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virtual Stack< UserControl > | ViewStack [get, set] |
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virtual Stack< string > | MainTitleStack [get, set] |
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virtual Stack< bool > | IsBackButtonActiveStack [get, set] |
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virtual UserControl | CurrentView [get, set] |
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virtual string | MainTitle [get, set] |
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virtual double | WindowWidth [get, set] |
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virtual double | WindowHeight [get, set] |
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virtual bool | IsBackButtonActive [get, set] |
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virtual bool | IsBackArrowActive [get, set] |
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virtual bool | IsBackArrowDarkActive [get, set] |
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virtual string | ProgramName [get] |
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◆ MainViewModel()
EamonPM.Game.ViewModels.MainViewModel.MainViewModel |
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| ) |
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◆ EamonPMMainWindowSizeChanged()
virtual void EamonPM.Game.ViewModels.MainViewModel.EamonPMMainWindowSizeChanged |
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double |
windowWidth, |
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double |
windowHeight |
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) |
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virtual |
◆ MainTabControlSelectionChanged()
virtual void EamonPM.Game.ViewModels.MainViewModel.MainTabControlSelectionChanged |
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int |
selectedIndex | ) |
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virtual |
◆ NavigateTo()
virtual void EamonPM.Game.ViewModels.MainViewModel.NavigateTo |
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UserControl |
currentView, |
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string |
mainTitle, |
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bool |
isBackButtonActive |
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) |
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virtual |
◆ _currentView
UserControl EamonPM.Game.ViewModels.MainViewModel._currentView |
◆ _isBackArrowActive
bool EamonPM.Game.ViewModels.MainViewModel._isBackArrowActive |
◆ _isBackArrowDarkActive
bool EamonPM.Game.ViewModels.MainViewModel._isBackArrowDarkActive |
◆ _isBackButtonActive
bool EamonPM.Game.ViewModels.MainViewModel._isBackButtonActive |
◆ _mainTitle
string EamonPM.Game.ViewModels.MainViewModel._mainTitle |
◆ _windowHeight
double EamonPM.Game.ViewModels.MainViewModel._windowHeight |
◆ _windowWidth
double EamonPM.Game.ViewModels.MainViewModel._windowWidth |
◆ CurrentView
virtual UserControl EamonPM.Game.ViewModels.MainViewModel.CurrentView |
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getset |
◆ IsBackArrowActive
virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackArrowActive |
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getset |
◆ IsBackArrowDarkActive
virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackArrowDarkActive |
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getset |
◆ IsBackButtonActive
virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackButtonActive |
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getset |
◆ IsBackButtonActiveStack
virtual Stack<bool> EamonPM.Game.ViewModels.MainViewModel.IsBackButtonActiveStack |
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getset |
◆ MainTitle
virtual string EamonPM.Game.ViewModels.MainViewModel.MainTitle |
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getset |
◆ MainTitleStack
virtual Stack<string> EamonPM.Game.ViewModels.MainViewModel.MainTitleStack |
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getset |
◆ ProgramName
virtual string EamonPM.Game.ViewModels.MainViewModel.ProgramName |
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get |
◆ ViewStack
virtual Stack<UserControl> EamonPM.Game.ViewModels.MainViewModel.ViewStack |
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getset |
◆ WindowHeight
virtual double EamonPM.Game.ViewModels.MainViewModel.WindowHeight |
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getset |
◆ WindowWidth
virtual double EamonPM.Game.ViewModels.MainViewModel.WindowWidth |
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getset |
The documentation for this class was generated from the following file: