◆ AnalyseCharacterRecordTreeMenu()
| EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseCharacterRecordTreeMenu |
( |
| ) |
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◆ AnalyseArtifactRecordTree()
| virtual void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseArtifactRecordTree |
( |
IArtifact |
artifact, |
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string |
tag, |
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long |
indentLevel |
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) |
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virtual |
◆ AnalyseCharacterRecordTree()
| virtual void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseCharacterRecordTree |
( |
ICharacter |
character, |
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string |
tag, |
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long |
indentLevel |
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) |
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virtual |
- Parameters
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| character | |
| tag | |
| indentLevel | |
◆ Execute()
| override void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.Execute |
( |
| ) |
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virtual |
◆ RecordTreeStringList
| virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.RecordTreeStringList |
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getset |
The documentation for this class was generated from the following file: