Eamon CS  3.1.0
Eamon.Framework.Primitive.Classes.IWeapon Interface Reference

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Inheritance diagram for Eamon.Framework.Primitive.Classes.IWeapon:
Eamon.Game.Primitive.Classes.Weapon

Properties

string Name [get, set]
 
string EmptyVal [get, set]
 
string MarcosName [get, set]
 
bool MarcosIsPlural [get, set]
 
Enums.PluralType MarcosPluralType [get, set]
 
Enums.ArticleType MarcosArticleType [get, set]
 
long MarcosPrice [get, set]
 
long MarcosDice [get, set]
 
long MarcosSides [get, set]
 
long MarcosNumHands [get, set]
 
long MinValue [get, set]
 
long MaxValue [get, set]
 

Detailed Description

Property Documentation

◆ EmptyVal

string Eamon.Framework.Primitive.Classes.IWeapon.EmptyVal
getset

◆ MarcosArticleType

Enums.ArticleType Eamon.Framework.Primitive.Classes.IWeapon.MarcosArticleType
getset

◆ MarcosDice

long Eamon.Framework.Primitive.Classes.IWeapon.MarcosDice
getset

◆ MarcosIsPlural

bool Eamon.Framework.Primitive.Classes.IWeapon.MarcosIsPlural
getset

◆ MarcosName

string Eamon.Framework.Primitive.Classes.IWeapon.MarcosName
getset

◆ MarcosNumHands

long Eamon.Framework.Primitive.Classes.IWeapon.MarcosNumHands
getset

◆ MarcosPluralType

Enums.PluralType Eamon.Framework.Primitive.Classes.IWeapon.MarcosPluralType
getset

◆ MarcosPrice

long Eamon.Framework.Primitive.Classes.IWeapon.MarcosPrice
getset

◆ MarcosSides

long Eamon.Framework.Primitive.Classes.IWeapon.MarcosSides
getset

◆ MaxValue

long Eamon.Framework.Primitive.Classes.IWeapon.MaxValue
getset

◆ MinValue

long Eamon.Framework.Primitive.Classes.IWeapon.MinValue
getset

◆ Name

string Eamon.Framework.Primitive.Classes.IWeapon.Name
getset


The documentation for this interface was generated from the following file: