Eamon CS  3.1.0
CombatState.cs File Reference

Namespaces

namespace  EamonRT
 
namespace  EamonRT.Framework
 
namespace  EamonRT.Framework.Primitive
 
namespace  EamonRT.Framework.Primitive.Enums
 

Enumerations

enum  EamonRT.Framework.Primitive.Enums.CombatState : long {
  EamonRT.Framework.Primitive.Enums.CombatState.None = 0, EamonRT.Framework.Primitive.Enums.CombatState.BeginAttack, EamonRT.Framework.Primitive.Enums.CombatState.AttackMiss, EamonRT.Framework.Primitive.Enums.CombatState.AttackFumble,
  EamonRT.Framework.Primitive.Enums.CombatState.AttackHit, EamonRT.Framework.Primitive.Enums.CombatState.CalculateDamage, EamonRT.Framework.Primitive.Enums.CombatState.CheckArmor, EamonRT.Framework.Primitive.Enums.CombatState.CheckMonsterStatus,
  EamonRT.Framework.Primitive.Enums.CombatState.CheckDisguisedMonster, EamonRT.Framework.Primitive.Enums.CombatState.CheckDeadBody, EamonRT.Framework.Primitive.Enums.CombatState.CheckAlreadyBroken, EamonRT.Framework.Primitive.Enums.CombatState.CheckNotBreakable,
  EamonRT.Framework.Primitive.Enums.CombatState.AttackHitArtifact, EamonRT.Framework.Primitive.Enums.CombatState.CalculateDamageArtifact, EamonRT.Framework.Primitive.Enums.CombatState.CheckArtifactStatus, EamonRT.Framework.Primitive.Enums.CombatState.CheckSpillContents,
  EamonRT.Framework.Primitive.Enums.CombatState.EndAttack, EamonRT.Framework.Primitive.Enums.CombatState.User1, EamonRT.Framework.Primitive.Enums.CombatState.User2, EamonRT.Framework.Primitive.Enums.CombatState.User3
}