|
| virtual Stack< UserControl > | ViewStack [get, set] |
| |
| virtual Stack< string > | MainTitleStack [get, set] |
| |
| virtual Stack< bool > | IsBackButtonActiveStack [get, set] |
| |
| virtual UserControl | CurrentView [get, set] |
| |
| virtual string | MainTitle [get, set] |
| |
| virtual double | WindowWidth [get, set] |
| |
| virtual double | WindowHeight [get, set] |
| |
| virtual bool | IsBackButtonActive [get, set] |
| |
| virtual bool | IsBackArrowActive [get, set] |
| |
| virtual bool | IsBackArrowDarkActive [get, set] |
| |
| virtual string | ProgramName [get] |
| |
◆ MainViewModel()
| EamonPM.Game.ViewModels.MainViewModel.MainViewModel |
( |
| ) |
|
◆ EamonPMMainWindowSizeChanged()
| virtual void EamonPM.Game.ViewModels.MainViewModel.EamonPMMainWindowSizeChanged |
( |
double |
windowWidth, |
|
|
double |
windowHeight |
|
) |
| |
|
virtual |
◆ MainTabControlSelectionChanged()
| virtual void EamonPM.Game.ViewModels.MainViewModel.MainTabControlSelectionChanged |
( |
int |
selectedIndex | ) |
|
|
virtual |
◆ NavigateTo()
| virtual void EamonPM.Game.ViewModels.MainViewModel.NavigateTo |
( |
UserControl |
currentView, |
|
|
string |
mainTitle, |
|
|
bool |
isBackButtonActive |
|
) |
| |
|
virtual |
◆ _currentView
| UserControl EamonPM.Game.ViewModels.MainViewModel._currentView |
◆ _isBackArrowActive
| bool EamonPM.Game.ViewModels.MainViewModel._isBackArrowActive |
◆ _isBackArrowDarkActive
| bool EamonPM.Game.ViewModels.MainViewModel._isBackArrowDarkActive |
◆ _isBackButtonActive
| bool EamonPM.Game.ViewModels.MainViewModel._isBackButtonActive |
◆ _mainTitle
| string EamonPM.Game.ViewModels.MainViewModel._mainTitle |
◆ _windowHeight
| double EamonPM.Game.ViewModels.MainViewModel._windowHeight |
◆ _windowWidth
| double EamonPM.Game.ViewModels.MainViewModel._windowWidth |
◆ CurrentView
| virtual UserControl EamonPM.Game.ViewModels.MainViewModel.CurrentView |
|
getset |
◆ IsBackArrowActive
| virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackArrowActive |
|
getset |
◆ IsBackArrowDarkActive
| virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackArrowDarkActive |
|
getset |
◆ IsBackButtonActive
| virtual bool EamonPM.Game.ViewModels.MainViewModel.IsBackButtonActive |
|
getset |
◆ IsBackButtonActiveStack
| virtual Stack<bool> EamonPM.Game.ViewModels.MainViewModel.IsBackButtonActiveStack |
|
getset |
◆ MainTitle
| virtual string EamonPM.Game.ViewModels.MainViewModel.MainTitle |
|
getset |
◆ MainTitleStack
| virtual Stack<string> EamonPM.Game.ViewModels.MainViewModel.MainTitleStack |
|
getset |
◆ ProgramName
| virtual string EamonPM.Game.ViewModels.MainViewModel.ProgramName |
|
get |
◆ ViewStack
| virtual Stack<UserControl> EamonPM.Game.ViewModels.MainViewModel.ViewStack |
|
getset |
◆ WindowHeight
| virtual double EamonPM.Game.ViewModels.MainViewModel.WindowHeight |
|
getset |
◆ WindowWidth
| virtual double EamonPM.Game.ViewModels.MainViewModel.WindowWidth |
|
getset |
The documentation for this class was generated from the following file: