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virtual bool | EnableStdio [get, set] |
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virtual bool | LineWrapUserInput [get, set] |
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virtual Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
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virtual string | ProgramName = "EamonRT" [get, set] |
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virtual Type | EngineType = typeof(Game.Plugin.Engine) [get, set] |
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bool | EnableStdio [get, set] |
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bool | LineWrapUserInput [get, set] |
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Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
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◆ DdMain()
virtual RetCode EamonRT.Program.DdMain |
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string[] |
args | ) |
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virtual |
◆ Main()
virtual void EamonRT.Program.Main |
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string[] |
args | ) |
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virtual |
◆ RtMain()
virtual RetCode EamonRT.Program.RtMain |
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string[] |
args | ) |
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virtual |
◆ SetPunctSpaceCode()
virtual void EamonRT.Program.SetPunctSpaceCode |
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| ) |
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virtual |
◆ _ddfnFlag
bool EamonRT.Program._ddfnFlag |
◆ _nlFlag
bool EamonRT.Program._nlFlag |
◆ EnableStdio
virtual bool EamonRT.Program.EnableStdio |
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getset |
◆ EngineType
◆ LineWrapUserInput
virtual bool EamonRT.Program.LineWrapUserInput |
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getset |
◆ LoadPortabilityClassMappings
virtual Action<IDictionary<Type, Type> > EamonRT.Program.LoadPortabilityClassMappings |
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getset |
◆ ProgramName
virtual string EamonRT.Program.ProgramName = "EamonRT" |
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getset |
The documentation for this class was generated from the following file: