◆ GrendelSmithyMenu()
| EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.GrendelSmithyMenu |
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◆ CreateCharacterWeapon()
| virtual void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.CreateCharacterWeapon |
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long |
ap, |
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string |
name, |
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long |
type, |
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long |
complexity, |
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long |
dice, |
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long |
sides, |
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long |
numHands |
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) |
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virtual |
- Parameters
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| ap | |
| name | |
| type | |
| complexity | |
| dice | |
| sides | |
| numHands | |
◆ Execute()
| override void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.Execute |
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virtual |
◆ GetWeaponType()
| virtual long EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.GetWeaponType |
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virtual |
◆ PrintNotEnoughGold()
| virtual void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.PrintNotEnoughGold |
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virtual |
◆ Rtio
| virtual ? double EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.Rtio |
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getset |
The documentation for this class was generated from the following file: