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| virtual bool | EnableStdio [get, set] |
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| virtual bool | LineWrapUserInput [get, set] |
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| virtual Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
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| virtual string | ProgramName = "EamonRT" [get, set] |
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| virtual Type | EngineType = typeof(Game.Plugin.Engine) [get, set] |
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| bool | EnableStdio [get, set] |
| |
| bool | LineWrapUserInput [get, set] |
| |
| Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
| |
◆ DdMain()
| virtual RetCode EamonRT.Program.DdMain |
( |
string[] |
args | ) |
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|
virtual |
◆ Main()
| virtual void EamonRT.Program.Main |
( |
string[] |
args | ) |
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virtual |
◆ RtMain()
| virtual RetCode EamonRT.Program.RtMain |
( |
string[] |
args | ) |
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virtual |
◆ SetPunctSpaceCode()
| virtual void EamonRT.Program.SetPunctSpaceCode |
( |
| ) |
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virtual |
◆ _ddfnFlag
| bool EamonRT.Program._ddfnFlag |
◆ _nlFlag
| bool EamonRT.Program._nlFlag |
◆ EnableStdio
| virtual bool EamonRT.Program.EnableStdio |
|
getset |
◆ EngineType
◆ LineWrapUserInput
| virtual bool EamonRT.Program.LineWrapUserInput |
|
getset |
◆ LoadPortabilityClassMappings
| virtual Action<IDictionary<Type, Type> > EamonRT.Program.LoadPortabilityClassMappings |
|
getset |
◆ ProgramName
| virtual string EamonRT.Program.ProgramName = "EamonRT" |
|
getset |
The documentation for this class was generated from the following file: