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override bool | ValidateRecordAfterDatabaseLoaded () |
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virtual string | GetPrintedNameWorkDir () |
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virtual string | GetPrintedNamePluginFileName () |
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virtual string | GetPrintedNameConfigFileName () |
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virtual string | GetPrintedNameFilesetFileName () |
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virtual string | GetPrintedNameCharacterFileName () |
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virtual string | GetPrintedNameModuleFileName () |
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virtual string | GetPrintedNameRoomFileName () |
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virtual string | GetPrintedNameArtifactFileName () |
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virtual string | GetPrintedNameCharArtFileName () |
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virtual string | GetPrintedNameEffectFileName () |
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virtual string | GetPrintedNameMonsterFileName () |
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virtual string | GetPrintedNameHintFileName () |
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virtual string | GetPrintedNameGameStateFileName () |
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virtual bool | ValidateUid () |
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virtual bool | ValidateName () |
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virtual bool | ValidateWorkDir () |
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virtual bool | ValidatePluginFileName () |
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virtual bool | ValidateConfigFileName () |
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virtual bool | ValidateFilesetFileName () |
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virtual bool | ValidateCharacterFileName () |
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virtual bool | ValidateModuleFileName () |
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virtual bool | ValidateRoomFileName () |
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virtual bool | ValidateArtifactFileName () |
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virtual bool | ValidateCharArtFileName () |
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virtual bool | ValidateEffectFileName () |
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virtual bool | ValidateMonsterFileName () |
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virtual bool | ValidateHintFileName () |
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virtual bool | ValidateGameStateFileName () |
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virtual void | PrintDescName () |
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virtual void | PrintDescWorkDir () |
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virtual void | PrintDescPluginFileName () |
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virtual void | PrintDescConfigFileName () |
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virtual void | PrintDescFilesetFileName () |
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virtual void | PrintDescCharacterFileName () |
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virtual void | PrintDescModuleFileName () |
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virtual void | PrintDescRoomFileName () |
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virtual void | PrintDescArtifactFileName () |
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virtual void | PrintDescCharArtFileName () |
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virtual void | PrintDescEffectFileName () |
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virtual void | PrintDescMonsterFileName () |
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virtual void | PrintDescHintFileName () |
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virtual void | PrintDescGameStateFileName () |
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virtual void | ListUid () |
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virtual void | ListName () |
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virtual void | ListWorkDir () |
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virtual void | ListPluginFileName () |
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virtual void | ListConfigFileName () |
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virtual void | ListFilesetFileName () |
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virtual void | ListCharacterFileName () |
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virtual void | ListModuleFileName () |
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virtual void | ListRoomFileName () |
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virtual void | ListArtifactFileName () |
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virtual void | ListCharArtFileName () |
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virtual void | ListEffectFileName () |
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virtual void | ListMonsterFileName () |
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virtual void | ListHintFileName () |
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virtual void | ListGameStateFileName () |
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virtual void | InputUid () |
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virtual void | InputName () |
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virtual void | InputWorkDir () |
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virtual void | InputPluginFileName () |
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virtual void | InputConfigFileName () |
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virtual void | InputFilesetFileName () |
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virtual void | InputCharacterFileName () |
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virtual void | InputModuleFileName () |
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virtual void | InputRoomFileName () |
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virtual void | InputArtifactFileName () |
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virtual void | InputCharArtFileName () |
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virtual void | InputEffectFileName () |
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virtual void | InputMonsterFileName () |
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virtual void | InputHintFileName () |
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virtual void | InputGameStateFileName () |
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override void | SetUidIfInvalid () |
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| FilesetHelper () |
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virtual string | GetFieldName (string name) |
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virtual string | GetFieldName (long listNum) |
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virtual IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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virtual string | GetPrintedName (string fieldName) |
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virtual string | GetName (string fieldName, bool addToNameList=false) |
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virtual object | GetValue (string fieldName) |
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virtual bool | ValidateRecord () |
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virtual bool | ValidateField (string fieldName) |
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virtual bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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virtual bool | ValidateRecordInterdependencies () |
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virtual bool | ValidateFieldInterdependencies (string fieldName) |
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virtual void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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virtual void | PrintFieldDesc (string fieldName) |
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virtual void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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virtual void | ListRecord (bool callClear=true) |
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virtual void | ListField (string fieldName) |
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virtual void | ListErrorField () |
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virtual void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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virtual void | InputRecord (bool callClear=true) |
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virtual void | InputField (string fieldName) |
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virtual void | Clear () |
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virtual string | GetPrintedNameDesc () |
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virtual string | GetPrintedNameArticleType () |
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virtual string | BuildValue (string fieldName) |
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| Helper () |
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string | GetFieldName (string name) |
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string | GetFieldName (long listNum) |
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IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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string | GetPrintedName (string fieldName) |
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string | GetName (string fieldName, bool addToNameList=false) |
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object | GetValue (string fieldName) |
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bool | ValidateRecord () |
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bool | ValidateField (string fieldName) |
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bool | ValidateRecordAfterDatabaseLoaded () |
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bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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bool | ValidateRecordInterdependencies () |
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bool | ValidateFieldInterdependencies (string fieldName) |
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void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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void | PrintFieldDesc (string fieldName) |
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void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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void | ListRecord (bool callClear=true) |
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void | ListField (string fieldName) |
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void | ListErrorField () |
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void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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void | InputRecord (bool callClear=true) |
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void | InputField (string fieldName) |
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void | Clear () |
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