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| override bool | ValidateRecordAfterDatabaseLoaded () |
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| virtual string | GetPrintedNameStatsElement () |
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| virtual string | GetPrintedNameSpellAbilitiesElement () |
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| virtual string | GetPrintedNameWeaponAbilitiesElement () |
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| virtual string | GetPrintedNameArmorExpertise () |
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| virtual string | GetPrintedNameHeldGold () |
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| virtual string | GetPrintedNameBankGold () |
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| virtual string | GetPrintedNameArmorClass () |
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| virtual string | GetNameStats (bool addToNameList) |
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| virtual string | GetNameStatsElement (bool addToNameList) |
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| virtual string | GetNameSpellAbilities (bool addToNameList) |
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| virtual string | GetNameSpellAbilitiesElement (bool addToNameList) |
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| virtual string | GetNameWeaponAbilities (bool addToNameList) |
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| virtual string | GetNameWeaponAbilitiesElement (bool addToNameList) |
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| virtual object | GetValueStatsElement () |
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| virtual object | GetValueSpellAbilitiesElement () |
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| virtual object | GetValueWeaponAbilitiesElement () |
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| virtual bool | ValidateUid () |
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| virtual bool | ValidateName () |
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| virtual bool | ValidateArticleType () |
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| virtual bool | ValidateGender () |
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| virtual bool | ValidateStatus () |
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| virtual bool | ValidateStats () |
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| virtual bool | ValidateStatsElement () |
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| virtual bool | ValidateSpellAbilities () |
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| virtual bool | ValidateSpellAbilitiesElement () |
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| virtual bool | ValidateWeaponAbilities () |
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| virtual bool | ValidateWeaponAbilitiesElement () |
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| virtual bool | ValidateArmorExpertise () |
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| virtual bool | ValidateHeldGold () |
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| virtual bool | ValidateBankGold () |
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| virtual void | PrintDescName () |
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| virtual void | PrintDescGender () |
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| virtual void | PrintDescStatus () |
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| virtual void | PrintDescStatsElement () |
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| virtual void | PrintDescSpellAbilitiesElement () |
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| virtual void | PrintDescWeaponAbilitiesElement () |
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| virtual void | PrintDescArmorExpertise () |
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| virtual void | PrintDescHeldGold () |
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| virtual void | PrintDescBankGold () |
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| virtual void | ListUid () |
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| virtual void | ListName () |
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| virtual void | ListGender () |
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| virtual void | ListStatus () |
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| virtual void | ListStats () |
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| virtual void | ListStatsElement () |
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| virtual void | ListSpellAbilities () |
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| virtual void | ListSpellAbilitiesElement () |
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| virtual void | ListWeaponAbilities () |
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| virtual void | ListWeaponAbilitiesElement () |
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| virtual void | ListArmorExpertise () |
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| virtual void | ListHeldGold () |
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| virtual void | ListBankGold () |
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| virtual void | ListArmorClass () |
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| virtual void | InputUid () |
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| virtual void | InputName () |
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| virtual void | InputGender () |
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| virtual void | InputStatus () |
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| virtual void | InputStats () |
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| virtual void | InputStatsElement () |
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| virtual void | InputSpellAbilities () |
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| virtual void | InputSpellAbilitiesElement () |
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| virtual void | InputWeaponAbilities () |
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| virtual void | InputWeaponAbilitiesElement () |
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| virtual void | InputArmorExpertise () |
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| virtual void | InputHeldGold () |
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| virtual void | InputBankGold () |
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| override void | SetUidIfInvalid () |
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| | CharacterHelper () |
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| virtual string | GetFieldName (string name) |
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| virtual string | GetFieldName (long listNum) |
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| virtual IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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| virtual string | GetPrintedName (string fieldName) |
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| virtual string | GetName (string fieldName, bool addToNameList=false) |
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| virtual object | GetValue (string fieldName) |
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| virtual bool | ValidateRecord () |
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| virtual bool | ValidateField (string fieldName) |
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| virtual bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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| virtual bool | ValidateRecordInterdependencies () |
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| virtual bool | ValidateFieldInterdependencies (string fieldName) |
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| virtual void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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| virtual void | PrintFieldDesc (string fieldName) |
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| virtual void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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| virtual void | ListRecord (bool callClear=true) |
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| virtual void | ListField (string fieldName) |
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| virtual void | ListErrorField () |
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| virtual void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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| virtual void | InputRecord (bool callClear=true) |
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| virtual void | InputField (string fieldName) |
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| virtual void | Clear () |
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| virtual string | GetPrintedNameDesc () |
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| virtual string | GetPrintedNameArticleType () |
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| virtual string | BuildValue (string fieldName) |
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| | Helper () |
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| string | GetFieldName (string name) |
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| string | GetFieldName (long listNum) |
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| IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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| string | GetPrintedName (string fieldName) |
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| string | GetName (string fieldName, bool addToNameList=false) |
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| object | GetValue (string fieldName) |
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| bool | ValidateRecord () |
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| bool | ValidateField (string fieldName) |
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| bool | ValidateRecordAfterDatabaseLoaded () |
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| bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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| bool | ValidateRecordInterdependencies () |
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| bool | ValidateFieldInterdependencies (string fieldName) |
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| void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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| void | PrintFieldDesc (string fieldName) |
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| void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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| void | ListRecord (bool callClear=true) |
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| void | ListField (string fieldName) |
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| void | ListErrorField () |
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| void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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| void | InputRecord (bool callClear=true) |
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| void | InputField (string fieldName) |
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| void | Clear () |
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