Eamon CS  3.1.0
EamonDD.Game.Menus.ActionMenus.ConvertApple2EamonAdventureMenu Class Reference
Inheritance diagram for EamonDD.Game.Menus.ActionMenus.ConvertApple2EamonAdventureMenu:
Eamon.Game.Menus.Menu EamonDD.Framework.Menus.ActionMenus.IConvertApple2EamonAdventureMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Member Functions

override void Execute ()
 
 ConvertApple2EamonAdventureMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual ArtifactType[] ArtifactTypeMappings [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 

Constructor & Destructor Documentation

◆ ConvertApple2EamonAdventureMenu()

EamonDD.Game.Menus.ActionMenus.ConvertApple2EamonAdventureMenu.ConvertApple2EamonAdventureMenu ( )

Member Function Documentation

◆ Execute()

override void EamonDD.Game.Menus.ActionMenus.ConvertApple2EamonAdventureMenu.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

Property Documentation

◆ ArtifactTypeMappings

virtual ArtifactType [] EamonDD.Game.Menus.ActionMenus.ConvertApple2EamonAdventureMenu.ArtifactTypeMappings
getset

The documentation for this class was generated from the following file: