Eamon CS  3.1.0
EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu Class Reference
Inheritance diagram for EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu:
Eamon.Game.Menus.Menu EamonMH.Framework.Menus.ActionMenus.IGoOnAdventureMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Member Functions

override void Execute ()
 
virtual void SelectAdventure (long index)
 
 GoOnAdventureMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual IList< IArtifactArtifactList [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 

Constructor & Destructor Documentation

◆ GoOnAdventureMenu()

EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu.GoOnAdventureMenu ( )

Member Function Documentation

◆ Execute()

override void EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

◆ SelectAdventure()

virtual void EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu.SelectAdventure ( long  index)
virtual

Parameters
index

Property Documentation

◆ ArtifactList

virtual IList<IArtifact> EamonMH.Game.Menus.ActionMenus.GoOnAdventureMenu.ArtifactList
getset


The documentation for this class was generated from the following file: