Eamon CS  3.1.0
Eamon.Framework.IConfig Member List

This is the complete list of members for Eamon.Framework.IConfig, including all inherited members.

ArticleTypeEamon.Framework.IGameBase
BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName)Eamon.Framework.IGameBase
DdArtifactFileNameEamon.Framework.IConfig
DdCharacterFileNameEamon.Framework.IConfig
DdCharArtFileNameEamon.Framework.IConfig
DdEditingArtifactsEamon.Framework.IConfig
DdEditingCharactersEamon.Framework.IConfig
DdEditingCharArtsEamon.Framework.IConfig
DdEditingEffectsEamon.Framework.IConfig
DdEditingFilesetsEamon.Framework.IConfig
DdEditingHintsEamon.Framework.IConfig
DdEditingModulesEamon.Framework.IConfig
DdEditingMonstersEamon.Framework.IConfig
DdEditingRoomsEamon.Framework.IConfig
DdEffectFileNameEamon.Framework.IConfig
DdFilesetFileNameEamon.Framework.IConfig
DdHintFileNameEamon.Framework.IConfig
DdModuleFileNameEamon.Framework.IConfig
DdMonsterFileNameEamon.Framework.IConfig
DdRoomFileNameEamon.Framework.IConfig
DeleteCharArtsEamon.Framework.IConfig
DeleteGameState(string configFileName, bool startOver)Eamon.Framework.IConfig
DescEamon.Framework.IGameBase
FieldDescEamon.Framework.IConfig
GenerateUidsEamon.Framework.IConfig
GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
GetPluralName(string fieldName)Eamon.Framework.IGameBase
GetPluralName01()Eamon.Framework.IGameBase
GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false)Eamon.Framework.IGameBase
LoadGameDatabase(bool validate=true, bool printOutput=true)Eamon.Framework.IConfig
MhCharacterFileNameEamon.Framework.IConfig
MhCharArtFileNameEamon.Framework.IConfig
MhEffectFileNameEamon.Framework.IConfig
MhFilesetFileNameEamon.Framework.IConfig
MhWorkDirEamon.Framework.IConfig
MovedEamon.Framework.IGameBase
NameEamon.Framework.IGameBase
ParserMatchNameEamon.Framework.IGameBase
ResolveEffectsEamon.Framework.IConfig
RtArtifactFileNameEamon.Framework.IConfig
RtCharacterFileNameEamon.Framework.IConfig
RtCharArtFileNameEamon.Framework.IConfig
RtEffectFileNameEamon.Framework.IConfig
RtFilesetFileNameEamon.Framework.IConfig
RtGameStateFileNameEamon.Framework.IConfig
RtHintFileNameEamon.Framework.IConfig
RtModuleFileNameEamon.Framework.IConfig
RtMonsterFileNameEamon.Framework.IConfig
RtRoomFileNameEamon.Framework.IConfig
SaveGameDatabase(bool printOutput=true)Eamon.Framework.IConfig
SeenEamon.Framework.IGameBase
SetParentReferences()Eamon.Framework.IGameBase
ShowDescEamon.Framework.IConfig
SynonymsEamon.Framework.IGameBase
UidEamon.Framework.IGameBase
WordWrapMarginEamon.Framework.IConfig