Eamon CS  3.1.0
EamonDD.Game.Menus.ActionMenus.AddRecordCopyMenu< T, U > Class Template Reference
Inheritance diagram for EamonDD.Game.Menus.ActionMenus.AddRecordCopyMenu< T, U >:
EamonDD.Game.Menus.ActionMenus.RecordMenu< T > EamonDD.Framework.Menus.ActionMenus.IAddRecordCopyMenu< T > Eamon.Game.Menus.Menu EamonDD.Framework.Menus.ActionMenus.IRecordMenu< T > EamonDD.Framework.Menus.ActionMenus.IRecordMenu< T > Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Member Functions

override void Execute ()
 
- Public Member Functions inherited from EamonDD.Game.Menus.ActionMenus.RecordMenu< T >
virtual void PrintPostListLineSep ()
 
virtual void UpdateGlobals ()
 
 RecordMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual long NewRecordUid [get, set]
 
- Properties inherited from EamonDD.Game.Menus.ActionMenus.RecordMenu< T >
virtual IDbTable< T > RecordTable [get, set]
 
virtual string RecordTypeName [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from EamonDD.Framework.Menus.ActionMenus.IRecordMenu< T >
IDbTable< T > RecordTable [get, set]
 
string RecordTypeName [get, set]
 

Member Function Documentation

◆ Execute()

override void EamonDD.Game.Menus.ActionMenus.AddRecordCopyMenu< T, U >.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

Property Documentation

◆ NewRecordUid

virtual long EamonDD.Game.Menus.ActionMenus.AddRecordCopyMenu< T, U >.NewRecordUid
getset

The documentation for this class was generated from the following file: