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virtual void | Main (string[] args) |
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virtual bool | EnableStdio [get, set] |
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virtual bool | LineWrapUserInput [get, set] |
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virtual Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
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virtual string | ProgramName = "EamonMH" [get, set] |
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virtual Type | EngineType = typeof(Game.Plugin.Engine) [get, set] |
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bool | EnableStdio [get, set] |
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bool | LineWrapUserInput [get, set] |
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Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
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◆ Main()
virtual void EamonMH.Program.Main |
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string[] |
args | ) |
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◆ EnableStdio
virtual bool EamonMH.Program.EnableStdio |
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getset |
◆ EngineType
◆ LineWrapUserInput
virtual bool EamonMH.Program.LineWrapUserInput |
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getset |
◆ LoadPortabilityClassMappings
virtual Action<IDictionary<Type, Type> > EamonMH.Program.LoadPortabilityClassMappings |
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getset |
◆ ProgramName
virtual string EamonMH.Program.ProgramName = "EamonMH" |
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getset |
The documentation for this class was generated from the following file: