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Eamon CS
3.1.0
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This is the complete list of members for Eamon.Game.Room, including all inherited members.
| ArticleType | Eamon.Game.GameBase | |
| BuildPrintedFullDesc(StringBuilder buf, bool showName, bool showVerboseName) | Eamon.Game.Room | virtual |
| BuildPrintedFullDesc(StringBuilder buf, Func< IMonster, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool verboseRoomDesc=false, bool verboseMonsterDesc=false, bool verboseArtifactDesc=false, bool verboseNames=false, IRecordNameListArgs recordNameListArgs=null) | Eamon.Game.Room | virtual |
| BuildPrintedTooDarkToSeeDesc(StringBuilder buf) | Eamon.Game.Room | virtual |
| CompareTo(IRoom room) | Eamon.Game.Room | virtual |
| Desc | Eamon.Game.GameBase | |
| Dirs | Eamon.Game.Room | |
| Dispose(bool disposing) | Eamon.Game.Room | virtual |
| Eamon::Game::GameBase.Dispose() | Eamon.Game.GameBase | |
| EvalLightLevel< T >(T darkValue, T lightValue) | Eamon.Game.Room | virtual |
| EvalRoomType< T >(T indoorsValue, T outdoorsValue) | Eamon.Game.Room | virtual |
| EvalViewability< T >(T nonviewableValue, T viewableValue) | Eamon.Game.Room | virtual |
| GameBase() | Eamon.Game.GameBase | |
| GetArticleName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetContainedList(Func< IGameBase, bool > roomFindFunc=null, Func< IArtifact, bool > monsterFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
| GetDecoratedName(string fieldName, ArticleType articleType, bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetDir(long index) | Eamon.Game.Room | virtual |
| GetDir(Direction dir) | Eamon.Game.Room | virtual |
| GetDirectionDoor(long index) | Eamon.Game.Room | virtual |
| GetDirectionDoor(Direction dir) | Eamon.Game.Room | virtual |
| GetDirectionDoorUid(long index) | Eamon.Game.Room | virtual |
| GetDirectionDoorUid(Direction dir) | Eamon.Game.Room | virtual |
| GetEmbeddedList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
| GetExitList(StringBuilder buf, Func< string, string > modFunc=null, bool useNames=true) | Eamon.Game.Room | virtual |
| GetNoneName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetObviousExits() | Eamon.Game.Room | virtual |
| GetPluralName(string fieldName) | Eamon.Game.GameBase | virtual |
| GetPluralName01() | Eamon.Game.GameBase | virtual |
| GetTakeableList(Func< IArtifact, bool > roomFindFunc=null, Func< IArtifact, bool > artifactFindFunc=null, bool recurse=false) | Eamon.Game.Room | virtual |
| GetTheName(bool upshift=false, bool showCharOwned=true, bool showStateDesc=false, bool showContents=false, bool groupCountOne=false) | Eamon.Game.GameBase | virtual |
| GetYouAlsoSee(bool showDesc, IList< IMonster > monsterList, IList< IArtifact > artifactList, IList< IGameBase > recordList) | Eamon.Game.Room | virtual |
| IsArtifactListedInRoom(IArtifact artifact) | Eamon.Game.Room | virtual |
| IsDirectionDoor(long index) | Eamon.Game.Room | virtual |
| IsDirectionDoor(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionExit(long index) | Eamon.Game.Room | virtual |
| IsDirectionExit(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionInObviousExitsList(long index) | Eamon.Game.Room | virtual |
| IsDirectionInObviousExitsList(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionInvalid(long index) | Eamon.Game.Room | virtual |
| IsDirectionInvalid(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionRoom(long index) | Eamon.Game.Room | virtual |
| IsDirectionRoom(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionRoom01(long index) | Eamon.Game.Room | virtual |
| IsDirectionRoom01(Direction dir) | Eamon.Game.Room | virtual |
| IsDirectionSpecial(long index, bool includeExit=true) | Eamon.Game.Room | virtual |
| IsDirectionSpecial(Direction dir, bool includeExit=true) | Eamon.Game.Room | virtual |
| IsLit() | Eamon.Game.Room | virtual |
| IsMonsterListedInRoom(IMonster monster) | Eamon.Game.Room | virtual |
| IsViewable() | Eamon.Game.Room | virtual |
| LightLvl | Eamon.Game.Room | |
| Moved | Eamon.Game.GameBase | |
| Name | Eamon.Game.GameBase | |
| ParserMatchName | Eamon.Game.GameBase | |
| Room() | Eamon.Game.Room | |
| Seen | Eamon.Game.GameBase | |
| SetDir(long index, long value) | Eamon.Game.Room | virtual |
| SetDir(Direction dir, long value) | Eamon.Game.Room | virtual |
| SetDirectionDoor(long index, IArtifact artifact) | Eamon.Game.Room | virtual |
| SetDirectionDoor(Direction dir, IArtifact artifact) | Eamon.Game.Room | virtual |
| SetDirectionDoorUid(long index, long artifactUid) | Eamon.Game.Room | virtual |
| SetDirectionDoorUid(Direction dir, long artifactUid) | Eamon.Game.Room | virtual |
| SetDirectionExit(long index) | Eamon.Game.Room | virtual |
| SetDirectionExit(Direction dir) | Eamon.Game.Room | virtual |
| SetParentReferences() | Eamon.Game.GameBase | virtual |
| Synonyms | Eamon.Game.GameBase | |
| Type | Eamon.Game.Room | |
| Uid | Eamon.Game.GameBase | |
| Zone | Eamon.Game.Room |