| _courage | Eamon.Game.Monster | |
| _location | Eamon.Game.Monster | |
| AddHealthStatus(StringBuilder buf, bool appendNewLine=true) | Eamon.Game.Monster | virtual |
| Agility | Eamon.Game.Monster | |
| Armor | Eamon.Game.Monster | |
| ArticleType | Eamon.Game.GameBase | |
| AttackCount | Eamon.Game.Monster | |
| BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Monster | virtual |
| CalculateGiftFriendliness(long value, bool isArtifactValue) | Eamon.Game.Monster | virtual |
| CanAttackWithMultipleWeapons() | Eamon.Game.Monster | virtual |
| CanCarryArtifactWeight(IArtifact artifact) | Eamon.Game.Monster | virtual |
| CanMoveInDirection(Direction dir, bool fleeing) | Eamon.Game.Monster | virtual |
| CanMoveToRoom(IRoom room, bool fleeing) | Eamon.Game.Monster | virtual |
| CanMoveToRoomUid(long roomUid, bool fleeing) | Eamon.Game.Monster | virtual |
| CheckCourage() | Eamon.Game.Monster | virtual |
| CheckNBTLHostility() | Eamon.Game.Monster | virtual |
| CheckParryAdjustment() | Eamon.Game.Monster | virtual |
| CombatCode | Eamon.Game.Monster | |
| CompareTo(IMonster monster) | Eamon.Game.Monster | virtual |
| Courage | Eamon.Game.Monster | |
| CurrGroupCount | Eamon.Game.Monster | |
| DeadBody | Eamon.Game.Monster | |
| Desc | Eamon.Game.GameBase | |
| Dispose(bool disposing) | Eamon.Game.Monster | virtual |
| Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
| DmgTaken | Eamon.Game.Monster | |
| EnforceFullInventoryWeightLimits(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
| EvalGender< T >(T maleValue, T femaleValue, T neutralValue) | Eamon.Game.Monster | virtual |
| EvalInRoomLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Monster | virtual |
| EvalInRoomViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Monster | virtual |
| EvalPlural< T >(T singularValue, T pluralValue) | Eamon.Game.Monster | virtual |
| EvalReaction< T >(T enemyValue, T neutralValue, T friendValue) | Eamon.Game.Monster | virtual |
| ExtendedAttributes | Eamon.Game.Monster | |
| Field1 | Eamon.Game.Monster | |
| Field2 | Eamon.Game.Monster | |
| Friendliness | Eamon.Game.Monster | |
| GameBase() | Eamon.Game.GameBase | |
| Gender | Eamon.Game.Monster | |
| GetAbilityDependentReady() | Eamon.Game.Monster | virtual |
| GetArmorDescString() | Eamon.Game.Monster | virtual |
| GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetAttackDescString(IRoom room, IArtifact artifact) | Eamon.Game.Monster | virtual |
| GetCantFindExitDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Game.Monster | virtual |
| GetCarriedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
| GetCarryingWeaponUid() | Eamon.Game.Monster | virtual |
| GetCombatStanceIndex(long parry) | Eamon.Game.Monster | virtual |
| GetCombatStanceString() | Eamon.Game.Monster | virtual |
| GetContainedList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
| GetCrowdAwareBonus() | Eamon.Game.Monster | virtual |
| GetDeadBodyUid() | Eamon.Game.Monster | virtual |
| GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.Monster | virtual |
| GetEnterRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction enterDirection) | Eamon.Game.Monster | virtual |
| GetExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing, Direction exitDirection) | Eamon.Game.Monster | virtual |
| GetFleeingMemberCount() | Eamon.Game.Monster | virtual |
| GetFullInventoryWeight(ref long weight, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
| GetHumanAttackDescs() | Eamon.Game.Monster | virtual |
| GetInitParryResetOdds() | Eamon.Game.Monster | virtual |
| GetInRoom() | Eamon.Game.Monster | virtual |
| GetInRoomUid() | Eamon.Game.Monster | virtual |
| GetMaxMemberActionCount() | Eamon.Game.Monster | virtual |
| GetMaxMemberAttackCount() | Eamon.Game.Monster | virtual |
| GetMembersExitRoomDescString(IRoom room, string monsterName, bool isPlural, bool fleeing) | Eamon.Game.Monster | virtual |
| GetMissDescString(IArtifact artifact) | Eamon.Game.Monster | virtual |
| GetMonsterSpell(Enums.Spell spell) | Eamon.Game.Monster | virtual |
| GetNaturalAttackDescs() | Eamon.Game.Monster | virtual |
| GetNaturalMissDescs() | Eamon.Game.Monster | virtual |
| GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetParryAdjustment() | Eamon.Game.Monster | virtual |
| GetParryCombatStanceString() | Eamon.Game.Monster | virtual |
| GetPluralName(string fieldName) | Eamon.Game.Monster | virtual |
| GetPluralName01() | Eamon.Game.GameBase | virtual |
| GetPovString(string youString, string maleString, string femaleString, string neutralString, string groupString) | Eamon.Game.Monster | virtual |
| GetProgressivelyAggressiveModifier() | Eamon.Game.Monster | virtual |
| GetTakeCombatStanceString() | Eamon.Game.Monster | virtual |
| GetTakeCombatStanceString01() | Eamon.Game.Monster | virtual |
| GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetTrendToPreferredMultiplier() | Eamon.Game.Monster | virtual |
| GetTrendToPreferredOdds() | Eamon.Game.Monster | virtual |
| GetTrendToPreferredRange() | Eamon.Game.Monster | virtual |
| GetWeaponAttackDescs(IArtifact artifact) | Eamon.Game.Monster | virtual |
| GetWeaponMissDescs(IArtifact artifact) | Eamon.Game.Monster | virtual |
| GetWeightCarryableGronds() | Eamon.Game.Monster | virtual |
| GetWornList(Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Monster | virtual |
| GroupCount | Eamon.Game.Monster | |
| Hardiness | Eamon.Game.Monster | |
| HasCarriedInventory() | Eamon.Game.Monster | virtual |
| HasDeadBody() | Eamon.Game.Monster | virtual |
| HasHumanNaturalAttackDescs() | Eamon.Game.Monster | virtual |
| HasMoved(long oldLocation, long newLocation) | Eamon.Game.Monster | virtual |
| HasWornInventory() | Eamon.Game.Monster | virtual |
| InitGroupCount | Eamon.Game.Monster | |
| InitParry | Eamon.Game.Monster | |
| IsAttackable(IMonster monster) | Eamon.Game.Monster | virtual |
| IsCarryingWeapon() | Eamon.Game.Monster | virtual |
| IsCharacterMonster() | Eamon.Game.Monster | virtual |
| IsDead() | Eamon.Game.Monster | virtual |
| IsInLimbo() | Eamon.Game.Monster | virtual |
| IsInRoom() | Eamon.Game.Monster | virtual |
| IsInRoom(IRoom room) | Eamon.Game.Monster | virtual |
| IsInRoomLit() | Eamon.Game.Monster | virtual |
| IsInRoomUid(long roomUid) | Eamon.Game.Monster | virtual |
| IsInRoomViewable() | Eamon.Game.Monster | virtual |
| IsListed | Eamon.Game.Monster | |
| IsStateDescSideNotes() | Eamon.Game.Monster | virtual |
| IsWeaponless(bool includeWeaponFumble) | Eamon.Game.Monster | virtual |
| Location | Eamon.Game.Monster | |
| Monster() | Eamon.Game.Monster | |
| Moved | Eamon.Game.GameBase | |
| Name | Eamon.Game.GameBase | |
| NwDice | Eamon.Game.Monster | |
| NwSides | Eamon.Game.Monster | |
| Parry | Eamon.Game.Monster | |
| ParryCode | Eamon.Game.Monster | |
| ParryOdds | Eamon.Game.Monster | |
| ParryTurns | Eamon.Game.Monster | |
| ParserMatchName | Eamon.Game.GameBase | |
| PluralType | Eamon.Game.Monster | |
| Reaction | Eamon.Game.Monster | |
| ResolveReaction(long charisma) | Eamon.Game.Monster | virtual |
| ResolveReaction(ICharacter character) | Eamon.Game.Monster | virtual |
| Seen | Eamon.Game.GameBase | |
| SetInLimbo() | Eamon.Game.Monster | virtual |
| SetInRoom(IRoom room) | Eamon.Game.Monster | virtual |
| SetInRoomUid(long roomUid) | Eamon.Game.Monster | virtual |
| SetParentReferences() | Eamon.Game.Monster | virtual |
| ShouldCastSpell(ref Enums.Spell spellCast, ref IGameBase spellTarget) | Eamon.Game.Monster | virtual |
| ShouldCheckToAttackNonEnemy() | Eamon.Game.Monster | virtual |
| ShouldCombatStanceChangedConsumeTurn(long oldParry, long newParry) | Eamon.Game.Monster | virtual |
| ShouldFleeRoom() | Eamon.Game.Monster | virtual |
| ShouldPreferNaturalWeaponsToWeakerWeapon(IArtifact artifact) | Eamon.Game.Monster | virtual |
| ShouldPrintCombatStanceChanged(long oldParry, long newParry) | Eamon.Game.Monster | virtual |
| ShouldProcessInGameLoop() | Eamon.Game.Monster | virtual |
| ShouldReadyWeapon() | Eamon.Game.Monster | virtual |
| ShouldRefuseToAcceptDeadBody(IArtifact artifact) | Eamon.Game.Monster | virtual |
| ShouldRefuseToAcceptGift(IArtifact artifact) | Eamon.Game.Monster | virtual |
| ShouldRefuseToAcceptGold() | Eamon.Game.Monster | virtual |
| ShouldShowContentsWhenExamined() | Eamon.Game.Monster | virtual |
| ShouldShowHealthStatusWhenExamined() | Eamon.Game.Monster | virtual |
| ShouldShowHealthStatusWhenInventoried() | Eamon.Game.Monster | virtual |
| ShouldShowVerboseNameStateDesc() | Eamon.Game.Monster | virtual |
| Spells | Eamon.Game.Monster | |
| StateDesc | Eamon.Game.Monster | |
| Synonyms | Eamon.Game.GameBase | |
| Uid | Eamon.Game.GameBase | |
| UseExtendedAttributes | Eamon.Game.Monster | |
| Weapon | Eamon.Game.Monster | |