.Game.Components.Component | |
| DobjMonster | EamonRT.Game.Components.Component | |
| ExecuteBlastSpell() | EamonRT.Game.Components.MagicComponent | virtual |
| ExecuteHealSpell() | EamonRT.Game.Components.MagicComponent | virtual |
| ExecutePowerSpell() | EamonRT.Game.Components.MagicComponent | virtual |
| ExecuteSpeedSpell() | EamonRT.Game.Components.MagicComponent | virtual |
| ExecuteStateMachine() | EamonRT.Game.Components.MagicComponent | virtual |
| FeelEnergized() | EamonRT.Game.Components.MagicComponent | virtual |
| HealInjury() | EamonRT.Game.Components.MagicComponent | virtual |
| Iobj | EamonRT.Game.Components.Component | |
| IobjArtifact | EamonRT.Game.Components.Component | |
| IobjMonster | EamonRT.Game.Components.Component | |
| MagicComponent() | EamonRT.Game.Components.MagicComponent | |
| MagicSkillsIncrease() | EamonRT.Game.Components.MagicComponent | virtual |
| MagicState | EamonRT.Game.Components.MagicComponent | |
| OmitFinalNewLine | EamonRT.Game.Components.Component | |
| OmitSkillGains | EamonRT.Game.Components.Component | |
| PlayerSpellCastBrainOverload(Spell s, ISpell spell) | EamonRT.Game.Components.MagicComponent | virtual |
| PowerEventRoll | EamonRT.Game.Components.MagicComponent | |
| PrintAllWoundsHealed() | EamonRT.Game.Components.Component | virtual |
| PrintAlreadyBrokeIt(IArtifact artifact) | EamonRT.Game.Components.Component | virtual |
| PrintArmorExpertiseIncreases() | EamonRT.Game.Components.Component | virtual |
| PrintArmorThickens() | EamonRT.Game.Components.Component | virtual |
| PrintAttack(IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
| PrintBlowDoesDamage(bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine) | EamonRT.Game.Components.Component | virtual |
| PrintBlowTurned(IMonster monster, bool omitBboaPadding) | EamonRT.Game.Components.Component | virtual |
| PrintBrokenWeaponHitsUser() | EamonRT.Game.Components.Component | virtual |
| PrintCriticalHit() | EamonRT.Game.Components.Component | virtual |
| PrintFeelNewAgility() | EamonRT.Game.Components.Component | virtual |
| PrintFortuneCookie() | EamonRT.Game.Components.Component | virtual |
| PrintFumble() | EamonRT.Game.Components.Component | virtual |
| PrintHackToBits(IArtifact artifact, IMonster monster, bool blastSpell) | EamonRT.Game.Components.Component | virtual |
| PrintHealthImproves(IMonster monster) | EamonRT.Game.Components.Component | virtual |
| PrintHealthStatus(IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat) | EamonRT.Game.Components.Component | virtual |
| PrintHealthStatus(IMonster monster, bool includeUninjuredGroupMonsters) | EamonRT.Game.Components.Component | virtual |
| PrintHit() | EamonRT.Game.Components.Component | virtual |
| PrintMagicSkillsIncrease() | EamonRT.Game.Components.Component | virtual |
| PrintMiss(IMonster monster, IArtifact weapon) | EamonRT.Game.Components.Component | virtual |
| PrintNothingHappens() | EamonRT.Game.Components.Component | virtual |
| PrintRecovered() | EamonRT.Game.Components.Component | virtual |
| PrintSmashesToPieces(IRoom room, IArtifact artifact, bool spillContents) | EamonRT.Game.Components.Component | virtual |
| PrintSonicBoom(IRoom room) | EamonRT.Game.Components.Component | virtual |
| PrintSparksFly(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
| PrintSpellAbilityIncreases(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
| PrintSpellCastFailed(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
| PrintSpellOverloadsBrain(Spell s, ISpell spell) | EamonRT.Game.Components.Component | virtual |
| PrintStarPlus(IMonster monster) | EamonRT.Game.Components.Component | virtual |
| PrintTeleportToRoom() | EamonRT.Game.Components.Component | virtual |
| PrintTunnelCollapses(IRoom room) | EamonRT.Game.Components.Component | virtual |
| PrintWeaponAbilityIncreases(Weapon w, IWeapon weapon) | EamonRT.Game.Components.Component | virtual |
| PrintWeaponBroken() | EamonRT.Game.Components.Component | virtual |
| PrintWeaponDamaged() | EamonRT.Game.Components.Component | virtual |
| PrintWeaponDropped(IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) | EamonRT.Game.Components.Component | virtual |
| PrintWeaponHitsUser() | EamonRT.Game.Components.Component | virtual |
| PrintWhamHitObj(IArtifact artifact) | EamonRT.Game.Components.Component | virtual |
| PrintZapDirectHit() | EamonRT.Game.Components.Component | virtual |
| RaiseDead() | EamonRT.Game.Components.MagicComponent | virtual |
| RaiseDeadVanishArtifacts() | EamonRT.Game.Components.MagicComponent | virtual |
| RedirectCommand | EamonRT.Game.Components.Component | |
| ResurrectWhereClauseFuncs | EamonRT.Game.Components.MagicComponent | |
| SetNextStateFunc | EamonRT.Game.Components.Component | |
| ShouldShowBlastSpellAttack() | EamonRT.Game.Components.MagicComponent | virtual |
| ShowHealthStatus() | EamonRT.Game.Components.MagicComponent | virtual |
| SonicBoom() | EamonRT.Game.Components.MagicComponent | virtual |
| SonicBoomFortuneCookie() | EamonRT.Game.Components.MagicComponent | virtual |
| SpeedTurns | EamonRT.Game.Components.MagicComponent | |
| SpellValueList | EamonRT.Game.Components.MagicComponent | |
| TeleportToRoom() | EamonRT.Game.Components.MagicComponent | virtual |
| TunnelCollapses() | EamonRT.Game.Components.MagicComponent | virtual |
| VanishWhereClauseFuncs | EamonRT.Game.Components.MagicComponent | |