Eamon CS  3.1.0
EamonDD.Game.Menus.ActionMenus.EditModuleRecordMenu Class Reference
Inheritance diagram for EamonDD.Game.Menus.ActionMenus.EditModuleRecordMenu:
Eamon.Game.Menus.Menu EamonDD.Framework.Menus.ActionMenus.IEditModuleRecordMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu EamonDD.Game.Menus.ActionMenus.EditModuleRecordManyFieldsMenu EamonDD.Game.Menus.ActionMenus.EditModuleRecordOneFieldMenu

Public Member Functions

virtual void CompareAndSave (IModule editModule01)
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
virtual void Execute ()
 
 Menu ()
 

Properties

virtual IModule EditRecord [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from EamonDD.Framework.Menus.ActionMenus.IEditModuleRecordMenu
IModule EditRecord [get, set]
 

Member Function Documentation

◆ CompareAndSave()

virtual void EamonDD.Game.Menus.ActionMenus.EditModuleRecordMenu.CompareAndSave ( IModule  editModule01)
virtual

Property Documentation

◆ EditRecord

virtual IModule EamonDD.Game.Menus.ActionMenus.EditModuleRecordMenu.EditRecord
getset

The documentation for this class was generated from the following file: