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override void | FinishParsingCloseCommand () |
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override void | FinishParsingExamineCommand () |
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override void | FinishParsingGetCommand () |
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override void | FinishParsingOpenCommand () |
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override void | CheckPlayerCommand (bool afterFinishParsing) |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListAttackCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListBlastCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListFreeCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListGiveCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListRequestCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListDropCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListExamineCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListGetCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListRemoveCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListRemoveCommand01 () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListUseCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListWearCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListBortCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListBortCommand01 () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListInventoryCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListFleeCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListGoCommand () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListResolveRecord () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListResolveRecord01 () |
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virtual IList< Func< IGameBase, bool > > | GetRecordWhereClauseListResolveRecord02 () |
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virtual void | FinishParsingAttackCommand () |
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virtual void | FinishParsingBlastCommand () |
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virtual void | FinishParsingFreeCommand () |
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virtual void | FinishParsingGiveCommand () |
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virtual void | FinishParsingHealCommand () |
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virtual void | FinishParsingRequestCommand () |
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virtual void | FinishParsingDrinkCommand () |
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virtual void | FinishParsingDropCommand () |
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virtual void | FinishParsingEatCommand () |
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virtual void | FinishParsingLightCommand () |
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virtual void | FinishParsingPutCommand () |
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virtual void | FinishParsingReadCommand () |
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virtual void | FinishParsingReadyCommand () |
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virtual void | FinishParsingRemoveCommand () |
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virtual void | FinishParsingUseCommand () |
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virtual void | FinishParsingWearCommand () |
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virtual void | FinishParsingBortCommand () |
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virtual void | FinishParsingInventoryCommand () |
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virtual void | FinishParsingLookCommand () |
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virtual void | FinishParsingParryCommand () |
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virtual void | FinishParsingQuitCommand () |
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virtual void | FinishParsingRestoreCommand () |
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virtual void | FinishParsingSaveCommand () |
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virtual void | FinishParsingSayCommand () |
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virtual void | FinishParsingSettingsCommand () |
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virtual void | FinishParsingFleeCommand () |
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virtual void | FinishParsingGoCommand () |
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virtual void | RecordMatch () |
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virtual void | RecordMatch01 () |
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virtual void | ResolveRecord (bool includeMonsters=true, bool includeArtifacts=true) |
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virtual void | ResolveRecordProcessWhereClauseList () |
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virtual void | SetLastNameStrings (IGameBase obj, string objDataName, IArtifact artifact, IMonster monster) |
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virtual void | SetLastNameStrings (IList< IArtifact > artifactList) |
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virtual void | FinishParsing () |
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virtual bool | ShouldStripTrailingPunctuation () |
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virtual string | GetActiveObjData () |
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virtual void | SetRecord (IGameBase record) |
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virtual IGameBase | GetRecord () |
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virtual void | Clear () |
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virtual void | ParseName () |
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virtual void | Execute () |
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| CommandParser () |
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