Eamon CS  3.1.0
EamonMH.Game.Menus.ActionMenus.InfoBoothMenu Class Reference
Inheritance diagram for EamonMH.Game.Menus.ActionMenus.InfoBoothMenu:
Eamon.Game.Menus.Menu EamonMH.Framework.Menus.ActionMenus.IInfoBoothMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Member Functions

override void Execute ()
 
 InfoBoothMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual ? double Rtio [get, set]
 
virtual bool GotInfo [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 

Constructor & Destructor Documentation

◆ InfoBoothMenu()

EamonMH.Game.Menus.ActionMenus.InfoBoothMenu.InfoBoothMenu ( )

Member Function Documentation

◆ Execute()

override void EamonMH.Game.Menus.ActionMenus.InfoBoothMenu.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

Property Documentation

◆ GotInfo

virtual bool EamonMH.Game.Menus.ActionMenus.InfoBoothMenu.GotInfo
getset

◆ Rtio

virtual ? double EamonMH.Game.Menus.ActionMenus.InfoBoothMenu.Rtio
getset


The documentation for this class was generated from the following file: