| _lastArtifactCategory | Eamon.Game.Artifact | |
| _location | Eamon.Game.Artifact | |
| AddStateDesc(string stateDesc, bool dupAllowed=false) | Eamon.Game.Artifact | virtual |
| ArticleType | Eamon.Game.GameBase | |
| Artifact() | Eamon.Game.Artifact | |
| BehindContainer | Eamon.Game.Artifact | |
| BoundMonster | Eamon.Game.Artifact | |
| BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Artifact | virtual |
| Categories | Eamon.Game.Artifact | |
| CompareTo(IArtifact artifact) | Eamon.Game.Artifact | virtual |
| DeadBody | Eamon.Game.Artifact | |
| Desc | Eamon.Game.GameBase | |
| DisguisedMonster | Eamon.Game.Artifact | |
| Dispose(bool disposing) | Eamon.Game.Artifact | virtual |
| Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
| DoorGate | Eamon.Game.Artifact | |
| Drinkable | Eamon.Game.Artifact | |
| Edible | Eamon.Game.Artifact | |
| EvalEmbeddedInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Artifact | virtual |
| EvalEmbeddedInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Artifact | virtual |
| EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Artifact | virtual |
| EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Artifact | virtual |
| EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Game.Artifact | virtual |
| ExtendedAttributes | Eamon.Game.Artifact | |
| Field1 | Eamon.Game.Artifact | |
| Field10 | Eamon.Game.Artifact | |
| Field11 | Eamon.Game.Artifact | |
| Field12 | Eamon.Game.Artifact | |
| Field13 | Eamon.Game.Artifact | |
| Field14 | Eamon.Game.Artifact | |
| Field15 | Eamon.Game.Artifact | |
| Field16 | Eamon.Game.Artifact | |
| Field17 | Eamon.Game.Artifact | |
| Field18 | Eamon.Game.Artifact | |
| Field19 | Eamon.Game.Artifact | |
| Field2 | Eamon.Game.Artifact | |
| Field20 | Eamon.Game.Artifact | |
| Field3 | Eamon.Game.Artifact | |
| Field4 | Eamon.Game.Artifact | |
| Field5 | Eamon.Game.Artifact | |
| Field6 | Eamon.Game.Artifact | |
| Field7 | Eamon.Game.Artifact | |
| Field8 | Eamon.Game.Artifact | |
| Field9 | Eamon.Game.Artifact | |
| GameBase() | Eamon.Game.GameBase | |
| GeneralContainer | Eamon.Game.Artifact | |
| GeneralWeapon | Eamon.Game.Artifact | |
| GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetArtifactCategory(ArtifactType artifactType) | Eamon.Game.Artifact | virtual |
| GetArtifactCategory(ArtifactType[] artifactTypes, bool categoryArrayPrecedence=true) | Eamon.Game.Artifact | virtual |
| GetArtifactCategoryList(ArtifactType[] artifactTypes) | Eamon.Game.Artifact | virtual |
| GetBrokenDesc() | Eamon.Game.Artifact | virtual |
| GetCarriedByCharacter() | Eamon.Game.Artifact | virtual |
| GetCarriedByCharacterUid() | Eamon.Game.Artifact | virtual |
| GetCarriedByContainer(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetCarriedByContainerContainerType() | Eamon.Game.Artifact | virtual |
| GetCarriedByContainerUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetCarriedByMonster(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetCarriedByMonsterUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetCategory(long index) | Eamon.Game.Artifact | virtual |
| GetContainedList(Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetContainedList01(IList< IArtifact > artifactList, Func< IArtifact, bool > artifactFindFunc=null, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetContainerContentsDesc(IRecordNameListArgs recordNameListArgs=null) | Eamon.Game.Artifact | virtual |
| GetContainerInfo(ref long count, ref long weight, ContainerType containerType=ContainerType.In, bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetContainerSomeStuffDesc() | Eamon.Game.Artifact | virtual |
| GetContainerSomethingDesc() | Eamon.Game.Artifact | virtual |
| GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.Artifact | virtual |
| GetDoorGateFleeDesc() | Eamon.Game.Artifact | virtual |
| GetEmbeddedInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetEmbeddedInRoomUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetEmptyDesc() | Eamon.Game.Artifact | virtual |
| GetFieldStrength(long value) | Eamon.Game.Artifact | virtual |
| GetInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetInRoomUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetMaxContentsNameListCount(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetPluralName(string fieldName) | Eamon.Game.Artifact | virtual |
| GetPluralName01() | Eamon.Game.GameBase | virtual |
| GetProvidingLightDesc() | Eamon.Game.Artifact | virtual |
| GetReadyWeaponDesc() | Eamon.Game.Artifact | virtual |
| GetSynonym(long index) | Eamon.Game.Artifact | virtual |
| GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetWornByCharacter() | Eamon.Game.Artifact | virtual |
| GetWornByCharacterUid() | Eamon.Game.Artifact | virtual |
| GetWornByMonster(bool recurse=false) | Eamon.Game.Artifact | virtual |
| GetWornByMonsterUid(bool recurse=false) | Eamon.Game.Artifact | virtual |
| Gold | Eamon.Game.Artifact | |
| HasMoved(long oldLocation, long newLocation) | Eamon.Game.Artifact | virtual |
| InContainer | Eamon.Game.Artifact | |
| IsArmor() | Eamon.Game.Artifact | virtual |
| IsAttackable(ref IArtifactCategory ac) | TheTempleOfNgurct.Game.Artifact | |
| IsCarriedByCharacter() | Eamon.Game.Artifact | virtual |
| IsCarriedByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
| IsCarriedByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainer() | Eamon.Game.Artifact | virtual |
| IsCarriedByContainer(IArtifact container, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerContainerTypeExposedToRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByContainerUid(long containerUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCarriedByMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsCharOwned | Eamon.Game.Artifact | |
| IsDisguisedMonster() | Eamon.Game.Artifact | virtual |
| IsDoorGateInObviousExitsList() | Eamon.Game.Artifact | virtual |
| IsEmbeddedInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsEmbeddedInRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsEmbeddedInRoomLit() | Eamon.Game.Artifact | virtual |
| IsEmbeddedInRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsEmbeddedInRoomViewable() | Eamon.Game.Artifact | virtual |
| IsFieldStrength(long value) | Eamon.Game.Artifact | virtual |
| IsInContainerOpenedFromTop() | Eamon.Game.Artifact | virtual |
| IsInLimbo(bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsInRoom(bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsInRoom(IRoom room, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsInRoomLit() | Eamon.Game.Artifact | virtual |
| IsInRoomUid(long roomUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsInRoomViewable() | Eamon.Game.Artifact | virtual |
| IsListed | Eamon.Game.Artifact | |
| IsPlural | Eamon.Game.Artifact | |
| IsReadyableByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
| IsReadyableByMonsterUid(long monsterUid) | TheTempleOfNgurct.Game.Artifact | |
| IsRequestable() | Eamon.Game.Artifact | virtual |
| IsShield() | Eamon.Game.Artifact | virtual |
| IsStateDescSideNotes() | Eamon.Game.Artifact | virtual |
| IsUnmovable() | Eamon.Game.Artifact | virtual |
| IsUnmovable01() | Eamon.Game.Artifact | virtual |
| IsWeapon(Weapon weapon) | Eamon.Game.Artifact | virtual |
| IsWornByCharacter() | Eamon.Game.Artifact | virtual |
| IsWornByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
| IsWornByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
| IsWornByMonster(MonsterType monsterType=MonsterType.NonCharMonster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsWornByMonster(IMonster monster, bool recurse=false) | Eamon.Game.Artifact | virtual |
| IsWornByMonsterUid(long monsterUid, bool recurse=false) | Eamon.Game.Artifact | virtual |
| LightSource | Eamon.Game.Artifact | |
| Location | Eamon.Game.Artifact | |
| MagicWeapon | Eamon.Game.Artifact | |
| Moved | Eamon.Game.GameBase | |
| Name | Eamon.Game.GameBase | |
| OnContainer | Eamon.Game.Artifact | |
| ParserMatchName | Eamon.Game.GameBase | |
| PluralType | Eamon.Game.Artifact | |
| Readable | Eamon.Game.Artifact | |
| RecursiveWeight | Eamon.Game.Artifact | |
| RemoveStateDesc(string stateDesc) | Eamon.Game.Artifact | virtual |
| Seen | Eamon.Game.GameBase | |
| SetArtifactCategoryCount(long count) | Eamon.Game.Artifact | virtual |
| SetCarriedByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
| SetCarriedByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
| SetCarriedByContainer(IArtifact container, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| SetCarriedByContainerUid(long containerUid, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| SetCarriedByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
| SetCarriedByMonsterUid(long monsterUid) | Eamon.Game.Artifact | virtual |
| SetCategory(long index, IArtifactCategory value) | Eamon.Game.Artifact | virtual |
| SetEmbeddedInRoom(IRoom room) | Eamon.Game.Artifact | virtual |
| SetEmbeddedInRoomUid(long roomUid) | Eamon.Game.Artifact | virtual |
| SetInLimbo() | Eamon.Game.Artifact | virtual |
| SetInRoom(IRoom room) | Eamon.Game.Artifact | virtual |
| SetInRoomUid(long roomUid) | Eamon.Game.Artifact | virtual |
| SetParentReferences() | Eamon.Game.Artifact | virtual |
| SetSynonym(long index, string value) | Eamon.Game.Artifact | virtual |
| SetWornByCharacter(ICharacter character) | Eamon.Game.Artifact | virtual |
| SetWornByCharacterUid(long characterUid) | Eamon.Game.Artifact | virtual |
| SetWornByMonster(IMonster monster) | Eamon.Game.Artifact | virtual |
| SetWornByMonsterUid(long monsterUid) | Eamon.Game.Artifact | virtual |
| ShouldAddContents(IArtifact artifact, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldAddContentsWhenCarried(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldAddContentsWhenWorn(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldAddToHeldWpnUids() | Eamon.Game.Artifact | virtual |
| ShouldAllowBlastSkillGains() | TheTempleOfNgurct.Game.Artifact | |
| ShouldExposeContentsToMonster(MonsterType monsterType=MonsterType.NonCharMonster, ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldExposeContentsToRoom(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldExposeInContentsWhenClosed() | Eamon.Game.Artifact | virtual |
| ShouldRevealContentsWhenMoved(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldRevealContentsWhenMovedIntoLimbo(ContainerType containerType=ContainerType.In) | Eamon.Game.Artifact | virtual |
| ShouldShowContentsWhenExamined() | Eamon.Game.Artifact | virtual |
| ShouldShowContentsWhenOpened() | Eamon.Game.Artifact | virtual |
| ShouldShowVerboseNameContentsNameList() | Eamon.Game.Artifact | virtual |
| ShouldShowVerboseNameStateDesc() | Eamon.Game.Artifact | virtual |
| StateDesc | Eamon.Game.Artifact | |
| SyncArtifactCategories(IArtifactCategory modifiedAc) | Eamon.Game.Artifact | virtual |
| Synonyms | Eamon.Game.GameBase | |
| Treasure | Eamon.Game.Artifact | |
| Type | Eamon.Game.Artifact | |
| Uid | Eamon.Game.GameBase | |
| UnderContainer | Eamon.Game.Artifact | |
| UseExtendedAttributes | Eamon.Game.Artifact | |
| User1 | Eamon.Game.Artifact | |
| User2 | Eamon.Game.Artifact | |
| User3 | Eamon.Game.Artifact | |
| Value | Eamon.Game.Artifact | |
| Weapon | Eamon.Game.Artifact | |
| Wearable | Eamon.Game.Artifact | |
| Weight | Eamon.Game.Artifact | |