◆ CreateDirectory()
virtual void EamonPM.Game.Portability.Directory.CreateDirectory |
( |
string |
path | ) |
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virtual |
◆ Delete()
virtual void EamonPM.Game.Portability.Directory.Delete |
( |
string |
path, |
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bool |
recursive |
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) |
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virtual |
◆ DeleteEmptySubdirectories()
virtual void EamonPM.Game.Portability.Directory.DeleteEmptySubdirectories |
( |
string |
path, |
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bool |
recursive |
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) |
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virtual |
◆ DeleteEmptySubdirectories01()
virtual void EamonPM.Game.Portability.Directory.DeleteEmptySubdirectories01 |
( |
string |
path, |
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string |
adventureName, |
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bool |
recursive |
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) |
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virtual |
◆ Exists()
virtual bool EamonPM.Game.Portability.Directory.Exists |
( |
string |
path | ) |
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virtual |
◆ GetCurrentDirectory()
virtual string EamonPM.Game.Portability.Directory.GetCurrentDirectory |
( |
| ) |
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virtual |
◆ GetDirectories()
virtual string [] EamonPM.Game.Portability.Directory.GetDirectories |
( |
string |
path | ) |
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virtual |
◆ GetFiles()
virtual string [] EamonPM.Game.Portability.Directory.GetFiles |
( |
string |
path | ) |
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virtual |
◆ IsEamonCSAdventuresDirectory()
virtual bool EamonPM.Game.Portability.Directory.IsEamonCSAdventuresDirectory |
( |
string |
path, |
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string |
adventureName |
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) |
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virtual |
◆ SetCurrentDirectory()
virtual void EamonPM.Game.Portability.Directory.SetCurrentDirectory |
( |
string |
path | ) |
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virtual |
The documentation for this class was generated from the following file: