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Eamon CS
3.1.0
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Public Member Functions | |
| virtual void | PrintAttack (IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType) |
| virtual void | PrintMiss (IMonster monster, IArtifact weapon) |
| virtual void | PrintFumble () |
| virtual void | PrintRecovered () |
| virtual void | PrintWeaponDropped (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
| virtual void | PrintWeaponHitsUser () |
| virtual void | PrintSparksFly (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
| virtual void | PrintWeaponDamaged () |
| virtual void | PrintWeaponBroken () |
| virtual void | PrintBrokenWeaponHitsUser () |
| virtual void | PrintStarPlus (IMonster monster) |
| virtual void | PrintHit () |
| virtual void | PrintCriticalHit () |
| virtual void | PrintBlowTurned (IMonster monster, bool omitBboaPadding) |
| virtual void | PrintBlowDoesDamage (bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine) |
| virtual void | PrintHealthStatus (IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat) |
| virtual void | PrintZapDirectHit () |
| virtual void | PrintHackToBits (IArtifact artifact, IMonster monster, bool blastSpell) |
| virtual void | PrintAlreadyBrokeIt (IArtifact artifact) |
| virtual void | PrintNothingHappens () |
| virtual void | PrintWhamHitObj (IArtifact artifact) |
| virtual void | PrintSmashesToPieces (IRoom room, IArtifact artifact, bool spillContents) |
| virtual void | PrintWeaponAbilityIncreases (Weapon w, IWeapon weapon) |
| virtual void | PrintArmorExpertiseIncreases () |
| virtual void | PrintSpellOverloadsBrain (Spell s, ISpell spell) |
| virtual void | PrintSpellAbilityIncreases (Spell s, ISpell spell) |
| virtual void | PrintSpellCastFailed (Spell s, ISpell spell) |
| virtual void | PrintHealthImproves (IMonster monster) |
| virtual void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
| virtual void | PrintFeelNewAgility () |
| virtual void | PrintSonicBoom (IRoom room) |
| virtual void | PrintFortuneCookie () |
| virtual void | PrintTunnelCollapses (IRoom room) |
| virtual void | PrintAllWoundsHealed () |
| virtual void | PrintTeleportToRoom () |
| virtual void | PrintArmorThickens () |
| virtual void | PrintMagicSkillsIncrease () |
| Component () | |
Properties | |
| virtual Action< IState > | SetNextStateFunc [get, set] |
| virtual Action< ICommand > | CopyCommandDataFunc [get, set] |
| virtual IMonster | ActorMonster [get, set] |
| virtual IRoom | ActorRoom [get, set] |
| virtual IGameBase | Dobj [get, set] |
| virtual IArtifact | DobjArtifact [get] |
| virtual IMonster | DobjMonster [get] |
| virtual IGameBase | Iobj [get, set] |
| virtual IArtifact | IobjArtifact [get] |
| virtual IMonster | IobjMonster [get] |
| virtual ICommand | RedirectCommand [get, set] |
| virtual IArtifactCategory | DobjArtAc [get, set] |
| virtual bool | OmitSkillGains [get, set] |
| virtual bool | OmitFinalNewLine [get, set] |
Properties inherited from EamonRT.Framework.Components.IComponentSignatures | |
| Action< IState > | SetNextStateFunc [get, set] |
| Gets or sets the function used to set the NextState property of the Eamon CS game engine's current State or Command. More... | |
| Action< ICommand > | CopyCommandDataFunc [get, set] |
| Gets or sets the function used to copy the data of the Eamon CS game engine's current Command. More... | |
| IMonster | ActorMonster [get, set] |
| IRoom | ActorRoom [get, set] |
| IGameBase | Dobj [get, set] |
| IArtifact | DobjArtifact [get] |
| IMonster | DobjMonster [get] |
| IGameBase | Iobj [get, set] |
| IArtifact | IobjArtifact [get] |
| IMonster | IobjMonster [get] |
| ICommand | RedirectCommand [get, set] |
| IArtifactCategory | DobjArtAc [get, set] |
| bool | OmitSkillGains [get, set] |
| Gets or sets a value indicating whether this Component should omit skill gains if the player character's action is successful. More... | |
| bool | OmitFinalNewLine [get, set] |
| Gets or sets a value indicating whether this Component should print a final newline after processing completes. More... | |
| EamonRT.Game.Components.Component.Component | ( | ) |
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virtual |
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virtual |
| artifact |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in WrenholdsSecretVigil.Game.Components.CombatComponent.
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virtual |
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virtual |
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virtual |
| room | |
| actorMonster | |
| dobjMonster | |
| weapon | |
| attackNumber | |
| weaponRevealType |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| useCurlyBraces | |
| omitBboaPadding | |
| damage | |
| appendNewLine |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| monster | |
| omitBboaPadding |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in StrongholdOfKahrDur.Game.Components.CombatComponent, Firestorm.Game.Components.CombatComponent, and TheSubAquanLaboratory.Game.Components.CombatComponent.
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virtual |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent.
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virtual |
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virtual |
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virtual |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in StrongholdOfKahrDur.Game.Components.MagicComponent.
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virtual |
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virtual |
| artifact | |
| monster | |
| blastSpell |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| monster |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| monster | |
| includeUninjuredGroupMonsters |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| room | |
| actorMonster | |
| dobjMonster | |
| blastSpell | |
| nonCombat |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent, WrenholdsSecretVigil.Game.Components.CombatComponent, Firestorm.Game.Components.CombatComponent, LandOfTheMountainKing.Game.Components.CombatComponent, ARuncibleCargo.Game.Components.CombatComponent, and BeginnersForest.Game.Components.CombatComponent.
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virtual |
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virtual |
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virtual |
| monster | |
| weapon |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheVileGrimoireOfJaldial.Game.Components.CombatComponent.
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virtual |
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virtual |
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virtual |
| room | |
| artifact | |
| spillContents |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| room |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheSubAquanLaboratory.Game.Components.MagicComponent.
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virtual |
| room | |
| monster | |
| weapon | |
| weaponRevealType |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent.
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virtual |
| s | |
| spell |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| s | |
| spell |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| s | |
| spell |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| monster |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
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virtual |
| room |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
| w | |
| weapon |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent.
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virtual |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent.
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virtual |
| room | |
| monster | |
| weapon | |
| weaponRevealType |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
Implements EamonRT.Framework.Components.IComponentSignatures.
Reimplemented in TheDeepCanyon.Game.Components.CombatComponent.
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virtual |
| artifact |
Implements EamonRT.Framework.Components.IComponentSignatures.
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virtual |
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getset |
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getset |
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getset |
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getset |
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getset |
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get |
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get |
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getset |
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get |
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get |
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getset |
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getset |
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getset |
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getset |